Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Here's hoping that they'll be able to find a good compromise between PvE and PvP.
Those sure were the days! How often we all laughed. Well those who weren't crying that is. lol
Maybe the the Bard/Summoner could summon nightmares w/ quasi-physical forms that would chase baddies around and damage them as they flee! Bard/Tank could freeze enemies in their tracks with fear and/or cause the weapons to falls from their trembling hands!
About the summons I guess it's a question of whether nightmares have the ability to physically affect the world or not.
AutumnWillow
It would be nice if, instead of running a 100% random direction, feared mobs were driven away from the caster in a cone. There could be a little more strategy to the fear then... you could sort of herd the mobs in a general direction and try to keep them away from other packs of enemies.
Hmm... in addition to that mechanic, what if the bard could make another party member the source of the fear? So the rogue sneaks around behind a pack and the bard sings a little ditty that makes the rogue look like the Jabberwocky, thus simultaneously sending the mobs in the general direction of the tank and forcing them all to turn their backs on the rogue, ripe for stabbing.
AutumnWillow
AutumnWillow
I think that's pretty much all that needs to be said there.
Yeah, from class descriptions alone it does seem like team buffing and crowd control seems to be the job of the bard.
Adding the mage subclass could make like more like thematically like the enchanters of everquest.
But I'm guessing all bard primary combos will have some ability to crowd control.
That's the exact name of the eq2 troubadour's (bard) mezz. Lullaby.
Necro bard? Summon your band mates. Heh.