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What's your "Gamer Motivation"?

1246

Comments

  • The Bartle Test of Gamer Psychology

    You are 80% Socialiser

    What Bartle says:

    ♥ Socialisers are interested in people, and what they have to say. The game is merely a backdrop, a common ground where things happen to players. Inter-player relationships are important: empathising with people, sympathising, joking, entertaining, listening; even merely observing people play can be rewarding - seeing them grow as individuals, maturing over time. Some exploration may be necessary so as to understand what everyone else is talking about, and points-scoring could be required to gain access to neat communicative spells available only to higher levels (as well as to obtain a certain status in the community). Killing, however, is something only ever to be excused if it's a futile, impulsive act of revenge, perpetrated upon someone who has caused intolerable pain to a dear friend. The only ultimately fulfilling thing is not how to rise levels or kill hapless drips; it's getting to know people, to undertand them, and to form beautiful, lasting relationships.

    You are also:

    73% Explorer

    47% Achiever

    0% Killer

    This result may be abbreviated as SEAK


    Seems about right. I do solo a lot but generally have a group of people I hang out with and join in with community events.

  • You are 93% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

    You are also:

    67% Achiever

    20% Killer

    20% Socialiser

    This result may be abbreviated as EAKS


    I don't know if I quite buy this but it is what it is.


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    Sorry for all the extra posts, the post acted like it was not working so I kept trying!  They have all been removed to save room.
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  • You are 80% Explorer

    47% Socialise

    40% Achiever

    33% Killer


    Seems to be close to what I would expect, I just love to explore, after all its how you find those crafting mats, and many other lost secrets.

  • You are 80% Explorer

    47% Socialise

    40% Achiever

    33% Killer


    Seems to be close to what I would expect, I just love to explore, find those crafting materials, and many other lost secrets.

  • You are 80% Explorer

    47% Socialise

    40% Achiever

    33% Killer


    Seems to be close to what I would expect, I just love to explore, find those hidden secrets.

  • You are 80% Explorer

    47% Socialise

    40% Achiever

    33% Killer


    Seems to be close to what I would expect, I just love to explore, find all of those hidden places.

  • You are 80% Explorer

    47% Socialise

    40% Achiever

    33% Killer


    Seems to be close to what I would expect, I just love to explore.

  • Seems to be close to what I would expect, I just love to explore.

    You are 80% Explorer

    47% Socialise

    40% Achiever

    33% Killer

  • You are 80% Explorer

    47% Socialise

    40% Achiever

    33% Killer


    Seems to be close to what I would expect, I just love to explore, find all of those hidden places.

  • You are 80% Explorer

    47% Socialise

    40% Achiever

    33% Killer


    Seems to be close to what I would expect, I just love to explore.

  • Seems to be close to what I would expect, I just love to explore.

    You are 80% Explorer

    47% Socialise

    40% Achiever

    33% Killer

  • Very interesting poll.
  • You are 53% Socialiser

    What Bartle says:

    ♥ Socialisers are interested in people, and what they have to say. The game is merely a backdrop, a common ground where things happen to players. Inter-player relationships are important: empathising with people, sympathising, joking, entertaining, listening; even merely observing people play can be rewarding - seeing them grow as individuals, maturing over time. Some exploration may be necessary so as to understand what everyone else is talking about, and points-scoring could be required to gain access to neat communicative spells available only to higher levels (as well as to obtain a certain status in the community). Killing, however, is something only ever to be excused if it's a futile, impulsive act of revenge, perpetrated upon someone who has caused intolerable pain to a dear friend. The only ultimately fulfilling thing is not how to rise levels or kill hapless drips; it's getting to know people, to undertand them, and to form beautiful, lasting relationships.

