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What was the reason that drove you away from another MMO

1235

Comments

  • ArchivedUserArchivedUser Guest
    edited September 2018
    My most recent mmorpg was Wow. I was a long time player (10+ years). I got bored running the same things (on different difficulties) week after week on the off chance I d get an  appropriate upgrade to my gear. Once you have max lvl gear..there is NO reason to raid.I quit when reading the forums was more fun than actual game play. And all that RNG..even for trade skills. (I'm looking at YOU Nomi)
    I am hoping that Ashes has more of a horizontal game over a vertical game.
  • Static world that never changes .....and grinding for the sake of grinding.
  • open world pvp being forced upon you unless you pay RL cash to not be griefed...

    entire guilds of 20 plus players waiting outside dungeon entrances killing people that are leaving and during loading screens... (Bless)

    pretty much being griefed killed all mmos for me...

    this one looks like it wont be much different in the ganking terms... once players are rich enough and can afford to gank, the newbies are going to get ganked... just watch. the gear gap is going to skyrocket and new players are going to have a hell of a time and leave...

    prove me wrong intrepid, im watching this game carefully and will test, but i have enough bad experiences in open world pvp mmos to be skeptical
  • toxic communities and the "fountain of creativity" (so to speak) of the Devs noticeably running dry was the straw that broke the camels back for me :/
  • Left MMOs for college and never came back. Not entirely sure why I didn't come back. I would imagine it had to do with toxic communities and lack of strong guild play. I like community and never found what I was looking for... I believe I have already found that here
  • Endgame.
    Devs have to find a way for endgame to no longer be a thing.
  • Unbalanced BS, P2W, Carebears that say PvP shouldn't exist, inattentive developers, and Bad community rep's that throw fit's over stupid things and seem to be power tripping.
  • Knxguy said:
    " ... once players are rich enough and can afford to gank ... "
    sounds like a BDO issue. f!ck'em . Ashes of Creation is being created by Western Developers - it won't be like Eastern MMO Garbage

    not including FFXIV - that mmo is above the rest of the Eastern MMO trash 
  • My standards in MMOs are so high that I currently play no MMOs.
    They fail me at every turn, ruining their great vision, with stupid and lazy ideas.
  • When the cash shop and exploits encRoach into our game play.
  • Poor Customer Service, Updating Cash Shop more frequently than actual in-game events or DLC content. 
    Removing old challenging content and dumbing down new content. 
    Not addressing years of bugs and just ignoring player feedback. 
    Gender locking classes. Grind mechanics that forced you to go to the cash shop.

    (TERA, Blade and Soul, DCUO, Revelation Online, Skyforge, AA)

    Current game Elder Scrolls Online is creeping up on being uninstalled due to 
    constant ads for the cash shop, pvp balancing around PvE, lack of guild functions
  • Simple, i already have a life.
  • over the years, I had many reasons, usually either it's a combination of things that tipped me over, or my friends went to another MMO

    The Matrix Online: It was just so repetitive.
    Vanguard: low population, many friends already left, combined with a nerf to my bloodmage tipped me over.
    Aion: forced pvp to level, which isn't always bad, but it was constant and became a sticking point.
    Age of Conan: after leveling several classes, I ran out of things to do while waiting for the next raid, coupled with nerfs to the Tempest of Set tipped me over.
    Rift: I regret leaving so soon, needless to say I had real life issues that caused me to leave.  I thought about going back, but heard they turned the class system into a cookie cutter.
    SWTOR: Guildies moved onto other games.
    GW2: Guildies moved onto other games.
    FF14:  Guildies had either left or had their own raiding group, raiding became impossible without a static group, elitism encountered in many groups.
    ESO: I couldn't get a feel for the game, disliked trading mechanics.
    BDO: the grind, lack of actual dungeons, lacking endgame (that isn't a grind-a-thon), the cash shop was designed milk you.


