Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
I am hoping that Ashes has more of a horizontal game over a vertical game.
entire guilds of 20 plus players waiting outside dungeon entrances killing people that are leaving and during loading screens... (Bless)
pretty much being griefed killed all mmos for me...
this one looks like it wont be much different in the ganking terms... once players are rich enough and can afford to gank, the newbies are going to get ganked... just watch. the gear gap is going to skyrocket and new players are going to have a hell of a time and leave...
prove me wrong intrepid, im watching this game carefully and will test, but i have enough bad experiences in open world pvp mmos to be skeptical
Devs have to find a way for endgame to no longer be a thing.
not including FFXIV - that mmo is above the rest of the Eastern MMO trash
They fail me at every turn, ruining their great vision, with stupid and lazy ideas.
Removing old challenging content and dumbing down new content.
Not addressing years of bugs and just ignoring player feedback.
Gender locking classes. Grind mechanics that forced you to go to the cash shop.
(TERA, Blade and Soul, DCUO, Revelation Online, Skyforge, AA)
Current game Elder Scrolls Online is creeping up on being uninstalled due to
constant ads for the cash shop, pvp balancing around PvE, lack of guild functions
The Matrix Online: It was just so repetitive.
Vanguard: low population, many friends already left, combined with a nerf to my bloodmage tipped me over.
Aion: forced pvp to level, which isn't always bad, but it was constant and became a sticking point.
Age of Conan: after leveling several classes, I ran out of things to do while waiting for the next raid, coupled with nerfs to the Tempest of Set tipped me over.
Rift: I regret leaving so soon, needless to say I had real life issues that caused me to leave. I thought about going back, but heard they turned the class system into a cookie cutter.
SWTOR: Guildies moved onto other games.
GW2: Guildies moved onto other games.
FF14: Guildies had either left or had their own raiding group, raiding became impossible without a static group, elitism encountered in many groups.
ESO: I couldn't get a feel for the game, disliked trading mechanics.
BDO: the grind, lack of actual dungeons, lacking endgame (that isn't a grind-a-thon), the cash shop was designed milk you.
Raids that are designed with one solution. "If everyone doesn't have a purple feathered hat on while we stand in one leg while humming, the debuff won't kick in and the raid wipes."
Options vs scripted problem solving is my choice.
P2W is tied for first in the piss off mode as well.
This game in the surface appears to give me hope that it will be different.
A week later: Catch-up Time! New players get to start at 400, straight off the bat!
No long-term progression. Too much sucking up to casuals.
Runescape: no roleplay. Everyone is the exact same thing, a Rangerwizardwarrior tribrid.
Tedious, coma-inducing combat.
WoW just isn't worth a sub anymore but they keep charging for one and don't treat the playerbase well. I don't feel respected as a player and the devs are jerks...
Rift was fun at first but then things got really grindy and confusing for me. Loved housing for Rift and Wildstar though!
I haven't been able to try any others really so I can't say.
But Im sure a lot of us here were wronged by AA. So to answer the OPs question, P2W and the upgrade grind caused me to leave AA. It was too much. Nothing felt clean. Especially in a game where the gear, and upgrades, mattered so much.
But thinking back on it i really did love that damn game.
Not just a special armor/weapon skin or a mount (although i would 100% take that over cookie cutter BS any day)..But not something that made bad players instantly OP either..
No, something that you had to work hard for, be good at the game for, maybe even progress with something over a long period of time for, and have a little bit of luck on your side to get. And i dont mean luck, necessarily, as rng. Could just be you got lucky to make it to the end..