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What's your "Gamer Motivation"?

1235

Comments

  • You are 80% Explorer


    53% Socialiser

    53% Achiever

    13% Killer

    This result may be abbreviated as ESAK


  • You are 60% Achiever

    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).

    You are also:

    53% Explorer

    47% Socialiser

    40% Killer

    This result may be abbreviated as AESK

    That's mine.. Pretty all around I suppose? A little bit less on the savage murder side apparently ;)

  • You are 60% Achiever

    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).

    You are also:

    53% Explorer

    47% Socialiser

    40% Killer

    This result may be abbreviated as AESK

  • You are 60% Achiever

    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).

    You are also:

    53% Explorer

    47% Socialiser

    40% Killer

    This result may be abbreviated as AESK

    That's mine.. Pretty all around I suppose? A little bit less on the savage murder side apparently ;)

  • You are 60% Achiever

    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).

    You are also:

    53% Explorer

    47% Socialiser

    40% Killer

    This result may be abbreviated as AESK

  • You are 100% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

    You are also:

    53% Socialiser

    47% Achiever

    0% Killer

  • You are 87% Killer

    What Bartle says:

    ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.

    You are also:

    60% Achiever

    27% Explorer

    27% Socialiser





    I'd say this is *somewhat* accurate, as I enjoy and play primarily for PVP. However I'm not a ganker or griefer who gets kicks from PKing people for no reason, which is kind of what it makes it sound like. :D

  • My motivation is to play Ashes. Beyond that there is nothing but possibility.

    *resumes drinking*
  • You are 87% Achiever

    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).

    You are also:

    67% Explorer

    40% Socialiser

    7% Killer

  • You are 67% Explorer

    You are also:

    60% Socialiser

    47% Achiever

    27% Killer

    This result may be abbreviated as ESAK

    I definitely feel more sheepish to post this as I feel more of a target for you Killers out there :s!! I'm clearly more a lover than a fighter!!

    I'm definitely not surprised by this as I have always been a lore junky, have opted more for the solo PvE content of the game, and attempted profits of the in-game economy. I also really enjoy the crafting side of any game.

    I'm also not surprised that the majority (so far) of us AoC Community rank highest on the explorer side of things as I think the open-world features of the game make for a really enjoyable experience to journey throughout the world.

  • ArchivedUserArchivedUser Guest
    edited June 2017

    Double post

  • 60% Killer

    60% Achiever

    53% Socialiser

    27% Explorer

  • ArchivedUserArchivedUser Guest
    edited June 2017


    please delete
  • ArchivedUserArchivedUser Guest
    edited June 2017


    please delete
  • ArchivedUserArchivedUser Guest
    edited June 2017
    please delete

  • ArchivedUserArchivedUser Guest
    edited June 2017
    please delete

  • @nagash cast his necrobug curse again yesterday I see.
    He must be quite the Achiever!
    Praise to the Lich King!
  • You are 80% Achiever

    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).

    You are also:

    73% Explorer

    27% Socialiser

    20% Killer

  • 73% Explorer / 60% Killer / 47% Achiever / 20% Socializer


    Am I a psychopath?  Sometimes I scare myself.....
  • You are 73% Killer

    What Bartle says:

    ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.

    You are also:

    67% Achiever

    53% Explorer

    7% Socialiser

  • You are 73% Killer

    What Bartle says:

    ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.

    You are also:

    67% Achiever

    53% Explorer

    7% Socialiser

  • 73% Explorer
    47% Killer
    47% Achiever
    33% Socialiser

    Sounds about right. Though 47% killer seems to be too much for me. Either the test is flawed or my evil self is trying to get control. (Probably both.)

  • There needs to be an all of the above button, I tend to go exploring first then make money, achieve everything I can and then PvP and pve ALOT.
  • @Karthos Links are only "invisible" during editing and preview. The link will show up fine in your post :smile:

    You are 80% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

    You are also:

    53% Socialiser

    40% Killer

    27% Achiever

    Well, I kinda expected to come out as an explorer :D However, I didn't expect to have a higher achiever than killer statistic.
    I'm not that bloodthristy! :D



  • ArchivedUserArchivedUser Guest
    edited January 2018
    Why cant I vote al :(

    You are 80% Achiever

    You are also:

    53% Killer

    47% Socialiser

    20% Explorer

  • You are 67% Killer

    What Bartle says:

    ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.

    You are also:

    60% Achiever

    53% Socialiser

    20% Explorer

    This result may be abbreviated as KASE


  • ArchivedUserArchivedUser Guest
    edited January 2018
    Edited- Double Post
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