Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
I'm just hoping it'll be gw2 at minimal combat, as that was playable and still fun. but teras combat was just plain fun, fluid and active(black deserts was okay but wasnt as fluid and was stale in comparison to teras combat)
Also people <strong>cannot</strong> compare mmorpgs on popularity or reception just purely based off it being tab target or not. Game design and content are what make people play and stay for games. Also how the developers are to their players and customer service all factor in. For every popular tab target game there was just as many if not more unpopular tab target games. i can't say the same is true or isnt true for action combat games, but in all genres right now action combat is a huge hit, and can bring your non typical mmorpg gamer to actually play an mmorpg. Plus with how streaming, and youtube is big, action combat is just more pleasant to the eyes than just people standing around.
take Ashes for example, more people are excited about the concepts and game mechanics for it, not the combat(which is still not fully known) we will judge if this game is good or not by the content and longevity of the game design, the combat is just bonus.
BDO works in PVE. PvP, not so much. You needed to have two players <25 ping to have a somewhat decent pvp experience, then the AP needed to be balanced because you’d get **** if you had 20 AP lower. I guess balance in BDO is something that negatively influenced my pvp gameplay in bdo.
GW2 was meh from the start for me. I’d like to call it a ‘half-assed, not sure what they want’ kind of combat system. The hits had no ‘weight’ to them and felt dull. Just a few numbers popping up – if it’s like GW2 i’d prefer a full tab target system, more towards wow.
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That moment you recognize an avatar before the name xD
Everything you've said is valid, and hopefully will be taken under consideration, although I would like to point out that we appear to have the ability to allocate our stat points as we please in AoC, AND the PVP system is eerily familiar to something the NA/EU BDO community brainstormed before it's western release... ;)
Someone mentioned BDO. I hated that game. That mouse scrolling business to turn was horrible. Any game with that is instant quit for me. I personally like Archeage if it is in a traditional sense (though must be balanced). Another good game to get ideas from is the Witcher 3. What a beautiful game! Such a shame the Witcher 3 had cluttered and horrible bag set up and was only single player.
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This... Too many console players coming into the MMo market wanting action combat, and too many devs trying to please the minority, and the use of controllers. Tab targeting works and it's proven. No need for aoe spam action combat, which is what it is.
This
I usually prefer to just go out and kill rather than gather.
Combat is not the only important thing as stated above but it is absolutely something that should be looked at critically.
well said Zention
Gw2 combat style its the best that i can picture for this game i just hope that its fluid and dont be just press buttons with your forehead and it's done , some calculations or misscalculations and chances to dodge the skills are necessarie or then we have a good game fundacion with a shity ass combat system from the 2000 and its gonna be kinda boring.
Limited action bar, with skills you can "craft" depending on your class combos. (Akin to having suffixes and prefixes that are exclusive to class). Those modifiers can be "learn" in a skill tree.
Example:
On one side:
Rush is a warrior Skill
Impaling (add Piercing Damage) - is a Warrior prefix.
Of Discipline (add threshold point) - is a Warrior suffix.
On the other side:
Barrier is a mage Skill
Sunfire (add PBAoE Damage) - is a Mage prefix.
Of Potency (add range) - is a Mage Sufix.
So a Warrior (1st)/Mage (2nd) could potentialy do a "Sunfire Rush of Discipline" ergo a Gap Closer with an added Point Blank Area of Effect (that would be translated as on impact) damage with a small casting time or a "Impaling Rush of Potency" ergo a Gap Closer that deals piercing damage along the way of the charge with an extended range (instead of 20m -> 30m).
And the Mage (1st)/Warrior(2nd) could use a "Sunfire Barrier of Discipline" ergo a Bubble that can withstand more hits and that deals Point Blank Area of Effect damage each seconds or an "Impaling Barrier of Potency" ergo a Bubble that can be applied on allies and that retaliates damages.
Point blank it needs to die. We are entering an ERA of VR gaming soon and tab target just doesn't work in that evironment. People want realistic and engaging combat. Tab targetting feels as one user put it "like playing wack a Mole" It's an over 10 year old combat system that needs to never be used again.
Black Desert's Soul calibur style combat is so satisfying and fluid and amazing that anything less simply won't hold my interest. I could go with something similar to maybe ESO's combat system but not tab target... I literally could not go back to Archeage after experiencing Black Desert's combat. I went back to play the Archeage fresh start severs for 20 minutes and I was like "man this combat feels like trash" and I played Archeage Ferverently for 2 years when it first came out!
If anything this game should have an action combat system similar to ESO or Black desert with a focus on making a combat system that will also be viable in VR with free hands movement once motion platforms and VR headsets become more mainstream.
Sure BDO combat was a nice change, but there were some terrible glitches and hit box problems as well. The problem with tab targeting is that the latest version of it were absolutely terrible (looking at you FFXIV).
Tab targeting tends to be terribly slow (thanks to global cooldowns) and clunky while action combat scares of a lot of people as it is often seen as "too elite" or "too hardcore". The line between a boring combat system and one that is too hardcore is very thin so im looking forward to the AoC approach here. Latest videos indicate a combat similar to GW2... guess we will see when new material gets out ;)
https://youtu.be/RCUiN3YBukY
So I prefer tab target based combat. I was quite glad to see something that looked like it in the videos I've seen.
Oh and speaking of personal preferences: No 3 meter long, 1 meter wide swords or hammers with heads the size of a player. I'd prefer a more natural, real life-ish, aesthetic of weapons and movements. Leave that wire-fu action to the Asian fantasy movies please (where I greatly enjoy them).