    You are also:

    53% Achiever

    47% Killer

    47% Explorer

            The Socialiser really is how I am. I don't necessarily play the game, for the game, but for the friends that play it with me. I love the communities and relationships that form after spending a couple weeks on a raid boss and finally downing it. That is what I love about MMO's is their ability to create friendships and memories that last lifetimes. I really hope that AoC can create this feeling that I love about MMO's and save the MMORPG genre.
  • You are 53% Socialiser

    What Bartle says:

    ♥ Socialisers are interested in people, and what they have to say. The game is merely a backdrop, a common ground where things happen to players. Inter-player relationships are important: empathising with people, sympathising, joking, entertaining, listening; even merely observing people play can be rewarding - seeing them grow as individuals, maturing over time. Some exploration may be necessary so as to understand what everyone else is talking about, and points-scoring could be required to gain access to neat communicative spells available only to higher levels (as well as to obtain a certain status in the community). Killing, however, is something only ever to be excused if it's a futile, impulsive act of revenge, perpetrated upon someone who has caused intolerable pain to a dear friend. The only ultimately fulfilling thing is not how to rise levels or kill hapless drips; it's getting to know people, to undertand them, and to form beautiful, lasting relationships.

    You are also:

    53% Achiever

    47% Killer

    47% Explorer

            The Socialiser really is how I am. I don't necessarily play the game, for the game, but for the friends that play it with me. I love the communities and relationships that form after spending a couple weeks on a raid boss and finally downing it. That is what I love about MMO's is their ability to create friendships and memories that last lifetimes. I really hope that AoC can create this feeling that I love about MMO's and save the MMORPG genre.
  • You are 53% Socialiser

    What Bartle says:

    ♥ Socialisers are interested in people, and what they have to say. The game is merely a backdrop, a common ground where things happen to players. Inter-player relationships are important: empathising with people, sympathising, joking, entertaining, listening; even merely observing people play can be rewarding - seeing them grow as individuals, maturing over time. Some exploration may be necessary so as to understand what everyone else is talking about, and points-scoring could be required to gain access to neat communicative spells available only to higher levels (as well as to obtain a certain status in the community). Killing, however, is something only ever to be excused if it's a futile, impulsive act of revenge, perpetrated upon someone who has caused intolerable pain to a dear friend. The only ultimately fulfilling thing is not how to rise levels or kill hapless drips; it's getting to know people, to undertand them, and to form beautiful, lasting relationships.

    You are also:

    53% Achiever

    47% Killer

    47% Explorer

            The Socialiser really is how I am. I don't necessarily play the game, for the game, but for the friends that play it with me. I love the communities and relationships that form after spending a couple weeks on a raid boss and finally downing it. That is what I love about MMO's is their ability to create friendships and memories that last lifetimes. I really hope that AoC can create this feeling that I love about MMO's and save the MMORPG genre.
  • You are 53% Socialiser

    What Bartle says:

    ♥ Socialisers are interested in people, and what they have to say. The game is merely a backdrop, a common ground where things happen to players. Inter-player relationships are important: empathising with people, sympathising, joking, entertaining, listening; even merely observing people play can be rewarding - seeing them grow as individuals, maturing over time. Some exploration may be necessary so as to understand what everyone else is talking about, and points-scoring could be required to gain access to neat communicative spells available only to higher levels (as well as to obtain a certain status in the community). Killing, however, is something only ever to be excused if it's a futile, impulsive act of revenge, perpetrated upon someone who has caused intolerable pain to a dear friend. The only ultimately fulfilling thing is not how to rise levels or kill hapless drips; it's getting to know people, to undertand them, and to form beautiful, lasting relationships.

    You are also:

    53% Achiever

    47% Killer

    47% Explorer

            The Socialiser really is how I am. I don't necessarily play the game, for the game, but for the friends that play it with me. I love the communities and relationships that form after spending a couple weeks on a raid boss and finally downing it. That is what I love about MMO's is their ability to create friendships and memories that last lifetimes. I really hope that AoC can create this feeling that I love about MMO's and save the MMORPG genre.
  • The Bartle Test of Gamer Psychology

    You are 80% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

    You are also:

    47% Socialiser

    47% Achiever

    27% Killer

  • The Bartle Test of Gamer Psychology

    You are 80% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

    You are also:

    47% Socialiser

    47% Achiever

    27% Killer

  • You are 67% Killer

    What Bartle says:

    ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.

    You are also:

    67% Explorer

    47% Socialiser

    20% Achiever

    This result may be abbreviated as KESA

  • You are 80% Explorer


    53% Socialiser

    53% Achiever

    13% Killer

    This result may be abbreviated as ESAK


  • You are 67% Killer

    What Bartle says:

    ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.

    You are also:

    67% Explorer

    47% Socialiser

    20% Achiever

    This result may be abbreviated as KESA

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