  • ....hmmmm

    Raids that are designed with one solution.  "If everyone doesn't have a purple feathered hat on while we stand in one leg while humming, the debuff won't kick in and the raid wipes."

    Options vs scripted problem solving is my choice.

    P2W is tied for first in the piss off mode as well.

    This game in the surface appears to give me hope that it will be different.

  • In my case it was looking into my account details - after finding out that i had been playing for more than 8200 hours in 3 years i decided to enjoy the best gfx in the world, duh! But what i saw from Ashes till now got me hooked again >:)
  • GMSteven said:
    Flagrant cash grab and pay2win gimmicks, personally. 
    This is what has driven me away from most of the current mmo's the cash grab and p2w that is popping up in 99% of mmo's and now most all gaming.Then a very close 2nd the extreme disbalance 
  • ArchivedUserArchivedUser Guest
    edited September 2018
    WoW: you spend days upon days grinding your gear up from iLvl 350 to iLvl 400. 
    A week later: Catch-up Time! New players get to start at 400, straight off the bat!
    No long-term progression. Too much sucking up to casuals.

    Runescape: no roleplay. Everyone is the exact same thing, a Rangerwizardwarrior tribrid.
    Tedious, coma-inducing combat.
  • GMSteven said:
    Flagrant cash grab and pay2win gimmicks, personally. 
    This is what has driven me away from most of the current mmo's the cash grab and p2w that is popping up in 99% of mmo's and now most all gaming.Then a very close 2nd the extreme disbalance of classes where some are just flat out useless and guess who always gets that class fully done just to find it out?
  • Ive been playing World of Warcaft since Legion and just got bored in newest expansion as it feels like Legion over again. I have been reading lore since ever and I am sticking to reading again, for MMO game I need something more hard and challenging. Like AoC
  • Wildstar I was too afraid of it getting shut down. Sadly it is being shut down =c

    WoW just isn't worth a sub anymore but they keep charging for one and don't treat the playerbase well. I don't feel respected as a player and the devs are jerks...

    Rift was fun at first but then things got really grindy and confusing for me. Loved housing for Rift and Wildstar though!

    I haven't been able to try any others really so I can't say.
  • To add to my above...
    • Currency Inflation... Can not be helped to a degree but going from copper to gold to platinum is one thing.. Going from 10 plat to 10 million plat is another. If the in-game marketplace can not even list (without mods) the base cost of an item you wish to list, inflation is out of control.
    • Mega Stat Inflation... Every expansion there is an expectation that stat power levels will increase in a 'level based' game.. .If we jump from 1000 'x' to 1500 'x', fine.. But if there is a jump from 1000 'x' to 50000 'x', that is insane and soul responsibility of the developers for such a huge jump. It just ruins games faster.
    • Flying Mounts... I know I'm a horrible person.. But it dose trivialize traveling overland. So happy to hear this will be very limited in Ashes.
  • For me it was easy. I fell through the floor in Archeage on multiple occasions and lost my money! These guys cant even make the ground solid. Even if my hidden in the Halcy hills chicken farm that you had to climb a different hill and glide to get to, was the most fun until I logged on one day to see them all slaughtered; I can't support a game where the developers don"t care to fix any issues.
  • ArchivedUserArchivedUser Guest
    edited September 2018
    I loved everything about archeage... I really did. High risk vs reward gameplay. Underwater combat that was not as good as guild wars 2 but better than most.. The fact  that you could have your own ship to sail around and fight on, and your own land to farm on. So many  many classes, solid  combat, cool story.. I loved it..

    But  Im  sure a lot of us here were wronged by AA. So to answer the OPs  question, P2W and the upgrade  grind caused  me to leave AA.  It was too  much. Nothing felt clean. Especially in a game  where the gear, and upgrades, mattered so  much. 

    But thinking back on it i really did  love that damn game. 
  • Shoklen said:
    I know this is another 'grandpa thing'.. but..

