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What was the reason that drove you away from another MMO

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  • What drove me away from my main MMO was the fact that other guild members had moved on. 

    They moved on as once end game content was reached and after a long period of time, there was not much else to do.
  • Scaling and catch up mechanics drove me away from WoW. When my attainment is erased my accomplishment goes with it.
  • I only ever was driven away from an mmo once. Only ever once did I enjoy an mmo enough to really call it, the game I want to play with all my heart.
    It was WoW and to this day my heart bleeds a little to see my love for it faded into mere fond memories overshadowed by the changes that time brough. Changes I couldn't bring myself to love.

    WoW was my first and only MMO love. One I haven't found again since. I had my enjoyable weeks with some other game but none I ever felt deeply entwined with.

    WoW has lost it's soul over time. All it's story and worldbuilding, all it's nuanced genius in details gone for the quaterly update of raidprogress.
    It was never perfect by a stretch, but that's love right? Loving despite it flaws or even loving some of them. Like loving a class even tho you understand it's not the best right now. It just felt good and still had a purpose at the very least.
    Not once in the first 3 years of it's life have I thought "this has no reason to be here, let alone a purpose aside from hitting bad guys". (Well okay I did wonder about the crusader Trial).
    From some cave with access to the sea inhabited by pirates terrorizing it's vicinity, to forgotten ruins and abandoned castles. From an underground Kingdom over a Molten Cave to an icy citadel, everything had a reason why it existed the way it did.
    It all slowly faded away into a boss-smashing race, that only existed to be taken down. It was all reduced to functionality, to give content instead of reason. That is what "drove" me away. It never really did, but I fell out of love slowy and at some point I couldn't bear to see what it was reduced to.

  • Last MMO was BDO:
    1) Crafting RNG
    2) Extremely limited gear choices
    3) Numerous resource nodes that have no meaning in the economy or weren't financially rewarding (maybe because it forces players to P2W the most popular trade/crafting routes)
    4) No PvE endgame content
    5) Shallow, repetitive PvE combat
  • I played FFXIV:ARR for about 4 years, played the Heavenward expansion, did a few of the raids, but had to drop it after Stormblood was released. It was then, and even before Heavenward, that I could see that the game was going downhill; to me at least. The constant rinse and repeat methods of content got old, that lack of true customization of your character(and no, not personalization/cosmetics, had too much of that), every job of it's respective role felt identical, vertical progression and gear you obtained was worthless by the next content update. I grew tired of grinding to pad out the games time and how some of the boss mechanics had an instant wipe because of "tank, DPS, or healer checks". 

    The game had fantastic music and a beautiful world, but some of the main cast of characters were kind of dull, and the one's who were interesting they killed off quickly. They kept adding unnecessary things to the game that didn't really enhance the gaming experience as a whole. I was just another Paladin who had to go through the same boring rotations like all the others. I didn't feel the game rewarded skillful play, because there'd be people who died during a boss fight(Primals mainly), and get carried through the content. The mind set of the playerbased was so crooked, everyone always expected to speeding through the dungeons(new or old) so they could grind out that content's currency to buy the new gear, to use in the new raid, but then tossing it out once the next new update came the next month or two! If you couldn't speeding a dungeon, or even didn't want to people would leave, or you'd get kicked, wasting valuable time! 

    That's when I decided to leave, no way was I going to continue with this crazy cycle in a new expansion. So, here I am, praying that AoC is the MMO that I've been dreaming for; and thus far, it seems it may be.
  • ArchivedUserArchivedUser Guest
    edited October 2018
    Just touching on the main ones, and bear in mind I am a serial MMOnogamist:
    EQ1 - Couple hundred days played. Started just before PoP (2 June 2002 IIRC). Loved the game because it was my first MMO. Unfortunately it was too hard to raid (remember 72-person raids?) due to a lack of Aussie population on Brell Serilis. There was not an awful lot of meaningful content for solo or small groups, so once I had maxxed AA (first to do so), cos it was there, I sat back and thought ... "OK then, guess I am done here."
    SWG - Loved the sandbox feel, and was a sought after crafter, but in the end the game lacked a real sense of direction to give the communities a sense of purpose. The grind for Jedi was simply stupid. Glad I got out before NGE, because that would have been heart-breaking.
    WoW - On again off again relationship. The only game I rejoined - started in Vanilla (6 months after launch), came back in WotLK, and briefly in Cata. Usually left because something shinier came along. WoW never really ruined itself IMO, but then I haven't been there in years.
    EVE - played a couple years, and this sandbox has amazing depth. It was fine, but the game immersion will depend largely on who you associate with.If you solo or join an inactive corp, it will seem a fairly lonely experience. I left largely because I prefer the fantasy genre and my current MMO came along.
    Rift - oh boy... longest I have ever played an MMO. Over one year played now (tend to play single character only). This game is being killed off by one poor decision after another (P2W, RNG, imbalance, the list is long). Actually it feels more like neglect. It is fascinating to see a game die from the inside. Ashes cannot come soon enough.
    Forgot Vanguard - loved the crafting, but the game-breaking bug that drove us away was randomly getting locked out of the game sometimes when zoning. A dev or friend would have to move our toons to be able to play again. Not sure if they ever fixed it as it only seemed to affect a small proportion of teh population.
  • To many new unbalanced classes. Ridiculous costumes, pets and mounts. New bad content. To much PvE content and less PvP.
  • I think I just played WoW for too long and need something new and exciting. For me to continue investing time, the entire game would have to be reworked.

    GW2 I walked away from because I missed the holy trinity (which I didn't think I would) and I think I needed a few more skills to press. Well, maybe not the holy trinity necessary, but the teamwork that comes with having clearly defined roles to play in an encounter. That was quite a while ago.
  • Justin said:

     Lost of community because it wasn't a world anymore but a theme park game with the same rides for everyone. 
    For Wow: This too.
  • My last MMO was 10 years ago. EverQuest II. I went to the PVP server right when they created it. It was an add on to a PVE only game so it was wonky sure, but they never catered to PvP. But the big thing that I hated:
    •  Instanced dungeons. Why create a vast world where you put everyone in instanced dungeons and never see anyone. (kills PVP completely)
    • Restricted PVP
    • You HAD to raid or you can't advance
    • No solo options
    • To much grind
    • P2W
    Really it's the Instances more than anything. I hate them more than I hate P2W and Flying mounts. I don't care if there's to many people in a dungeon, or there's no place to go to kill something. I rather have that problem then everyone skipping every part of a new zone just to go into an instanced dungeon and a vast world feel completely empty. Let me fight over a spawn or camp or raid or anything. I rather deal with that forever then the shit show that are instance dungeons!

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