So I prefer tab target based combat. I was quite glad to see something that looked like it in the videos I’ve seen.
Oh and speaking of personal preferences: No 3 meter long, 1 meter wide swords or hammers with heads the size of a player. I’d prefer a more natural, real life-ish, aesthetic of weapons and movements. Leave that wire-fu action to the Asian fantasy movies please (where I greatly enjoy them).
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I have to agree here. What am I afraid of and what wouldve been a total turn off for me is some kind of over-reactive combat system where you just like you said feels like a street fighter game where you have to hit certain combos to be effective over time and eventhough it might be fun for a fight or the first hour at some point it becomes utterly annoying and the game feels much like a chore than having actual fun.
So I prefer tab target based combat. I was quite glad to see something that looked like it in the videos I’ve seen.
Oh and speaking of personal preferences: No 3 meter long, 1 meter wide swords or hammers with heads the size of a player. I’d prefer a more natural, real life-ish, aesthetic of weapons and movements. Leave that wire-fu action to the Asian fantasy movies please (where I greatly enjoy them).
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[quote quote=9157]<blockquote>
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/combat-terabdo-or-more-like-gw2/page/4/#post-9048" rel="nofollow">Partyboy wrote:</a></div>
I love the world of BDO, it’s magnificent. But the one thing i hate about that game is its silly combat system. Up, down, left, left, triangle, square, left shoulder button to cast a fireball. I don’t want to play Streetfighter, I want to play an MMORPG.
So I prefer tab target based combat. I was quite glad to see something that looked like it in the videos I’ve seen.
Oh and speaking of personal preferences: No 3 meter long, 1 meter wide swords or hammers with heads the size of a player. I’d prefer a more natural, real life-ish, aesthetic of weapons and movements. Leave that wire-fu action to the Asian fantasy movies please (where I greatly enjoy them).
</blockquote>
I have to agree here. What am I afraid of and what wouldve been a total turn off for me is some kind of over-reactive combat system where you just like you said feels like a street fighter game where you have to hit certain combos to be effective over time and eventhough it might be fun for a fight or the first hour at some point it becomes utterly annoying and the game feels much like a chore than having actual fun.
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I'm sorry but you guys are stuck on the past. Action combat is what people want, it's the future AND it's where the future is going with VR starting to become main stream. Tab Target combat is clunky, slow and simply not fun to play for the vast majority of people. You might have complained about BDO's combat system but that's because it's not brainless and easy to master. It takes SKILL to be good. It's one of the few Korean MMOs where Even if someone has somewhat of a gear advantage on you, you can still beat them with SKILL. (Granted you need to be roughly the same level and at least within 50-100 Gear score of them because gear does give a big advantage but it's not the end all be all).
With tab targeting I press a sequence on my keyboard Over and over and over again or click little boxes once they come off cooldown. YAWN... it's boring. Action combat is situational, reactive and dynamic.
It doesn't need to be as flashy as BDO's combat but it needs to be an action combat based system. I wouldn't some auto aiming to help pick targets or a "focus" or "lock on" feature. But don't give me a trashy Tab target combat system where I'm clicking boxes or running through my number pad over and over again and watching stupid boxes at the bottom of my screen. YUCK! It's not 1996 folks!
I'd like to see something that combines BDO, ESO and Skyrim's combat systems together. I'd love it if arrows had weight and trajectory like the do in Skyrim psuedo lock on capability like you had in ESO with soft auto targeting but also have a combo system like BDO.
I’m sorry but you guys are stuck on the past. Action combat is what people want, it’s the future AND it’s where the future is going with VR starting to become main stream. Tab Target combat is clunky, slow and simply not fun to play for the vast majority of people. You might have complained about BDO’s combat system but that’s because it’s not brainless and easy to master. It takes SKILL to be good. It’s one of the few Korean MMOs where Even if someone has somewhat of a gear advantage on you, you can still beat them with SKILL. (Granted you need to be roughly the same level and at least within 50-100 Gear score of them because gear does give a big advantage but it’s not the end all be all).
With tab targeting I press a sequence on my keyboard Over and over and over again or click little boxes once they come off cooldown. YAWN… it’s boring. Action combat is situational, reactive and dynamic.
It doesn’t need to be as flashy as BDO’s combat but it needs to be an action combat based system. I wouldn’t some auto aiming to help pick targets or a “focus” or “lock on” feature. But don’t give me a trashy Tab target combat system where I’m clicking boxes or running through my number pad over and over again and watching stupid boxes at the bottom of my screen. YUCK! It’s not 1996 folks!
I’d like to see something that combines BDO, ESO and Skyrim’s combat systems together. I’d love it if arrows had weight and trajectory like the do in Skyrim psuedo lock on capability like you had in ESO with soft auto targeting but also have a combo system like BDO.
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Well first of all - there is a common misconception nowadays that someones opinion = fact. Thats simply not true. So when you state people want action combat. Its not a fact, its just your opinion unless you can prove it actual data then it becomes a fact. Dont try to build a conversation on your opinions and state them as facts - that almost never ends well.
But moving on to the actual topic - I think ESO and GW2 had a really amusing combat system in my opinion. Everything that isnt WoW-like where you stand still and cast spells until the target is dead is fine by me but on the other hand no Street Fighter-like combat either. I want to play a game just to relax and im not there to prove anything to anyone, not that i can mash the buttons on my keyboard faster than someone else which is rather dull for me anyway. So yeah something in between is perfectly fine for me. I just hope it isnt either too boring or too complex thats all. I know the creators cant satisfy everyone so im just curious to see how its going to turn out.