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What was the reason that drove you away from another MMO

Well from my previous forum getting a decent amount of conversation going I thought it would be a good idea to start a forum over this specific topic.

To give an example, the thing that drives me away from my main MMOs, WoW and SWTOR, is the grind. WoW makes you grind out the artifact power so you can have a decent main hand weapon and makes doing alts damn near impossible but keeps the old raid for gear system in check, but got rid of pvp gear making it cancer. SWTOR follows the CXP system which you get a box after a getting a level at max level and you open it for a random chance of maybe gear or random junk, following you gearing up through raid drops or comm gear for pvp (both give same gear which makes top tier raiding useless for gearing). These grind systems grind my gears as it makes the game unenjoyable to gear. 

What did your MMO do (a particular system or action) to make you leave it and explain so the devs can take note of what players hate (with all due respect of course).
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Comments

  • Grinding is a big, big part of MMO culture. It's absolutely prevalent. This isn't necessarily a bad thing, so long as you feel rewarded at the end of that grind. THIS is what's most important. I feel that we all wish to feel rewarded in some way. Acknowledged by our guildies when we perform well, given great loot at the end of a tough boss, or standing on the corpses of all our fallen enemies.

    So embrace the grind. I don't see an end to it in sight.

    What took me away from my last MMO? (WoW) It's simply too many hours. Once you've played something for 100s of days played, it doesn't matter how may different ways you repackage it each expansion, it's still the same game that you love, but have become too jaded towards.
  • What drove me away from my main MMO was the p2w aspects and the fact that skill had nothing to do with pvp it was all about gear
  • My last MMO was Black Desert, what drove me away was...
    - RNG for too many things and I was VERY unlucky
    - I started to feel it more as a second job and not enjoying the game
    - They started to ban hackers/use of scripts too late in game
    - They added a Value Pack and allowed cash shop items to be sold in Marketplace

    These come to mind for right now (I'm half asleep)...I may update it later :P
  • Kumary said:
    My last MMO was Black Desert, what drove me away was...
    - RNG for too many things and I was VERY unlucky
    - I started to feel it more as a second job and not enjoying the game
    - They started to ban hackers/use of scripts too late in game
    - They added a Value Pack and allowed cash shop items to be sold in Marketplace

    These come to mind for right now (I'm half asleep)...I may update it later :P
    Your signature is trippy, and I love it!
  • General things mostly. p2w, excessive grind bordering on ripping your noodle outta your head boring and toxic communities are typically off putting to me too. I like this one so far hope it stays friendly.
  • For me it's been either 1. lack of content or 2. lack of purpose. I've played A LOT of WoW, some SWTOR and have a maxed Esper in Wildstar. SWTOR ended for me after I finished the Jedi Sage storyline, as for Wildstar I really, really wanted to play it, but it never stick to me. I adored Esper and their animations, but I just couldn't. I don't know what's the deal.

    WoW is a different story. I find myself drawn back into it, but each time it takes less and less time before I get sick of it and drop out. I raided quite a bit since late WotLK, and dropped out in each expansion (sometimes more than once). Eh :(
  • I am ok with meaningful grind, that being multiple grind path options that are not created by heavy RNG or justified by the overall outcome.

    I usually end up being over enthusiastic and generate burn out easily and without multiple progression paths, this  ends up being in a game state with nothing to do or bored.

    I don't like seeing development resources going to cash shop/grabs while there are persistent bugs/exploits/imbalance known issue.

    toxic community and p2w are obvious deterrents.
  • I don't mind a grind, if it's a meaningful grind. 

    What drives me nuts is developers that just sort of put it on auto pilot instead of actually putting in content into the game.

    And item shop items are not considered content in my mind. 
  • The grind itself bothers me, but if it's masqueraded as an interesting activity, then it's totally okay. I mean, getting 200 stacks of a particular type of flower to brew X potions of Y is horrible. But if you do it on the go and without any kind of rush (including "I have to do this to access dungeon/raid/%contentname%"), then it's fine. Otherwise, it's torture for me.
  • I don't have time to play as much as I use to so any grind is a turn off for me (all Asian MMOs that I played and WOD)

    class imbalance or having gear dictate the winners in PVP. I remember jumping in mid mists o f pandaria (I hated pandas so I couldn't get myself to play until way after release). A warrior was literally able to self heal any and all damage my warlock dished out as he pummeled 2 other people. He then turns to my oom warlock and destroys my face and walks away full health. 

