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Re: Fun/Unique Underwater Combat
I wonder if projectile inefficiency under water would be a good idea. Essentially: an arrow cannot travel more than maybe 2 meters before being slowed down by the water itself. A wet bowstring will lose its ability to launch an arrow too. So this could be interesting, but I feel that, though everyone can use a bow, it… -
Re: Concerns About Early-Level Costumes in Ashes of Creation: Immersion and Fulfillment Feedback
There should be a level requirement at the very least for the high end ones. I don't care about the lore and I could care less about some of the more basic lookings costumes. A huge part of MMORPGs is progression. If I spawn in level 1 day 1 and instantly see another level 1 in legendary golden legionaires armor because… -
Life Quest
I posted about this in the original forum quite a long time ago...but I want to put it here in the new forum as well to get some feedback and see what everyone thought about it. What is the Life Quest? The Life Quest is a quest chain for your character’s Archetype starting at level 10 and ending when you reach level cap.… -
Corrupted State and how to hide it
I have been looking into Player Death and Player Flagging. I have came to conclusion beeing corrupted is a huge burden at the moment. Not only does your death affects you way more than regular player (which is fine) but it bars you from many activities. Therefore there should be a way to even temporarily hide your… -
Possible World/Artisan skill line idea: Artificer
So this is an idea for almost an entire class that is actually not a class in the class system meaning no augments but with a few options. Now as for the idea itself, it is of course an artificer but with a fun twist being that to get this skill line, you need to be a master metal worker, master enchanter, and than your… -
Re: How will AoC incentivize the development and colonization of distant nodes?
Slightly tangential, but I hope that for a long time (several months after release), there will be world events that the player-base as a whole is simply not strong enough to repel leading to the destruction of the early high level nodes. So if a node levels up 'too fast' such that the players in that area are not well… -
Re: PvP and Gameplay
Lore is being kept a secret to keep excitement of discovery, Combat is being revamped again after A1, A2 will be released in roughly a year and sometime before it does you can expect to see everything you might need on combat. They have stated they plan on mixing a tab/action combat system together to create a hybrid and… -
Re: Can I have fun soloing?
There's certainly going to be fun ways you can play alone, especially in terms of pvp. But you do need to accept that you won't have access to specific content and even equipment (Unless you grind money and buy it from the auction house, if thats how it works, idk) If they make the hunter/ranger class interesting enough,… -
Re: disguise kit for Rouge + mage?
Good Day! First off, this whole concept sounds awesome. I've only really experienced is as a cosmetic/quest gimmick in other games. Additionally, I think the idea of disguise kits could be expanded to embrace the shifting of the second archetype. As an example, Primary Archetype is Rogue. Scenario 1 - Secondary is Fighter… -
Re: chapter lengths
We have 10 weeks to try to earn the stuff we want. You can do that by exploring and gathering quest items. You can do that by killing people and being the last person standing. How quickly you gather points will depend on how many sessions you play and how many quests you participate in. As usual, gathering all of the…
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