    Remember when you saw someone that that one special weapon or armor piece, and you were like.. 'Wow this person has that thing?!" BUT now a days run a dungeon enough time, have the RNG on your side, and you too can have said piece of equipment.. Result, everyone has the exact same gear.. If you are a fighter you have these '10' items, a wizard, these '10', ect.. Cookie cutters.
    This is a multi-tiered issue:
    • Gear is RNG generated by an algorithm pre-expansion with very few items being 'hand made' for the players to find. Developer Laziness.
    • Every named encounter 'has' to drop something. Instead of dropping that one special item 25% of the time, it's now 5% of the time and the other 95% is trash.
    • Every class of 'x' level all end up with identical gear. If it wasn't for appearance gear, everyone would also look identical.
    I would love to see that type of stuff in  this game. I know what you're talking about and i agree. I would even prefer if it was some meaningful gear that made good players even stronger..

    Not just a special armor/weapon skin or a mount (although i would 100% take that over cookie cutter BS any day)..But not something that made bad players instantly OP either.. 

    No, something  that  you had to work hard for, be good at the game for, maybe even  progress with something over a long period of time for, and have a little bit of luck on your side to get. And i dont mean luck, necessarily, as rng. Could  just  be you got lucky  to make it to the end.. 


  • Lagz said:
    Shoklen said:
    I know this is another 'grandpa thing'.. but..

    Remember when you saw someone that that one special weapon or armor piece, and you were like.. 'Wow this person has that thing?!" BUT now a days run a dungeon enough time, have the RNG on your side, and you too can have said piece of equipment.. Result, everyone has the exact same gear.. If you are a fighter you have these '10' items, a wizard, these '10', ect.. Cookie cutters.
    This is a multi-tiered issue:
    • Gear is RNG generated by an algorithm pre-expansion with very few items being 'hand made' for the players to find. Developer Laziness.
    • Every named encounter 'has' to drop something. Instead of dropping that one special item 25% of the time, it's now 5% of the time and the other 95% is trash.
    • Every class of 'x' level all end up with identical gear. If it wasn't for appearance gear, everyone would also look identical.
    I would love to see that type of stuff in  this game. I know what you're talking about and i agree. I would even prefer if it was some meaningful gear that made good players even stronger..

    Not just a special armor/weapon skin or a mount (although i would 100% take that over cookie cutter BS any day)..But not something that made bad players instantly OP either.. 

    No, something  that  you had to work hard for, be good at the game for, maybe even  progress with something over a long period of time for, and have a little bit of luck on your side to get. And i dont mean luck, necessarily, as rng. Could  just  be you got lucky  to make it to the end.. 


    Me2
  • For me it was end game gear becoming comparable to any starting zone green quest reward upon the release of every expansion. ESPECIALLY LEGENDARY GEAR.

    Watching my "Thunderfury, blade of the wind seeker" become obsolete completely ~RUINED~ WOW for me. I did tank most of burning crusade with it, but still...Absolutely no reason there couldn't have been some quest thrown into any expansion to increase the stats of an item, particularly items that the developers created lore around.

    I get that as new expansions come it will be inevitable that old gear will be replaced by newer better gear, but it felt like a slap in the face that fully tiered end game raiders were instantly put on an even keel with some random new person picking up the game for the first time. I always assumed that anyone starting a game from scratch would go through a similar grind that all the senior players had to experience, but that dedicated players would hold a slight advantage from having accumulated great gear through their previous efforts. Instead it felt like it diminished all previous effort altogether.

    I can only hope AOC addresses this in their game. Being lifetime MMO players themselves, I can't imagine this was never a pet peeve to them.





  • I couldnt be a fisherman
  • p2w for most.
  • Pay to win in AA, Bless offline lul, the crazy amount of grinding needed in BDO to "feel" relevant. WOW is fun for a little bit, but pvp seems like it comes last in all of their concerns.
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