Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
They moved on as once end game content was reached and after a long period of time, there was not much else to do.
It was never perfect by a stretch, but that's love right? Loving despite it flaws or even loving some of them. Like loving a class even tho you understand it's not the best right now. It just felt good and still had a purpose at the very least.
Not once in the first 3 years of it's life have I thought "this has no reason to be here, let alone a purpose aside from hitting bad guys". (Well okay I did wonder about the crusader Trial).
From some cave with access to the sea inhabited by pirates terrorizing it's vicinity, to forgotten ruins and abandoned castles. From an underground Kingdom over a Molten Cave to an icy citadel, everything had a reason why it existed the way it did.
It all slowly faded away into a boss-smashing race, that only existed to be taken down. It was all reduced to functionality, to give content instead of reason. That is what "drove" me away. It never really did, but I fell out of love slowy and at some point I couldn't bear to see what it was reduced to.
1) Crafting RNG
2) Extremely limited gear choices
3) Numerous resource nodes that have no meaning in the economy or weren't financially rewarding (maybe because it forces players to P2W the most popular trade/crafting routes)
4) No PvE endgame content
5) Shallow, repetitive PvE combat
The game had fantastic music and a beautiful world, but some of the main cast of characters were kind of dull, and the one's who were interesting they killed off quickly. They kept adding unnecessary things to the game that didn't really enhance the gaming experience as a whole. I was just another Paladin who had to go through the same boring rotations like all the others. I didn't feel the game rewarded skillful play, because there'd be people who died during a boss fight(Primals mainly), and get carried through the content. The mind set of the playerbased was so crooked, everyone always expected to speeding through the dungeons(new or old) so they could grind out that content's currency to buy the new gear, to use in the new raid, but then tossing it out once the next new update came the next month or two! If you couldn't speeding a dungeon, or even didn't want to people would leave, or you'd get kicked, wasting valuable time!
That's when I decided to leave, no way was I going to continue with this crazy cycle in a new expansion. So, here I am, praying that AoC is the MMO that I've been dreaming for; and thus far, it seems it may be.
GW2 I walked away from because I missed the holy trinity (which I didn't think I would) and I think I needed a few more skills to press. Well, maybe not the holy trinity necessary, but the teamwork that comes with having clearly defined roles to play in an encounter. That was quite a while ago.
- Instanced dungeons. Why create a vast world where you put everyone in instanced dungeons and never see anyone. (kills PVP completely)
- Restricted PVP
- You HAD to raid or you can't advance
- No solo options
- To much grind
- P2W
Really it's the Instances more than anything. I hate them more than I hate P2W and Flying mounts. I don't care if there's to many people in a dungeon, or there's no place to go to kill something. I rather have that problem then everyone skipping every part of a new zone just to go into an instanced dungeon and a vast world feel completely empty. Let me fight over a spawn or camp or raid or anything. I rather deal with that forever then the shit show that are instance dungeons!