Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
I'm going to have a Vek Rogue/Ranger.
Because I like the idea of a sneaky Orc.
I'm not expecting the build to be optimal.
Personally I'm a fan of min-maxing so I will pick my race mainly based on the stats that supports my class/build.
We want players to be able to experience the game as the type of class you want to play with the type of race you want to as well. And races are also going to offer certain flavors to all the classes - certain racial augments that are available for your primary skills associated with an archetype.
the mage from the mage race might be a glass cannon on the other hand, knocked out with the first flick of a fighter's finger.
But we dont know how it will be now that underrealm is unlocked and we get a race with beast like attributes. just have to wait and see.
Does this race give me bonuses to what I want to do?
Yes? Play it.
Does this other race look cooler though?
Yes? Play it.
It all just depends on what you want.
You wanna play a Dwarf Rouge? Do it. (On that note I played a Rouge Hill Dwarf in 5e and it was pretty effective actually)
You want to play a Orc Bard named Jangles the Magnificent? Do it.
No. Seriously. Someone please do this.
This can be interpreted in different ways to some its very simple and just means an Orc is just a different style then a Elf not so far as they cant build in the same way but each unique to them self. Others see it more complicated that "Flavor" and "Racial Augment" can be the difference between a mage that can take damage cast skills and be built well all around or a glass cannon that is easy to kill but you can never get to them before you die.
The flawed argument is thinking that both mage builds are at the same level, the well built all around mage might survive normally but they can never match the leveling speed of a glass cannon that no one can reach without being killed. As that level gap grows the glass cannon will become the meta and other players will start to build that way or help their friends to become that Meta.
As for race stats I don't think the stats will offer too much of an advantage. 2% at most but probably not even that much. This will also be harder to distinguish as if I remember correctly they don't plan on allowing addons like dmg meters. I say play what you want unless you plan on joining the top tier guilds.
Race to max level really shouldn't be a thing. If people want to do that they can.
That still won't help them max their node faster than a couple months.
For those of us working together to build the city, it really won't matter much who hits max Adventurer level first (unless its a Military Node).
Devs have stated that certain races will have certain bonuses that truly make them more effective at certain classes, but all classes are open to all races. What we don't have any idea about is which bonuses apply to which class and race combinations. So we're all purely speculating here. But...running with it anyway:
Everyone will need to decide if they'd rather RP a certain race/class combo because they like a certain story, or if they want to go with the absolute best min/max build available. It's a better option to please more people than simply locking classes to specific races. It's not an illusion of choice, it's an actual choice with definitive impact on your play style.
If you always want to min/max, then your choice is simple. If really truly want to be that race/class and experience the story the way you want to experience it, then your choice is simple. If you are hung up between them...you have a meaningful choice to make, and it will stick with you. Which is more important? You can't have both benefits in a game that is focusing on meaningful choices and lasting impacts.
Which brings me to what I hope they'll actually be doing. The bonuses for the perfect race/class combos would ideally be maybe 5-10% difference in effectiveness from the least-compatible combos. Anything of middling compatibility could be, say...3-6% less effective than the most compatible. Enough of a difference to be noticeable, but not enough to be game-breaking for those that chose a more enjoyable character backstory and connection to their character over higher effectiveness in battle. If they want to be competitive in combat, they'll just have to work harder at perfecting their battle techniques. You know...like the race/class combo they chose would have to do. It would work more towards truly experiencing that character's trials in pursuing a path that their family told them would be difficult, right? If you're going to RP as something that would be more difficult to that character, it should be more difficult for you as well.
We want players to be able to experience the game as the type of class you want to play with the type of race you want to as well. And races are also going to offer certain flavors to all the classes - certain racial augments that are available for your primary skills associated with an archetype.
"Certain flavors to all the classes - certain racial augments that are available for your primary skills associated with an archetype. "
This can be interpreted in different ways to some its very simple and just means an Orc is just a different style then a Elf not so far as they cant build in the same way but each unique to them self. Others see it more complicated that "Flavor" and "Racial Augment" can be the difference between a mage that can take damage cast skills and be built well all around or a glass cannon that is easy to kill but you can never get to them before you die.
The flawed argument is thinking that both mage builds are at the same level, the well built all around mage might survive normally but they can never match the leveling speed of a glass cannon that no one can reach without being killed. As that level gap grows the glass cannon will become the meta and other players will start to build that way or help their friends to become that Meta.
"Certain flavors to all the classes - certain racial augments that are available for your primary skills associated with an archetype. "
This can be interpreted in different ways to some its very simple and just means an Orc is just a different style then a Elf not so far as they cant build in the same way but each unique to them self. Others see it more complicated that "Flavor" and "Racial Augment" can be the difference between a mage that can take damage cast skills and be built well all around or a glass cannon that is easy to kill but you can never get to them before you die.
The flawed argument is thinking that both mage builds are at the same level, the well built all around mage might survive normally but they can never match the leveling speed of a glass cannon that no one can reach without being killed. As that level gap grows the glass cannon will become the meta and other players will start to build that way or help their friends to become that Meta.
