Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
You may never be certain if that's your friend or a evil doppelgänger around the corner.
I'd also appreciate a game with more diversification for each type of monster while maintaining significance. For example, a lower tiered mob drops high level items at an appropriately rarer rate than their higher level counterpart thus keeping them relevant. Another example: combating a certain number of lower tier before reaching a higher tier. Last example: having one mob drop a weapon that may be at a lower tier but has a special effect that keeps it relevant even at higher tiers or can be combined.
tldr: keep things relevant at all levels. I dont like tiers, i find that they stale the economy and promote dead content.
YES.
Look at this staffthis
- Naga
- Pit Fiend
- Magog
- Wraith
- Genie
- Golem
- Cerberus
- Black knight
- Minotaur / Manticore / Scorpicore
- Beholder
- Cyclops
- Basilisk
- Dragonfly
- Wyvern
- Hydra
- Phoenix