Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
What was the reason that drove you away from another MMO
Well from my previous forum getting a decent amount of conversation going I thought it would be a good idea to start a forum over this specific topic.
To give an example, the thing that drives me away from my main MMOs, WoW and SWTOR, is the grind. WoW makes you grind out the artifact power so you can have a decent main hand weapon and makes doing alts damn near impossible but keeps the old raid for gear system in check, but got rid of pvp gear making it cancer. SWTOR follows the CXP system which you get a box after a getting a level at max level and you open it for a random chance of maybe gear or random junk, following you gearing up through raid drops or comm gear for pvp (both give same gear which makes top tier raiding useless for gearing). These grind systems grind my gears as it makes the game unenjoyable to gear.
What did your MMO do (a particular system or action) to make you leave it and explain so the devs can take note of what players hate (with all due respect of course).
To give an example, the thing that drives me away from my main MMOs, WoW and SWTOR, is the grind. WoW makes you grind out the artifact power so you can have a decent main hand weapon and makes doing alts damn near impossible but keeps the old raid for gear system in check, but got rid of pvp gear making it cancer. SWTOR follows the CXP system which you get a box after a getting a level at max level and you open it for a random chance of maybe gear or random junk, following you gearing up through raid drops or comm gear for pvp (both give same gear which makes top tier raiding useless for gearing). These grind systems grind my gears as it makes the game unenjoyable to gear.
What did your MMO do (a particular system or action) to make you leave it and explain so the devs can take note of what players hate (with all due respect of course).
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Comments
So embrace the grind. I don't see an end to it in sight.
What took me away from my last MMO? (WoW) It's simply too many hours. Once you've played something for 100s of days played, it doesn't matter how may different ways you repackage it each expansion, it's still the same game that you love, but have become too jaded towards.
- RNG for too many things and I was VERY unlucky
- I started to feel it more as a second job and not enjoying the game
- They started to ban hackers/use of scripts too late in game
- They added a Value Pack and allowed cash shop items to be sold in Marketplace
These come to mind for right now (I'm half asleep)...I may update it later :P
WoW is a different story. I find myself drawn back into it, but each time it takes less and less time before I get sick of it and drop out. I raided quite a bit since late WotLK, and dropped out in each expansion (sometimes more than once). Eh
I usually end up being over enthusiastic and generate burn out easily and without multiple progression paths, this ends up being in a game state with nothing to do or bored.
I don't like seeing development resources going to cash shop/grabs while there are persistent bugs/exploits/imbalance known issue.
toxic community and p2w are obvious deterrents.
What drives me nuts is developers that just sort of put it on auto pilot instead of actually putting in content into the game.
And item shop items are not considered content in my mind.
class imbalance or having gear dictate the winners in PVP. I remember jumping in mid mists o f pandaria (I hated pandas so I couldn't get myself to play until way after release). A warrior was literally able to self heal any and all damage my warlock dished out as he pummeled 2 other people. He then turns to my oom warlock and destroys my face and walks away full health.
Extremely long que times a s result of faction imbalance or low population (wildstar).
irl friends leaving or fiance wanting to play something else.
Edit: Obviously a bad example. XD But I hope you get my point.
Also class imbalance yeah... I'm all for giving everyone the ability to be self sufficient but when it gets to the point of insanely unstoppable classes well. You might have a balance issue... maybe? probably? yeah...
I understand that killing the same gnoll/boggan/turtle hundreds of thousands of times can get irritating. That is just laziness by the developers in my opinion. "Let's just have them stay in this 10 foot area for the next 6 months killing this mob over and over until we add another 10 foot area with a mob of a different name they can spend the next 6 months at." That type of grind is horrid. A meaninglful grind with some variety, challenges and changes of scenery isn't so bad.
I think what contributed the most is probably the content drought that inevitably happens in the endgame. Because these games share one pretty fundamental design flaw, which is the mostly linear progression through the game's content until max level. Then grinding the same content over and over in an endless cycle until new content comes out. Then repeating the whole thing again. As the name 'themepark' suggests, playing these types of MMOs is fun to begin with, but when you are riding exactly the same rides for months at time, it starts to get pretty torturous.
Ashes promises to be nothing like this. If it works the way the devs say it will, you'll not only levelling and gearing your character, but also participating in the building and destruction of the world around you. Narratives are shaped and lore unfolds based on the choices players make from moment to moment. This fundamental difference is why I'm so excited Ashes.
I'm hoping beyond hope that Intrepid delivers. Even if they can do half of what they're saying right now, this game will be revolutionary!
NO SPECIAL FEEL.
AOC PROMISE MANY, UMJI BELIEVE.
These were the main reason I'm probably leaving the game I was playing. The community is quite fractured and horribly toxic towards people of differing views. The developers are kinda powerless because, well , their monetization methods require the whales to stay happy and keep spending.
Probably because the game is made by a gaming legend and i secretly harbour hopes that the game will pull out of its nosedive (in my opinion).
The games I have stuck around for the longest, despite these flaws, were ones where I had built lasting friendships and stayed for that sole purpose-to spend time with them.
If everything comes up good, you're in for one heck of a special first experience
And welcome!
*Releases a hundred eels to welcome @kufirst*
@SethGure ... Unless we can analyse where things have gone wrong in the past, how can we learn lessons from them? Personally I can't see any propaganda, just an enthusiastic community aiming to give Intrepid more of a heads up just incase there's another factor that they (unlikely) have missed
I agree.
Ok, why have I given up other MMO's?
Long story, believe it or not but I have crippling self esteem issues and am frozen with terror at saying or doing anything wrong in game to drive people away from me...
I was naturally introverted anyway, but then MS killed my brain, affected my brain chemistry and that led to a horrific period in my life that I'd like to forget, suffice to say that I am on the right medications now that 'help' towards stabilizing my mood and prevent further episodes of rage, depression or real life 'drama llama' incidents.
But now, I question everything, am I doing the right thing, am I saying the right thing, there's just an extra layer of anxiety and censorship that makes things doubly difficult.
Anyway where was I.... I gave up because it IS hard, no matter what intrepid may currently feel), to get involved in the roleplay community, my only experience of great roleplay groups normally end when people move on, and the other roleplay groups have been difficult to find my home in because of my abnormal online roleplaying times and their own established rp patterns.
So I join an MMO pre launch, find a great group of folks, get involved in rp, then as real life takes the players one by one, I end up roaming around, desperately seeking accessible rp before giving up entirely.
TLDR: Megs got depressive, give Megs a hug. *Sagenod*