Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Steven, Please Rethink “Not for Everyone”
While I hate to say I told you so...And now with bigger rewards in those areas Ashes is truly becoming a pvp game rather than a pvx one.
What Steven is talking about with battlegrounds is what I always assumed they would eventually do with at least some bosses.
However, doing it with entire zones is horrendous.
Since this is something Steven has previously said he absolutely does not want, all I can assume is that he is pandering to what amounts to a very small group of players.
Edit to add; anyone want to take bets on what Steven does a 180 degree flip on next?
That seems like it would be a much more productive discussion than asking what Intrepid can do to bridge a gap between two types of players of which Steven only wants one type in the game.
Noaani
1
Re: Game Gifting
When the game launches (this discussion doesn't matter until then), the only required cost to play is the monthly subscription - there is no purchase price.
If Intrepid set up a means for players to be able to pay each other's subscriptions without breaking the ToS, it turns Ashes in to a pay to win game. This is also why there will not even be a means of gifting store bought cosmetics.
Hard no on this one.
If Intrepid set up a means for players to be able to pay each other's subscriptions without breaking the ToS, it turns Ashes in to a pay to win game. This is also why there will not even be a means of gifting store bought cosmetics.
Hard no on this one.
Noaani
1
Re: Idea to combat RMT.
I think both the buyer and the seller should be permanently banned, and their character names should be posted on some kind of wall of shame.
Then they should also block any transactions from cards with banned accounts.
None of this will "Solve" the issue, but it wont hurt.
Then they should also block any transactions from cards with banned accounts.
None of this will "Solve" the issue, but it wont hurt.
Vhaeyne
1
What MMO is the solo experience like
I know it's group focused right now, but what's the solo experience like right now? Just getting into the game.
Re: What MMO is the solo experience like
Please feel free to share your experiences with solo-play with us 
Vaknar
1
Cheats have seriously affected the balance of the game
Cheats have seriously affected the balance of the game. If we don't increase the crackdown on cheats. More players will receive refunds.Many games have lost a large number of players due to the problem of cheating not being dealt with in a timely manner. Game GG
cshj0529
1
Which creature do you want added to the game
From real-world creatures to fantastical ones which one are you hoping gets added to the game the most? (Mine is the Pelican)
Zeeneaze
1
Nodes & Classes
This are just some thoughts and Ideas not really trying anything more here.
Emporium building is pretty nice, should this benefits be exclusive to citizens? Probably.
Election method of scientific node being by popular vote is boring and I feel does not reflect The antisan role play.
As for specific military building I can see a duel coliseum where people can duel without any penalties and You can reset your cooldowns right after every duel.
Specific building for Divine nodes should be Pve 8 man group can face a horde Mode (Evil creatures) and gain favor by it.
Classes:
Spells I would add to The archetype kits. ( Level 50)
Tank: Medusas Gaze: Turn to stone for 4 secs any enemy in a 7 meters Radius in front of him any damage Taken break the spell. 100 secs cd
Iron Roar: shouts in a 20 meters aoe breaking all enemies armor reducing it by 40% for 6 seconds.
35 sec cd
Fighter:
Ares Arena: Creates an arena for 8 second which blocks enemy from the outside and any enemy inside cannot get out of it.
Any enemy kill inside gives The user 5 percent damage per kill, last 10 seconds after The spell ends. 150 secs cd
War Cannon:
Transforms The user in a asteroid of brute force falling above a Target. Main Target is damage and show by 60% any other Target closet to it get 30% show in a 5 meters aoe. 60 secs cd
Ranger:
Godspeed: Increased movement speed by 100% and 100% evasion for 6 sec making it look like a blur. 45 seconds cd
Dead Arrow: Shoots a black arrow to a Target poisoning doing damage over time for 8 second doing more damage as time pases and slowing The Target by 50% if cleanse burst doing doble The damage. 60 sec cd
Rogue:
Shadow Slash:
Leaps to a Target doing 4 slashes to the Target ignoring their armor completly and The user being invulnerable during it's duration needs to be in melee range ( 5 meters) 60 sec cd.
Blood Madness:
The user enters a frenzy state for 6 seconds making him to do 30% more damage if the enemy is at 35% hp and reducing 50 % damage if the Rogue is at 15% hp or only 10% damage if it's above that. 90 sec cd.
Bard:
Masacre Dance:
If sucessfully ccing 3 times The same Target The user performs a dance and after a short delay doing massive damage in an aoe of 20 meters
120 sec cd.
Maiden Melody:
The user pick a friendly target and performing a Melody binding their souls together being inmune to cc for 5 seconds and healing 10% of their hp over time this efects only happen if they are not more than 5 meters apart from eachother.
Cleric:
Sword of Vengance:
Creates a sword of radiant energy increasing The user damage by 70% for 5 seconds every hit heals the user by 10% 70 sec cd.
Word of Salvation:
If the user or a friendly target is below 10 % and geta healed by WoS The Target reflect all damage done in the next 3 seconds after The heals. Cast spells 60 sec cd.
Mage:
Chrono Dome:
Creates a 15 aoe meters dome that freeze time for 6 seconds any enemy or Ally is freeze in time but The mage gets 40% cast speed. 120 sec cd.
Supernova:
Creates a Wave of fire in a 25 aoe Radius. The farther the targets are from the epicenter the most damage they take. Targets una 10 meter Radius get stunned for 2 seconds. 100 secs cd.
Summoner:
Balrog:
Summons a Balrog by using 30% of the user hp.
Balrog has Fire breath and Inmolation aura which burns targets over time. 90 sec cd
Frost Haunter
Summons a Frost Ghost by using 30% of the user mana.
