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Concerns about Unreal Engine upgrades and Scope Creep
I'd like to share some concerns I have about the development. We recently had the upgrade from Unreal Engine 5 to 5.1 and from 5.1 to 5.1.1 - and according to Steven during the last live stream this was a "big endeavor" he explained that upgrades like this can be a headache due to all the custom changes they have for… -
Re: Time for a Release Poll Again!
I think with the increased size of the development team and the switch to unreal engine 5 anyone who picked the later option is being pessimistic. I think we will have a 6 month A2 starting Q1 2023 then 4-6 months of intermittent B1 while A1 persist until launch. Then a B2 to test server stability at volume. This will be… -
Re: Throne & Liberty : finaly so different (edit)
During the accompanying investor call, the company also talked up future releases, namely ArcheAge 2 and Ares: Rise of Guardians. Kakao Games has narrowed down ArcheAge 2’s launch window from sometime in 2024 to the second half of the year. The studio also confirmed that the Unreal Engine 5-powered sequel will be launching… -
Re: People talking about it. The HYPE is getting stronger.
Like the Malt-beer against LeChuck, in Monkey Island - but Fart-Grenades against the demonized Ancients. 😁 🤣👍 Could be, actually. I am very optimistic right now, because the last Development Updates looked like they progressed with the Game Development so fast. I am also a bit confused. I thought they "do" use Unreal… -
Re: "No participation trophy"
A little. Ultima Online was released on September 24, 1997 and using your timeline to 2002 this is 5 years of learning. This is when you had the "EQ" zerg raids for example. EQ coming our on March 16th 1999. So it supports that period of learning. You cant discount the game engines at the time however as they were not as… -
UEVR, the Unreal Engine mod that allow many UE 4&5 games in VR
I'd like to branch off from this topic "I just wanna travel around Verra". When UEVR got its beta release the January the 1st, I wanted to make this topic. https://www.youtube.com/watch?v=zlFxvIg0GBA If I want AoC to be VR compatible, it is mostly so I can roam and explore its world in the most immersive way we currently… -
Re: From The Ashes - An Ashes of Creation Podcast (New Episode Added - 12/17/2018)
From The Ashes Episode 5: Unreal Expectations – The Ashes of Creation podcast produced by The Dungeon Crawler Network! Join Aggelos and Thais, the Founders of The Dungeon Crawler Network, as they bare witness the rebirth of the MMORPG genre from the ashes of an industry that has left gamers behind! This week, Aggelos is… -
Re: How long will alpha two last?
Yeah, that isn't how that works at all lol and "hard code" doesn't mean what you think it means So in general, using an off the shelf engine like Unreal, Unity, CryEngine, or even something like Godot should speed up development by offering generic solutions for stuff like physics, LOD streaming, and lighting and an… -
Re: The "Go-To" phrase - "It's still in Alpha"
How do you get from alpha to beta to release without making decisions? Are you guys all telling me that decisions are never finalized along the way? When they decide to transition to Beta, what has happened? They decided to keep things a particularly way.... no? At what point in Alpha is that decision made? Because it is… -
Re: Tank Breakdown and Feedback: Second Video
You do know what courage means right :| The skills shown will be levelled, I quite like that Steven is not placing anyone's hopes high and then every Tank is gushing at "we're getting xx much damage reduction boys and these cooldowns it works!!" any changes or balancing you will attack him for. I hope you realize also, for…
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