Glorious Alpha Two Testers!

Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.

Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.

Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.

What was the reason that drove you away from another MMO

1356

Comments

  • I'm still playing a few MMOs out there currently, but rather casually. Like others have stated... there just isn't much out there right now that is totally immersive / fun. It seems the ones that had the most potential, ruined it with their greed.

    BDO does have some great elements for RP & community (housing, professions, worker node networks, life skills, etc.) yet I don't really feel like I am part of a community. They have pretty much made it all about maxxing out your gear to reign supreme in PvP. The RNG is absolutely horrendous. The cash shop is ridiculously expensive. So, if anything I'll buy decent gear in the marketplace, when I can afford it. I haven't even taken a character above 49 yet (PvP activated).

    From what I've read, it appears that Intrepid is aiming to make Ashes enjoyable for fans of all playstyles. I admire and respect this. I believe it will also bring everyone closer as a community with perhaps "dipping their toes" into other playstyles to find out they can be enjoyable & exhilarating.
  • I think I just outgrew my previous MMO. It was just time to move on.
  • For Rift and Wildstar, I left because of the collapsing populations which made me concerned about each game's respective future.  I also felt that Rift was a bit too similar to WoW, even though the differences (mixing skill trees and public events) were quite interesting.

    For WoW itself, I left when unfortunately my job prevented me from being a hardcore raider.  I tried playing casually, but after having been hardcore I could just never enjoy casual play enough to want to keep going over the long term.

    Unfortunately, not sure there are good take-aways from my experience.  I suppose try to develop a variety of different and new content to keep people interested.  Hopefully the node system will help with this.
  • For the past 15 years i played the same and this is finally something new.
  • ArchivedUserArchivedUser Guest
    edited June 2017
    For me the community makes or breaks a game for me. When people take time with each other and help the game becomes an experience.  When the people who can play 8hrs+ become a-holes the game loses its luster for me. I know we have bad seeds in every game but its an issue when I try to improve gear and can't because I have been determined to be less than uber. I have a family, job and a life so I have a reason why I did not get the 200hr grind for the epic bow.  
  • when you grind so hard as possible soaring through the ranks then theres a p2w updated :tired_face:
  • There's a large community of players still playing Lineage 2, waiting for a game that makes it worth switching.

    I realize a 13 yr old game cannot survive forever, especially with BAD management and pay2win being the only "content" added to game mostly.

    I'm very excited for Ashes. because this seems to be the first game that is going to incorporate the features from my game, and move them forward to today's graphics/systems.
  • to mush grind for most games but don't mind if there is good content but content gets old and that's why i look for other mmo's
  • @Kasyee hit it for me when they said Bad Support Experience.  OMG that will drive so many people to leave a game with a bad taste and bad word of mouth.  Hopefully with the openness we have witnessed so far, that won't be a problem with Ashes.
  • I've played quite a few games in the last 16 years (countless MMO's) and a lot of the time it just ends up being burnout. General disinterest as things that were once shiny and pretty are now old and repetitive. Or even things that I enjoyed that were somewhat repetitive (ex WotLK Dungeons/Zones) became such a tiny and needless part of a huge game.

    Aside from that, a lot of specifics drove me away. Pretty much any game that starts all characters at 1 zone and requires them to go through that zone is useless to me as a player. I was spoiled with EQ, probably. (Though often games now succeed in later game parts that seem tedious about the old games like no zone level caps ESO/SWTOR etc)

    The free to play models of some games are just gimpy. Swtor's is relatively restrictive and ESO's can be as well.

    I was driven off by the non-engaging and gank friendly gameplay of Shadowbane way back when. Nice to start off like 2 days into game grinding with a noob group only to have some dude 30 levels above you pickpocketing all your money then laughing about it. Sure, I get it there's freedom to do what you want... It make sense to have an open and fun game but there's also "come on dude don't be a twat just because that's what you want to do."

    Some cash shops are generally great (one of the best in the biz is in Path of Exile) but others are just awful unless you're subscribed and getting "free" coins every month with your sub. It isn't always Pay 2 Win, but some games almost require some purchase to have a relatively normal gameplay experience.
  • I've played WoW Vanilla back in the days, and I loved it. I've recently tried it again, and I kinda hated it. The instance matching system works so well that I've been able to reach level 60 in a week without-talking-to-another-single-player-during-the-process.

    I've tried to, at least, but no one wanted to lose more than a couple of seconds before start again grinding on. There's just no reason to cooperate anymore, at least while you're reaching the cap. That's just horrible, I recall with joy those rare times during Vanilla in which, with strangers and other wanderers, we were able to build a good, solid party to raid some instance with. It was an hard, yet challenging process, involving questing together at first to understand if you could trust the other player, and then jump into unknown and tempt the fates. I 
    heartily hope that AoC will create the same tense and need of community.

    Apart from gameplay issues, the main problem for me is that I've never experience a game able to let the players tell the tales they intended to write. Usually there is no plot, no narration, nothing saying that the players were playing the game and not the other way around. Gameplay boundaries sometimes are enough to undermine passion and immersion. 

