Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Welcome! Introduce Yourself Here
Greetings and Well Met! OG gamer here looking to find my next grand adventure in this amazing looking game! Said I wasn't going to do any more alpha's but here I am....time to channel my inner dwarf and collect some salt! :P
2
Re: Welcome! Introduce Yourself Here
Hi all! I'm Smokey. Long time lurker finally joining the party.
Re: Welcome! Introduce Yourself Here
Hello! I'm Tarzy and I'm an avid gamer. I'm very excited to be a part of this community from now and then on. May we all play in good fun!

2
Re: Welcome! Introduce Yourself Here
Hello I've been following this game since 2021 and recently purchased a key. 

Re: Moving Nodes - say good-bye to storage
There should be a warning that you will lose items in Storage.

1
UI suggestions and overall experience so far
Hello, loving the game so far. It has a lot of potential and I'm really hoping it's worth obsessing over for years to come!
The good:
-The skill tree design is fantastic. My choices feel meaningful and I have exciting options early on.
-Combat feels good right off the bat. I like how auto attacks hit multiple targets, abilities are responsive and feel like they hit hard, and the playstyle is dynamic and fast paced.
-Interactions between abilities are excellent. Probably the best design choice overall.
-The UI in general is good, the built in editor is easy and intuitive, and there's tons of options.
-Action mode is cool as long as it's 100% optional. Not for me but I'm glad it's there for people that enjoy it.
The bad / in progress:
-Right click feels REALLY bad, and is the most important button. By default, or at least with settings, it should start auto attacks, select, loot, interact, and turn your character.
-Mouse wheel needs to be bindable. I use it for auto run and mouse wheel click for sprint, but it has so many important uses for players.
-Being slowed by NPCs feels bad. Sure it's a little more realistic, but slowly phasing through someone is equally unrealistic. Collision is cool, don't get me wrong, but I'd rather just run right through stuff.
-Maybe it's just me, but something feels off about the way the game looks. I've played EQ, WoW, GW2, LotRO, and FFXI and never felt "lost" or had difficulty figuring out what I'm looking at. Obviously it's Alpha so more variations in buildings and terrain later will fix this, but I feel like the game looks "flat" if that makes sense.
Suggestions:
-Please add an option for canceling casts by clicking the button again. It would be awesome if you could set the time before it cancels (instantly, .5 sec, 1 sec, etc.)
Overall, great game so far and excited to see how it evolves!
The good:
-The skill tree design is fantastic. My choices feel meaningful and I have exciting options early on.
-Combat feels good right off the bat. I like how auto attacks hit multiple targets, abilities are responsive and feel like they hit hard, and the playstyle is dynamic and fast paced.
-Interactions between abilities are excellent. Probably the best design choice overall.
-The UI in general is good, the built in editor is easy and intuitive, and there's tons of options.
-Action mode is cool as long as it's 100% optional. Not for me but I'm glad it's there for people that enjoy it.
The bad / in progress:
-Right click feels REALLY bad, and is the most important button. By default, or at least with settings, it should start auto attacks, select, loot, interact, and turn your character.
-Mouse wheel needs to be bindable. I use it for auto run and mouse wheel click for sprint, but it has so many important uses for players.
-Being slowed by NPCs feels bad. Sure it's a little more realistic, but slowly phasing through someone is equally unrealistic. Collision is cool, don't get me wrong, but I'd rather just run right through stuff.
-Maybe it's just me, but something feels off about the way the game looks. I've played EQ, WoW, GW2, LotRO, and FFXI and never felt "lost" or had difficulty figuring out what I'm looking at. Obviously it's Alpha so more variations in buildings and terrain later will fix this, but I feel like the game looks "flat" if that makes sense.
Suggestions:
-Please add an option for canceling casts by clicking the button again. It would be awesome if you could set the time before it cancels (instantly, .5 sec, 1 sec, etc.)
Overall, great game so far and excited to see how it evolves!
FEEDBACK: Making Guilds meaningful
Guild affiliation is non-existing in AoC, its just a tag over your head it means nothing and carries no weight. A band-aid solution was implemented with the cooldown after you leave a guild but this is not it. People drop guilds if they are at war, or for any reasons with no second thought.
Recently a guild skill tree was implemented, and even tho the idea is interesting, I would like to suggest a way to improve this system:
Make the shared guild skill tree to be only the middle guild slot tree, and let the other skill trees the ones that give power and artisan stats to be something leveled individually by players something that requires a long time to level up - and if they drop guilds the progress will be reset, this will make Guild affiliation to matter and people wont be dropping tags for no reason,
leaving the guild to focus on slots only will further improve one of the most annoying issues atm which is not being able to have all your members in one guild which is extremely bad design and very annoying for an MMO - every single GM I spoke to completely hates not having the freedom to push those slots up with the amount of effort it currently takes to lvl up a guild
Recently a guild skill tree was implemented, and even tho the idea is interesting, I would like to suggest a way to improve this system:
Make the shared guild skill tree to be only the middle guild slot tree, and let the other skill trees the ones that give power and artisan stats to be something leveled individually by players something that requires a long time to level up - and if they drop guilds the progress will be reset, this will make Guild affiliation to matter and people wont be dropping tags for no reason,
leaving the guild to focus on slots only will further improve one of the most annoying issues atm which is not being able to have all your members in one guild which is extremely bad design and very annoying for an MMO - every single GM I spoke to completely hates not having the freedom to push those slots up with the amount of effort it currently takes to lvl up a guild

3
Game constantly freezes
My game keeps crashing without error. It freezes and than i have to manually close the game. No matter which graphic settings i use it always happens anywhere between 10minutes to an hour of playtime. It is annoying and unplayable like this sadly. My system has all new drivers and my hardware is high end. 9800X3D, 4090, 64gb 6000 and samsung 990pro ssd.
Asked people in global chat, some tried to help me but nothing worked. Also tried to repair game files. No matter what i do it keeps happening. Guess i have to wait for the next phase and hope it is fixed by than.
Asked people in global chat, some tried to help me but nothing worked. Also tried to repair game files. No matter what i do it keeps happening. Guess i have to wait for the next phase and hope it is fixed by than.
Re: Game constantly freezes
I'm getting it where the game freezes, all other applications are running in the background, can still hear my music or talk in Discord but the game is frozen and I can't exit the game or switch screens. Just frozen on Ashes and I have to hard reset the PC.
1
Re: Game constantly freezes
What ever the last patch did performance has become a dumpster fire. Prolonged combat inevitably leads to the screen freezing. Restarting the client far more frequently leads to the client freezing up a few minutes after restarting.

1