    Extremely long que times a s result of faction imbalance or low population (wildstar). 

    irl friends leaving or fiance wanting to play something else. 
  • Maybe because I have never played another MMORPG for this one to take me away from.
  • What's with these forum posts saying "Why you quit other mmos?" It's a bit odd question, and without any bad intentions "A rather stupid one". Stop the propaganda inter...p................. 
  • ArchivedUserArchivedUser Guest
    edited June 2017
    @Meudestroy Aye, that's another bit that ticks me off. PvP should be skill based not I has 100000 extremely rare runes ground to dust and etched into this armor I got on a 1 in 1billion chance roll on the final raid in game. I want gear to matter but when I can't compete against some guy who clearly is a walking tin can with the reflexes of a dead cat well... Cmon now I pick fights with people around my level I should at least have a small chance.

    Edit: Obviously a bad example. XD But I hope you get my point.

    Also class imbalance yeah... I'm all for giving everyone the ability to be self sufficient but when it gets to the point of insanely unstoppable classes well. You might have a balance issue... maybe? probably? yeah...
  • I think @Krojak hit on the answer when he mentioned feeling rewarded.  When the rewards for grinding just are not there, the grind will disillusion you with the game.  Case in point, running a dungeon near a hundred times and still not getting that BiS drop.  Or running a dungeon hundreds of times and still only having 3 of 5 for a set.  I understand the necessity of the grind but if the reward is never coming then it is time to get off the treadmill. 
  • Agreed,
  • I don't mind grinding so much as long as it's feasible. I agree that grinding can be cancer, but I also agree that some type of grind is needed in the culture. 

    I understand that killing the same gnoll/boggan/turtle hundreds of thousands of times can get irritating. That is just laziness by the developers in my opinion. "Let's just have them stay in this 10 foot area for the next 6 months killing this mob over and over until we add another 10 foot area with a mob of a different name they can spend the next 6 months at." That type of grind is horrid. A meaninglful grind with some variety, challenges  and changes of scenery isn't so bad.


  • class imbalance or having gear dictate the winners in PVP. I remember jumping in mid mists o f pandaria (I hated pandas so I couldn't get myself to play until way after release). A warrior was literally able to self heal any and all damage my warlock dished out as he pummeled 2 other people. 
    Pandaria was a nightmare. I still remember getting oneshotted by a single chaosbolt crit as a shadow priest. The nightmares still haunt me.
  • Lack of content, tedious events.
  • I've started typing this comment about five times. I had to stop and think for a bit to try to really understand what the common reason for leaving my past MMOs was.

    I think what contributed the most is probably the content drought that inevitably happens in the endgame. Because these games share one pretty fundamental design flaw, which is the mostly linear progression through the game's content until max level. Then grinding the same content over and over in an endless cycle until new content comes out. Then repeating the whole thing again. As the name 'themepark' suggests, playing these types of MMOs is fun to begin with, but when you are riding exactly the same rides for months at time, it starts to get pretty torturous. 

    Ashes promises to be nothing like this. If it works the way the devs say it will, you'll not only levelling and gearing your character, but also participating in the building and destruction of the world around you. Narratives are shaped and lore unfolds based on the choices players make from moment to moment. This fundamental difference is why I'm so excited Ashes.

    I'm hoping beyond hope that Intrepid delivers. Even if they can do half of what they're saying right now, this game will be revolutionary!
  • OTHER GAME NO SKILL CAP.

    NO SPECIAL FEEL.

    AOC PROMISE MANY, UMJI BELIEVE.
  • Whocando said:
    I don't like seeing development resources going to cash shop/grabs while there are persistent bugs/exploits/imbalance known issue.

    toxic community and p2w are obvious deterrents.

    These were the main reason I'm probably leaving the game I was playing. The community is quite fractured and horribly toxic towards people of differing views. The developers are kinda powerless because, well , their monetization methods require the whales to stay happy and keep spending.

    Probably because the game is made by a gaming legend and i secretly harbour hopes that the game will pull out of its nosedive (in my opinion).


  • lexmax said:
    I've started typing this comment about five times. I had to stop and think for a bit to try to really understand what the common reason for leaving my past MMOs was.

    I think what contributed the most is probably the content drought that inevitably happens in the endgame. Because these games share one pretty fundamental design flaw, which is the mostly linear progression through the game's content until max level. Then grinding the same content over and over in an endless cycle until new content comes out. Then repeating the whole thing again. As the name 'themepark' suggests, playing these types of MMOs is fun to begin with, but when you are riding exactly the same rides for months at time, it starts to get pretty torturous. 

    Ashes promises to be nothing like this. If it works the way the devs say it will, you'll not only levelling and gearing your character, but also participating in the building and destruction of the world around you. Narratives are shaped and lore unfolds based on the choices players make from moment to moment. This fundamental difference is why I'm so excited Ashes.

    I'm hoping beyond hope that Intrepid delivers. Even if they can do half of what they're saying right now, this game will be revolutionary!
    You're right. I quit ESO until recently (the recent release of Morrowind has drawn me back for a limited time) because of the same thing. WoW, Everquest, and many, many others. Playing the actual game there is so much to do. Constant variety, challenges, new and exciting things. Once the end-game comes, it is the same thing-day in and day out. I usually get bored and bounce to another game after a while. Usually one that my friends and I agree to try and we all migrate together. 