"Certain flavors to all the classes - certain racial augments that are available for your primary skills associated with an archetype. "
This can be interpreted in different ways to some its very simple and just means an Orc is just a different style then a Elf not so far as they cant build in the same way but each unique to them self. Others see it more complicated that "Flavor" and "Racial Augment" can be the difference between a mage that can take damage cast skills and be built well all around or a glass cannon that is easy to kill but you can never get to them before you die.
The flawed argument is thinking that both mage builds are at the same level, the well built all around mage might survive normally but they can never match the leveling speed of a glass cannon that no one can reach without being killed. As that level gap grows the glass cannon will become the meta and other players will start to build that way or help their friends to become that Meta.
"Certain flavors to all the classes - certain racial augments that are available for your primary skills associated with an archetype. "
This can be interpreted in different ways to some its very simple and just means an Orc is just a different style then a Elf not so far as they cant build in the same way but each unique to them self. Others see it more complicated that "Flavor" and "Racial Augment" can be the difference between a mage that can take damage cast skills and be built well all around or a glass cannon that is easy to kill but you can never get to them before you die.
The flawed argument is thinking that both mage builds are at the same level, the well built all around mage might survive normally but they can never match the leveling speed of a glass cannon that no one can reach without being killed. As that level gap grows the glass cannon will become the meta and other players will start to build that way or help their friends to become that meta.
"Certain flavors to all the classes - certain racial augments that are available for your primary skills associated with an archetype. "
This can be interpreted in different ways to some its very simple and just means an Orc is just a different style then a Elf not so far as they cant build in the same way but each unique to them self. Others see it more complicated that "Flavor" and "Racial Augment" can be the difference between a mage that can take damage cast skills and be built well all around or a glass cannon that is easy to kill but you can never get to them before you die.
The flawed argument is thinking that both mage builds are at the same level, the well built all around mage might survive normally but they can never match the leveling speed of a glass cannon that no one can reach without being killed. As that level gap grows the glass cannon will become the meta and other players will start to build that way or help their friends to become that meta.
"Certain flavors to all the classes - certain racial augments that are available for your primary skills associated with an archetype. "
This can be interpreted in different ways to some its very simple and just means an Orc is just a different style then a Elf not so far as they cant build in the same way but each unique to them self. Others see it more complicated that "Flavor" and "Racial Augment" can be the difference between a mage that can take damage cast skills and be built well all around or a glass cannon that is easy to kill but you can never get to them before you die.
The flawed argument is thinking that both mage builds are at the same level, the well built all around mage might survive normally but they can never match the leveling speed of a glass cannon that no one can reach without being killed. As that level gap grows the glass cannon will become the meta and other players will start to build that way or help their friends to become that meta.
"Certain flavors to all the classes - certain racial augments that are available for your primary skills associated with an archetype. "
This can be interpreted in different ways to some its very simple and just means an Orc is just a different style then a Elf not so far as they cant build in the same way but each unique to them self. Others see it more complicated that "Flavor" and "Racial Augment" can be the difference between a mage that can take damage cast skills and be built well all around or a glass cannon that is easy to kill but you can never get to them before you die.
The flawed argument is thinking that both mage builds are at the same level, the well built all around mage might survive normally but they can never match the leveling speed of a glass cannon that no one can reach without being killed. As that level gap grows the glass cannon will become the meta and other players will start to build that way or help their friends to become that meta.
"Certain flavors to all the classes - certain racial augments that are available for your primary skills associated with an archetype. "
This can be interpreted in different ways to some its very simple and just means an Orc is just a different style then a Elf not so far as they cant build in the same way but each unique to them self. Others see it more complicated that "Flavor" and "Racial Augment" can be the difference between a mage that can take damage cast skills and be built well all around or a glass cannon that is easy to kill but you can never get to them before you die.
The flawed argument is thinking that both mage builds are at the same level, the well built all around mage might survive normally but they can never match the leveling speed of a glass cannon that no one can reach without being killed. As that level gap grows the glass cannon will become the meta and other players will start to build that way or help their friends to become that meta
"Certain flavors to all the classes - certain racial augments that are available for your primary skills associated with an archetype. "
This can be interpreted in different ways to some its very simple and just means an Orc is just a different style then a Elf not so far as they cant build in the same way but each unique to them self. Others see it more complicated that "Flavor" and "Racial Augment" can be the difference between a mage that can take damage cast skills and be built well all around or a glass cannon that is easy to kill but you can never get to them before you die.
The flawed argument is thinking that both mage builds are at the same level, the well built all around mage might survive normally but they can never match the leveling speed of a glass cannon that no one can reach without being killed. As that level gap grows the glass cannon will become the meta and other players will start to build that way or help their friends to become that meta.
"Certain flavors to all the classes - certain racial augments that are available for your primary skills associated with an archetype. "
This can be interpreted in different ways to some its very simple and just means an Orc is just a different style then a Elf not so far as they cant build in the same way but each unique to them self. Others see it more complicated that "Flavor" and "Racial Augment" can be the difference between a mage that can take damage cast skills and be built well all around or a glass cannon that is easy to kill but you can never get to them before you die.
The flawed argument is thinking that both mage builds are at the same level, the well built all around mage might survive normally but they can never match the leveling speed of a glass cannon that no one can reach without being killed. As that level gap grows the glass cannon will become the meta and other players will start to build that way or help their friends to become that meta.