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Re: Espionage - and related issues with main characters, alts, guilds, housing and citizenship
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Re: Where is the Action Combat?
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Re: Intrepid - Time spent travelling?
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Re: Kill Notifications
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Re: Dev Discussion #63 - Cutscenes
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Re: World Map - Satellite or Painterly?
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Re: Rogue stealth/invisibility. How would you design it?
Full invis until like 3-4 meters. Makes it a cat and mouse game. ->Rogue has to keep his distance if he wants to remain uncovered. ->Opponents have move around in unexpected patterns or use mobility to uncover the rogue. Maybe even add an indicator for the 3-7 meters range, that tells the opponent a rogue is close by. -
Re: Sieges at lvl50
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Re: So apparently it is already starting ... ... ? ... ... (Companies whining and bitching about Ashes)
I think some perspective is needed. The comments made that are discussed in the OP were not from those companies, they were from employees within those companies. There is a difference - no one on these forums is attributing your comments to the place you work - they are your comments. The problem is, those comments also… -
Re: I think we should change the vassalization structure after a metro falls.
The vassalization system is great for the server start since the most popular node will become the metro, my idea is great for after that because while higher tier nodes will have significant advantages by being able to field the players for the exp, caravans and node wars easier every single previously vassalized node…
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