    The games I have stuck around for the longest, despite these flaws, were ones where I had built lasting friendships and stayed for that sole purpose-to spend time with them.
  • ArchivedUserArchivedUser Guest
    edited June 2017

    kufirst said:
    Maybe because I have never played another MMORPG for this one to take me away from.
    If everything comes up good, you're in for one heck of a special first experience  :)
    And welcome! 
    *Releases a hundred eels to welcome @kufirst*

    SethGure said:
    What's with these forum posts saying "Why you quit other mmos?" It's a bit odd question, and without any bad intentions "A rather stupid one". Stop the propaganda inter...p................. 

    @SethGure ... Unless we can analyse where things have gone wrong in the past, how can we learn lessons from them? Personally I can't see any propaganda, just an enthusiastic community aiming to give Intrepid more of a heads up just incase there's another factor that they (unlikely) have missed :)

    Whocando said:

    I don't like seeing development resources going to cash shop/grabs while there are persistent bugs/exploits/imbalance known issue.

    toxic community and p2w are obvious deterrents.
    I agree. 

    Ok, why have I given up other MMO's?
    Long story,  believe it or not but I have crippling self esteem issues and am frozen with terror at saying or doing anything wrong in game to drive people away from me... 

    I was naturally introverted anyway, but then MS killed my brain, affected my brain chemistry and that led to a horrific period in my life that I'd like to forget, suffice to say that I am on the right medications now that 'help' towards stabilizing  my mood and prevent further episodes of rage, depression or real life 'drama llama' incidents. 
    But now, I question everything, am I doing the right thing, am I saying the right thing, there's just an extra layer of anxiety and censorship that makes things doubly difficult. 

    Anyway where was I.... I gave up because it IS hard, no matter what intrepid may currently feel), to get involved in the roleplay community, my only experience of great roleplay groups normally end when people move on, and the other roleplay groups have been difficult to find my home in because of my abnormal online roleplaying times and their own established rp patterns.

    So I join an MMO pre launch, find a great group of folks, get involved in rp, then as real life takes the players one by one, I end up roaming around, desperately seeking accessible rp before giving up entirely. 

    TLDR: Megs got depressive, give Megs a hug. *Sagenod*

  • Megs said:
    TLDR: Megs got depressive, give Megs a hug. *Sagenod*

    Aww @Megs, \o/ huge hugs for you here. And don't worry, we're not going anywhere and Ashes is here to stay. We got your back :kissing_heart:
  • My last MMO was ESO, the following aspects drove me away:
    • Limited build options with 2 weapons and only 5 skills plus 1 ultimate per weapon bar.
    • Constant major class changes instead of minor adjustments, needless to say balancing had to start from scratch after each update.
    • Best in slot gear only obtainable from the final RNG chest in the solo arena which takes 60-90 minutes to complete once if you're focused.
    • Crafting system way too simple for my taste, even my alts were max level crafters in 3/6 professions.
    • Limited player economy because most items were bound on pickup.
    • Defensive buffs for groups bigger than 6, 12 and 24 players. 
    • Engine not capable of handling big groups while defensive mechanics promote running in the biggest group possible.
    • No new content for Alliance War, eventually it gets boring to fight over the same keeps over and over.
    • Limited challenging end-game content designed for 4 players.

  • Flagrant cash grab and pay2win gimmicks, personally. 
  • GMSteven said:
    Flagrant cash grab and pay2win gimmicks, personally. 
    I think it's safe to say that a decent proportion of our community is avidly supporting you guys because you are driving this point home so thoroughly!
  • I don't mind the grind but when i get bored, i leave. P2w mechanics are meh. I guess i'm just used to them. 
  • Main experience was with WoW but here are my reasons.(Warlock)
    1. Removal of ability to simplify classes over the years.Taking away ability I found useful in different circumstances. i.e curse of tongue, mana drain, Demon & Fel armor.
    2. The game costing a box purchase and subscription payment.Then turning around selling mounts and items with a in game shop. With what should be already part of the in game content.
    3.  Lost of community because it wasn't a world anymore but a theme park game with the same rides for everyone. 
    4. Tabs for every activity no reason to travel
    5. The middle finger they keep giving to pvp players.
    6. Not finishing what they start with so much lost content(story).Just to push out product faster for a quick buck.
    7. Activision Blizzard
  • ArchivedUserArchivedUser Guest
    edited June 2017
    For me it was the grind after grind after grind, and when you got bored, a little bit of more grind. (Yeah, BDO) There is not much more to do aside from that or make money 
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