Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Will you be doubling down on your main class by choosing the same secondary class?
ArchivedUser
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For example: Mage/Mage, Bard/Bard, ETC.
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Bard/Bard anyone? With epic horns, and lutes and guitars, smashing in heads and being all like "the pen is mightier than the sword" in rythmic and poetic lyrics!
I duno yet, we just have no clue what classes do and what augments they provide.
...or that it is just too much fun to second as something else (also looking at cleric here....)
...or the double down might be just all that anyone will accept in groups...
Lots of reasons, but time will tell
I fancy a Mage/Warrior = Battlemage
Bard/Rogue = more Thistle than Dandelion
Rogue/Ranger = Assassin
I'll be rolling either a Tank (most likely) or a Cleric which will have an important role in PvE encounters but I also like doing a lot of PvP and I'd prefer that I focused on a single character rather than having alt after alt to do different things.
Tank/Tank sounds like it will be super useful for raiding, dungeons and general monster killing but I think that something like Cleric (for self-heals) or Bard (for buff effects) may be more useful in a Player versus Player environment.
I'm going to have to judge each of the 'classes' on their own merits and how it's going to allow me to perform in both PvP and PvE then I'll come to a decision, at the moment though I don't think we have enough information for me to be making a rational decision.
Just think of it as your secondary giving you a different set of augments to modify your primary skills. So choosing tank again will just give your more tank like augments for your tank skills. All secondaries will "improve" and "augment" your skills in different ways.
I'm not sure where the concerns for game breaking unbalance comes from?
So many options and so little info and I like to experiment a lot...the first year (at least) of this game is going to have me filling my character slots to try it all out, lol
Most probably nothing at a cleric's level of healing.
Very true - the interesting thing will be to measure whether mixing primary/secondary is worth the tradeoff of doubling down. The other pitfall is that some secondary's become so powerful that all primary's will want to have said skills. Tank/Summoner, Bard/Summoner, Rogue/Summoner etc etc. It's going to be a hell of a balancing act in dealing with all the combos, but what a great prospect for a stimulating gaming experience.
Wont know really until we get more info on how they affect the skills so come on Intrepid and help us poor kids out... pretty please