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Re: Seperate chat window for boosters
Boosts will not be as prevalent in AoC. They might not exist altogether and there are a couple of reasons for that. 1. There is PvP everywhere so you can’t promise that your boost will be successful because you never know when the squad will roll up and whoop you. 2. Most items are not soul bound so people might as well… -
Re: Military node arena and battlegrounds
I like the over all idea of a small scale 1v1 to 3v3 scale arena battles. Anything larger would be a problem for the size of nodes we have seen so far. Maybe if a player queues up for a 1v1 they are teleported for that battle to a random node, or to an active node set by the mayor. This way other players could watch the… -
Re: Hello Community!
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Re: Crafting - how to make it engaging?
So i'll start with the fact that i don't consider myself a crafter. This is why I'm hesitant to say we need to add a mini-game to crafting or there needs to be an active/reactive component to the crafting process. I worry that adding that turns crafting into the same kind of gameplay that players get from combat and wonder… -
Re: "suggestion" about the corruption system
Have you just not read about the flagging system at all? There are 2 other states, combatant and non-combatant. If you die as a Non-combatant then you lose double the resources/xp debt/durability loss compared to a combatant. The incentive to flag up as a combatant when attacked is so you lose less. They don't want the… -
Re: Chapter Four: A Braver’s Choice
Ok try again then. GM Toast: Victim 1 scurries forward Blood: Fire ball to the face. WOOOOO lets get this party started. GM Toast: Victim A goes up like flash paper and dies. Victims 2 and 3 wet themselves. Nagash : RAISE DEAD!!! Finally got my first minion. Daveywavey; Dancing a happy little jig. Damokles:Squeaks rapidly… -
Re: Music is important.
I do agree, music gets boring. But it needs to be special. IMO Fallout 2 did it great. It's just "background noise". If you have no idea, listen some of this: https://youtu.be/vGyB093QOIo?t=174 I don't get tired of hearing that, despite having played Fallout a lot of time. It's a mood piece, making you feel like you should… -
Re: I vote to just make it action combat
and just to be clear I'm not talking about the exact action combat from the stress tests, have 2-3 abilities would be boring after a few hours. I'm talking about something similar to Black Desert where you hit key combos to attack instead of just hitting tab and 1-9 For those that have never played Black Desert a example… -
Re: Suggestion: Mandatory Surnames (or at least spaces). Thoughts?
I'm strongly against it. It's a poor option for roleplay, I believe. 1. What about characters that don't have a last name? If I wanted to create, say, a bounty hunter known only by their vaguely menacing pseudonym, it would look somewhat silly if they had a last name attached by default. 2. In fantasy games different… -
Re: [Idea] Combat QOL
This is essentially the exact system Guild Wars 2 uses for it's non-action-cam/tab-target-mode combat. Edit: Actually not essentially, it IS the same system for when you don't have a target selected This is something I've been bringing up constantly on threads in this forum and haven't really gotten an answer. I'm sure…
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