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Re: Next Livestream + Q&A Submission - Wednesday, July 3, 2024 at 11am Pacific
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Re: Food for thought regarding content releases over the lifetime of AOC.
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Re: Server Merge Solution
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Re: Espionage - and related issues with main characters, alts, guilds, housing and citizenship
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Re: Where is the Action Combat?
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Re: Kill Notifications
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Re: Intrepid - Time spent travelling?
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Re: Dev Discussion #63 - Cutscenes
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Re: World Map - Satellite or Painterly?
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Re: Rogue stealth/invisibility. How would you design it?
Full invis until like 3-4 meters. Makes it a cat and mouse game. ->Rogue has to keep his distance if he wants to remain uncovered. ->Opponents have move around in unexpected patterns or use mobility to uncover the rogue. Maybe even add an indicator for the 3-7 meters range, that tells the opponent a rogue is close by.
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