  • I just ran out of things to do after many years of playing wow. I wanted to try different things
  • what drove me away from my last real mmo? Sony. Sony bought it out and ruined the game fairly quickly after that. I lingered on long after they bought it out and ruined it just because i enjoyed it so much before Sony took over. Then they decided to start altering the original game world, they ruined my homeland in the name of "progress". that was the end of my time with that game.
  • The last MMO I played was WoW and that was 5 years or more ago. I would hit max level and then quit. Never cared so much about gear but I liked questing and exploring, once I ran out of green quests and lands to explore, meh.
  • World of Warcraft... Something I still play today probably because I am a masochist. I say this because the game now preforms on one sole thing... RNG'sus. I am a person with low to moderate RNG and I know this to be true over the years on various games, which is fine and still an opinion that shouldn't be griped over... HOWEVER, when the game went into full RNG for Legendary items that you need two of and I couldn't get two from doing all the content under Azeroth's Sun and Elune before the next patch to keep up with other players in the simplistic one concept of the game... That just seems a bit wrong. 

    Players in a game deserve to -work- for their -upkeep-... Not depend and wait on getting -lucky-. There needs to be multiple roots to achieve the same heights as the majority of players, there can be a Bell Curve to show the lucky ones at the top, but don't make it a exponential value that cannot be achieved. 
  • I left ESO most recently because I felt like it continually got dumbed down a simplified, that and it constantly catered to sustain builds and tanks IMO.
  • I changed WoW servers because I got stalked by a former guild mate.

    She found out my address based on getting my real name from somewhere and mailed me a letter. Kinda freaked me out. 
  • For years my MMO was Lineage 2. The castle sieges, scenary and most importantly the open pvp system. This game is doing a mirror imaged pvp system. Lineage 2 had the "white/purple/red" flag system and i'm glad to see another game adding that in. It's been my favorite method so far for implementing pvp with consequences
  • ArchivedUserArchivedUser Guest
    edited June 2017
    Well from my previous forum getting a decent amount of conversation going I thought it would be a good idea to start a forum over this specific topic.

    To give an example, the thing that drives me away from my main MMOs, WoW and SWTOR, is the grind. WoW makes you grind out the artifact power so you can have a decent main hand weapon and makes doing alts damn near impossible but keeps the old raid for gear system in check, but got rid of pvp gear making it cancer. SWTOR follows the CXP system which you get a box after a getting a level at max level and you open it for a random chance of maybe gear or random junk, following you gearing up through raid drops or comm gear for pvp (both give same gear which makes top tier raiding useless for gearing). These grind systems grind my gears as it makes the game unenjoyable to gear. 

    What did your MMO do (a particular system or action) to make you leave it and explain so the devs can take note of what players hate (with all due respect of course).
    My issue with the "lack" of grind is the game bores out too soon. Don't get me wrong, there is a reason it's referred to as grinding. But, without it these types of games wouldn't be the same. You shouldn't just be able to get top gear and top level too fast in an MMO... then how competitive is it really? These should be obtained by the most dedicated of players, that's how MMOs work

    What grinds my gears is when you can max level in a few months. Like my comment above, I played Lineage 2. On the release of Lineage 2 it seemed near impossbile to reach max level. It's a good thing, your suppose to enjoy the game as it is and not look too far ahead and want "end game" to come anytime soon, that's when the game quality will die out.

    IMO... I'm hoping for tens of thousands of hours of grinding required to max (exaggerated)
  • Karthos said:
    I changed WoW servers because I got stalked by a former guild mate.

    She found out my address based on getting my real name from somewhere and mailed me a letter. Kinda freaked me out. 
    That's sad to hear, fellow traveler. A lot of weird peoples on the net, for sure. Hope issue is not getting out of control.
  • Honestly for me, it was that my friends stopped playing MMOs for their own personal reasons, so in turn I slowly was turned off as I didn't feel like playing them with my friends.
  • The grind to max lvl, raid, PvP for a season for gear that's obsolete in a few weeks then eat, sleep and repeat, gets boring pretty quick.

  • I played many mmos over the years but most I have left for the same reason. The end game is nothing but designed for raiders and they are one of the worst groups of people in existence .
  • For me, it was the fact that everyone is just a player in these games and not part of the world as a whole. 
  • WoW - Dailies and add-ons being required if I wanted to raid.  BDO, Archeage, and others - p2w.  Rift and ESO - something better came along, or so I thought.
  • nagash said:
    For me, it was the fact that everyone is just a player in these games and not part of the world as a whole. 
    That's pretty much it. Joining a word with hundred or thousands of players, aiming to cooperate with others just to obtain the top equipment for yourself...that's just wrong. Interacting with others should be a way to live the game, not a burden you are forced to carry to obtain stuff.
  • I just remember something that is too ridiculous not to share with the community. 

    I stopped playing WoW because I got the CE for the original game and never continued when I cannot find a CE for Burning Crusade that does not involve someone price gouging me. I wouldn't say I have OCD, just maybe.... a little bit. 
  • What drove me away from Guild Wars 2 was a lack of competitive content. They stopped PvP tournaments and didn't focus on any WvW aspects after a while. I mainly played for the PvP side of things so that was a big let down
  • For my main MMO, the reason I left was mainly due to too many of my friends leaving. But as far as the game itself, it was because of the imbalance in PVP, and the all the years the studio spent either ignoring or pissing over the PVP community. Which, ironically, was the reason my friends had been leaving.

    For other MMOs, it's the basic stuff that others mention: P2W, RNG, ridiculous amount of grind (and I don't mind grind to level, but grind to succeed in every other aspect of a game on top of that is going too far imo), and crazy gear gap.


  • to mush grind for most games but don't mind if there is good content but content gets old and that's why i look for other mmo's
    I absolutely agree here. The grind in some games lack the fun necessary to fuel that grind.
Sign In or Register to comment.