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Player-made Bounties (Long)
After getting ruthlessly pk'd a few times, a player, who may not have the desire to fight would still seek revenge! They would quickly offer their own resources and money to seek this revenge! I propose that within a node of at least level 4, a town, (this is because lore-istically, law and justice would prevail more) a… -
Re: Some type of DJ GM system...
There are plans for a robust system of live service GMs (actual Intrepid employees, not volunteer players) already in place that will be handling tickets and problems in game. They have spoken to in the past of those people running individual events tailored to each server. Since they will have many, many servers it has to… -
a couple of summon ideas
this is a idea i wanted to put in its own post just for a bit of extra maybe eyes on it specifically cause i just wanna suggest some options for summons that dont force summoners to ONLY use simplistic as all hell and hoenstly TOO simplistic for summoning to be all that fun, tank, dps, or healer. this idea would fall into… -
Re: Perhaps a class/weapon revamp should be in the cards for A2. Some criticism from an AOC fanboy, me.
BDO has 18 classes with unique abilities and animations, and beautiful two beautiful sets of weapons animations per class. Obviously in the beginning of BDO there were fewer classes and only one weapon per class. But I think the end result for the identity of their class system is 80% perfect. I think AoC should do away… -
Re: Additional Processing Artisan Classes?
In the Gatherer artisan's. path, I see no clothes material-gathering skill listed in the AOC Wiki. Any 1 have the info on Jute collecting, cotton gathering and lotus silk harvesting will be categorized under which profession? A new "Harvesting" (different from lumberjack which focuses on woodworking, harvesting… -
Re: To be, or Not to be, in an Uber-Mega-Guild …
The problem with big mega guilds is that they almost always collapse in on themselves. Whether this is through internal politics or the leader gets bored and moves on to the next big thing, it ends up the same. Reading some of these threads sounds a lot like EVE. I spent a lot of time involved in corporations like Pandemic… -
Re: Death penalty
My 2 cents on PvP vs PvE deaths. Please try and stay with me because my sentence structure can suck sometimes :lol: I believe both need xp loss especially in an open PvP enviornment. Without any loss there is less of a fear of death correct? Now i firmly believe that PvP death should be more or less than PvE depending on… -
Re: (POLL) What size guild would you like to join?
Having lead several guilds over the years. I am striving for a Guild of 50-75 members. There is a balance of not getting to big or staying so small that you can never group up. If you have a small guild of lets say 30 players.. I highly doubt you will have 15-20 people on at the same time, let alone all desiring to do the… -
Re: Crafting System
A year or two ago I posted the idea of a system that ... 1. Have a crafting minigame for tweaking / configuring / improving learnt receipes. 2. Oneclick-crafts items using receipes created in 1. That way you get the benefits that a crafting minigame supposedly can provide (using player knowledge, player time / effort,… -
Novels based on Verra before release?
If this forum exists already please redirect, but I have yet to find one. So before the launch of other MMOs like Warhammer Online and Guild Wars 2 the publishing companies released novels that introduced key figures, gave background lore, and a driving story to the lead-up of the game launch. While I understand this is a…
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