Frost Haunter has ice breath and Icy claws that slows the Target for a few seconds. 90 sec cd.
Emporium building is pretty nice, should this benefits be exclusive to citizens? Probably.
Election method of scientific node being by popular vote is boring and I feel does not reflect The antisan role play.
As for specific military building I can see a duel coliseum where people can duel without any penalties and You can reset your cooldowns right after every duel.
Specific building for Divine nodes should be Pve 8 man group can face a horde Mode (Evil creatures) and gain favor by it.
Classes:
Spells I would add to The archetype kits. ( Level 50)
Tank: Medusas Gaze: Turn to stone for 4 secs any enemy in a 7 meters Radius in front of him any damage Taken break the spell. 100 secs cd
Iron Roar: shouts in a 20 meters aoe breaking all enemies armor reducing it by 40% for 6 seconds.
35 sec cd
Fighter:
Ares Arena: Creates an arena for 8 second which blocks enemy from the outside and any enemy inside cannot get out of it.
Any enemy kill inside gives The user 5 percent damage per kill, last 10 seconds after The spell ends. 150 secs cd
War Cannon:
Transforms The user in a asteroid of brute force falling above a Target. Main Target is damage and show by 60% any other Target closet to it get 30% show in a 5 meters aoe. 60 secs cd
Ranger:
Godspeed: Increased movement speed by 100% and 100% evasion for 6 sec making it look like a blur. 45 seconds cd
Dead Arrow: Shoots a black arrow to a Target poisoning doing damage over time for 8 second doing more damage as time pases and slowing The Target by 50% if cleanse burst doing doble The damage. 60 sec cd
Rogue:
Shadow Slash:
Leaps to a Target doing 4 slashes to the Target ignoring their armor completly and The user being invulnerable during it's duration needs to be in melee range ( 5 meters) 60 sec cd.
Blood Madness:
The user enters a frenzy state for 6 seconds making him to do 30% more damage if the enemy is at 35% hp and reducing 50 % damage if the Rogue is at 15% hp or only 10% damage if it's above that. 90 sec cd.
Bard:
Masacre Dance:
If sucessfully ccing 3 times The same Target The user performs a dance and after a short delay doing massive damage in an aoe of 20 meters
120 sec cd.
Maiden Melody:
The user pick a friendly target and performing a Melody binding their souls together being inmune to cc for 5 seconds and healing 10% of their hp over time this efects only happen if they are not more than 5 meters apart from eachother.
Cleric:
Sword of Vengance:
Creates a sword of radiant energy increasing The user damage by 70% for 5 seconds every hit heals the user by 10% 70 sec cd.
Word of Salvation:
If the user or a friendly target is below 10 % and geta healed by WoS The Target reflect all damage done in the next 3 seconds after The heals. Cast spells 60 sec cd.
Mage:
Chrono Dome:
Creates a 15 aoe meters dome that freeze time for 6 seconds any enemy or Ally is freeze in time but The mage gets 40% cast speed. 120 sec cd.
Supernova:
Creates a Wave of fire in a 25 aoe Radius. The farther the targets are from the epicenter the most damage they take. Targets una 10 meter Radius get stunned for 2 seconds. 100 secs cd.
Summoner:
Balrog:
Summons a Balrog by using 30% of the user hp.
Balrog has Fire breath and Inmolation aura which burns targets over time. 90 sec cd
Frost Haunter
Summons a Frost Ghost by using 30% of the user mana.
Frost Haunter has ice breath and Icy claws that slows the Target for a few seconds. 90 sec cd.
Movement and personalization
1. Personally i feel like mounted movement feels like ass because of the sidestep. If you could make it so Shift+a/d lets you sidestep and then normal a/d will let you run sideways would feel really nice.
2. How fucking awesome would it be to jump directly on your mount when calling it.
Press "call mount" --> Mount appears --> Start mounting animation in same frame as mount shows up. It would feel so fantasy like to see your character whisteling for a mount that magically appears and then grab the side and drag yourself on in the same frame, with instant forward momentum.
(You could hold Shift or Ctrl to counteract the action, or make it a keybind to jump directly on it.
A - If direct mount, it should spawn on your person. B - If only call mount, it should spawn like it does now, next to you)
People would start using it as an escape in combat and it would be amazing
3. I am a big advocate for being able to personalize your settings and keybinds as much as possible. For example ; free movement can get bothersome, but if you let players have a setting that allows free movement to be activated when holding down either RMB or LMB (LMB would actually be absolutly perfect for this!) would be really cool. Also, to allow players to double bind different keybinds. I cant think of an example right now but i know i have thought of one.
2. How fucking awesome would it be to jump directly on your mount when calling it.
Press "call mount" --> Mount appears --> Start mounting animation in same frame as mount shows up. It would feel so fantasy like to see your character whisteling for a mount that magically appears and then grab the side and drag yourself on in the same frame, with instant forward momentum.
(You could hold Shift or Ctrl to counteract the action, or make it a keybind to jump directly on it.
A - If direct mount, it should spawn on your person. B - If only call mount, it should spawn like it does now, next to you)
People would start using it as an escape in combat and it would be amazing
3. I am a big advocate for being able to personalize your settings and keybinds as much as possible. For example ; free movement can get bothersome, but if you let players have a setting that allows free movement to be activated when holding down either RMB or LMB (LMB would actually be absolutly perfect for this!) would be really cool. Also, to allow players to double bind different keybinds. I cant think of an example right now but i know i have thought of one.
3
Re: Question about controller use
There's good information here already, but if you're curious, there is often good and up-to-date information to be found on the wiki as well! https://ashesofcreation.wiki/Controller_support
Vaknar
1
