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What's your "Gamer Motivation"?

1356

Comments

  • You are 67% Killer

    What Bartle says:

    ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.

    You are also:

    53% Explorer

    40% Achiever

    40% Socialiser

    This result may be abbreviated as KEAS


  • You are 80% Explorer

    You are also:

    60% Socialiser

    33% Achiever

    27% Killer

    This result may be abbreviated as ESAK

    Well I am not really surprised its true I enjoy RP and good quest stories with both play into explorer and socialiser, though expected my killer to be higher than achiever.

  • You are 80% Explorer

    You are also:

    60% Socialiser

    33% Achiever

    27% Killer

    This result may be abbreviated as ESAK

    Well I am not really surprised its true I enjoy RP and good quest stories with both play into explorer and socialiser. Though I expected my killer to be higher than achiever.

  • 73% Explorer

    60% Socialiser

    33% Killer

    33% Achiever


    As a Bard, I'll regale you with titillating tales of legendary heroes! But first, let's explore that ominous-looking cave over there. 
  • 73% Explorer

    60% Socialiser

    33% Killer

    33% Achiever


    As a Bard, I'll regale you with succinct tales of legendary heroes! But first, let's explore that ominous-looking cave!
  • The Bartle Test of Gamer Psychology

    You are 67% Achiever

    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).

    You are also:

    53% Killer

    47% Explorer

    33% Socialiser


    Cough cough just ignore the "Killer % " 

    I'm really just a Innocent 




  • The Bartle Test of Gamer Psychology

    You are 67% Achiever

    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).

    You are also:

    53% Killer

    47% Explorer

    33% Socialiser


    Cough cough just ignore the "Killer % " 

    I'm really a sweet little 





  • The Bartle Test of Gamer Psychology

    You are 67% Achiever

    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).

    You are also:

    53% Killer

    47% Explorer

    33% Socialiser


    Cough cough just ignore the "Killer % "  really I'm innocent :) 


  • The Bartle Test of Gamer Psychology

    You are 67% Achiever

    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).

    You are also:

    53% Killer

    47% Explorer

    33% Socialiser


    Cough cough just ignore the "Killer %" Really I'm innocent 


  • The Bartle Test of Gamer Psychology

    You are 67% Achiever

    What Bartle says:

    Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).

    You are also:

    53% Killer

    47% Explorer

    33% Socialiser 


    Cough cough just ignore the "Killer % " Really I'm innocent! 


  • You are 67% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

    You are also:

    53% Killer

    47% Achiever

    33% Socialiser


    I'll find a shiny new area. Then kill you with my shiny new hammer.

  • 73% Explorer

    60% Socialiser

    33% Killer

    33% Achiever


    As a Bard, I'll regale you with succinct tales of legendary heroes! But first, let's explore that ominous-looking cave!
  • The Bartle Test of Gamer Psychology

    You are 67% Achiever

    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).

    You are also:

    53% Killer

    47% Explorer

    33% Socialiser


    Cough cough just ignore the "Killer % " 

    I'm really just a Innocent 




  • The Bartle Test of Gamer Psychology

    You are 67% Achiever

    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).

    You are also:

    53% Killer

    47% Explorer

    33% Socialiser


    Cough cough just ignore the "Killer % " 

    I'm really a sweet little 





  • The Bartle Test of Gamer Psychology

    You are 67% Achiever

    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).

    You are also:

    53% Killer

    47% Explorer

    33% Socialiser


    Cough cough just ignore the "Killer % "  really I'm innocent :) 


  • The Bartle Test of Gamer Psychology

    You are 67% Achiever

    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).

    You are also:

    53% Killer

    47% Explorer

    33% Socialiser


    Cough cough just ignore the "Killer %" Really I'm innocent 


  • The Bartle Test of Gamer Psychology

    You are 67% Achiever

    What Bartle says:

    Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).

    You are also:

    53% Killer

    47% Explorer

    33% Socialiser 


    Cough cough just ignore the "Killer % " Really I'm innocent! 


  • You are 67% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

    You are also:

    53% Killer

    47% Achiever

    33% Socialiser


    I'll find a shiny new area. Then kill you with my shiny new hammer.

  • You are 80% Explorer

    You are also:

    80% Socialiser

    33% Achiever

    7% Killer

  • I took it and came out balanced between all 4. Forgot the exact numbers but it was something like 53, 53, 47, 47 I think.

    This is why I can't vote on a pool. IF you will punch in balanced option, then I can.  B)
  • Someone was looking for this. 
  • My eyes burn reading this thread :sunglasses:
  • lexmax said:
    My eyes burn reading this thread :sunglasses:
    That's not what's burning on me...
  • Not quite sure I agree with that result, but okay.
  • Did anyone else simply take a list of the ones with really high Killer scores, lol.  Not that I would keep that list and run away screaming if I saw them in game.

    I am 87% Explorer, 47% Socializer, 33% Killer and 33% Achiever.

    As absolute proof that this may be accurate for me, I explored the website that the test was on and followed the link to the study was based upon.  This lead me to an explanation of the scores.  The percentages relate to a base group of 3200 MUD and MMO players used in the study.  Your percentage score in each group shows the percentage of the base group that you scored higher than for that group.  For instance, I scored higher than 87% of the base group in Exploration and higher than 33% of the base group Killer.  The study reported that scores between 40% and 60% are considered average for gamers.  The significant scores are the ones that exceed 60% or fall below 40% as these show a deviation from the average for the base group.  I hope that helps.

    I question the methodology that allows so few questions to determine the motivations of a player but it seems about right for me except for the Achiever.  I would have expected that to be higher.
  • I can never get through this Bartle thing because the answers often don't apply to how I think or play. :/ 
  • The Bartle Test of Gamer Psychology

    You are 67% Socialiser

    What Bartle says:

    ♥ Socialisers are interested in people, and what they have to say. The game is merely a backdrop, a common ground where things happen to players. Inter-player relationships are important: empathising with people, sympathising, joking, entertaining, listening; even merely observing people play can be rewarding - seeing them grow as individuals, maturing over time. Some exploration may be necessary so as to understand what everyone else is talking about, and points-scoring could be required to gain access to neat communicative spells available only to higher levels (as well as to obtain a certain status in the community). Killing, however, is something only ever to be excused if it's a futile, impulsive act of revenge, perpetrated upon someone who has caused intolerable pain to a dear friend. The only ultimately fulfilling thing is not how to rise levels or kill hapless drips; it's getting to know people, to undertand them, and to form beautiful, lasting relationships.

    You are also:

    67% Explorer

    53% Killer

    13% Achiever


    Not bad at all
  • :p  
  • Explorer here (87%). But mostly I would be crafter I think :D
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