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Changing your primary class

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    ArchivedUserArchivedUser Guest
    edited June 2017
    Many of the concerns with being able to change your primary class seem to be with negating the need for Alts and for balance in PVE/PVP (people swapping too easily to the FOTM).  I completely understand these concerns, as I share them myself and voted against primary swapping. 

    That said, I think there are ways to alleviate those concerns while still allowing partial re-rolls for players who want to keep things like their character name, appearance, crafting recipes, land, etc.  

    If you were to lose your progress in your primary class and if there was a long cooldown to swaps, it's difficult to imagine that people would swap their primary class willy-nilly.  I'm not sure how often the devs will be able to patch Ashes, but I would imagine they could do balance patches every few months. They could make the cooldown double their projected time taken to release balance patches.  If the devs expect a balance patch every 3 months, the cooldown could be 6 months. Thus, you would not want to swap your primary class just for the meta because you'd be locked into it for 3 months after the meta changes with a balance patch.

    Moreover, with such a system, you'd waste a lot of time if you kept losing progress in your primary class, so you would be better off making alts if you had that much time on your hands. Yet, at the same time, such as system would protect the people who only have the time for one character and who regret their initial decision.

    This sounds fair to me, but I am okay with whatever direction the devs take on this one.
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    It just doesn't make sense to me to have the ability to change primary spec as this ruins any sense of character identity. Just roll an alt if you wish to play a different primary spec in my opinion...
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    Agreed at a fee for no other reasons than;

    a) if players players can easily change class based on the "flavor" of the month, it is not good for the game

    b) if players support additional monetization avenues, then providing the amounts are fair then it should help keep the game prosperous for ongoing design and development, with subscriptions being the "bread and butter" sustaining income only.
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    ArchivedUserArchivedUser Guest
    edited June 2017
    Thank you so much @Kratz ! I'm still producing lots of content at this day, still ESO videos, but also ASMR/Relaxation and now of course I started to cover Ashes of Creation together with my boyfriend! 
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    Karemalis said:
    It just doesn't make sense to me to have the ability to change primary spec as this ruins any sense of character identity. Just roll an alt if you wish to play a different primary spec in my opinion...
    On the contrary, I believe that it adds more character identity as everyone knows you as that one character and that one character is "you". With that said, we are already going to need alts anyways for crafting. We will end up needing a gatherer, processor, and crafter. 
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    Personally I think it's awesome to be able to change your class whenever you want. It gives you the option to play multiple classes and invest more into your main character, instead of having to roll multiple characters just to try out different classes. FFXI allows you to change your class and subclass at any given time and because of that I had so much more emotionally invested into my character. He was like an extension of me. In WoW or other games I've played that don't allow this, I tend to view each character as one of many and refer to them more by their class than by their name.

    On top of that, it's also nice to be able to change your main class when you need so that you can bring different classes to group scenarios to fill any voids that might be missing from the group or needed for a specific encounter.

    You would still have to invest the time it takes to level that class up to be at a level that's useful to the content. I'm hoping that AoC ends up being a game that takes serious investment to be able to level your class. I tend to lose interest in games with instant gratification, that allow you to level a class to Max in a matter of days.

    What if you wanted to roll one class for solo play or PvP/Sieges/Caravan raids and then a different class for PvE Raids/Dungeons? What if you simply get bored of your class?

    Wouldn't you rather have the option to be able to change your class to something different and still keep investing that time into your main character, using his/her homes or plots of lands or economic/government standing? You could still roll another character if you like.

    In my opinion, making the game more versatile like that makes it more fun.
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    I think changing primary class should be possible but difficult. However changing your secondary class I think you should be able to do when out of combat (for x amount of time) via a loadout system.
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    Diamond said:
    WolfwingX said:
    No it takes away from the games replay ability as well as makes it very easy to finish raids and dungeons
    Can anyone here give one good example of a game that gives on the fly ability to do this that has had a lasting player base for an online game?
    To me it seems to be a option better suited for single player console games or a game that is on its way out the door because the player base isn't there, or the classes were poorly designed so they all couldn't be self sufficient in most aspects in their own way.

    FFXI is 15 years in and still going. You can't change your class on the fly (you visit your house and change there) but you can change it as many times as you want as long as you've unlocked that class by completing a quest line.
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    Sidius604 said:

    FFXI is 15 years in and still going. You can't change your class on the fly (you visit your house and change there) but you can change it as many times as you want as long as you've unlocked that class by completing a quest line.
    I like the way you can switch classes in FFXIV by simply switching your weapon, providing you've done the right qualifying quests.
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    No, I do not feel you should be able to change your class at all. Personally to me it makes no sense, one day you're a mage then the next day your a warrior? Nah. I think there is already a lot of freedom to change your secondary class. 
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    @Solarion
    That's a very sensible limitation that could satisfy everyone, as long as it doesn't become a slippery slope and get reduced from a 6 month cooldown.  
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    Elloa said:
    Thank you so much @Kratz ! I'm still producing lots of content at this day, still ESO videos, but also ASMR/Relaxation and now of course I started to cover Ashes of Creation together with my boyfriend! 
    Good to hear. Welcome both! :)
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    Virtek said:
    @Solarion
    That's a very sensible limitation that could satisfy everyone, as long as it doesn't become a slippery slope and get reduced from a 6 month cooldown.  
    Yeah, if they go with a strict system, I'd want it to remain strict.

    I'm more against primary class swapping from a game balancing perspective, but I don't really have an issue with it from a RP / immersion perspective if you have to work your way up from scratch again.

    It would indeed be strange if you could go from master mage to master swordsman overnight, but if you walk away from the life of magic to train in the sword under a new master, that is a valid RP decision and can be reflected by the time you re-invest in your new path. Yeah, you might've been a legendary mage and now you're just a nobody as a fighter, but that happens in real life. We walk away from jobs all the time. You might've been a legendary IT entrepreneur that was well-known in the Silicon Valley, but what's to stop you from becoming a respected tea farmer?  Or, what's stopping you from being both?

    From this perspective, I'm fine with the FFXIV system that has been mentioned, but I'm less in favor of it from a game balancing perspective.
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    To forbid players to do something in principle is never good, I think. There are people out there always longing for something new, growing weary of the same game style after a while. Even if I don't belong to this category, I feel it would be unjust to ban this kind of gameplay. Just because you would never change your primary class on your character, doesn't mean someone else hasn't the right to enjoy such a multi-layered game in his own way.

    Maybe a complex, time consuming quest can be a sufficient obstacle to avoid everyone constantly changing their classes as the wind blows... while not preventing a very determined player to do so. That's only my opinion, of course.
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