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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Megaguilds of 1700+ on a 10,000k server would disrupt the balance-fast travel or not. Especially, combined with alliances. It would be quite easy to control and dominate vast amounts of resources without the need for travel at all. You know it, I know it. Pretty much everyone knows it. All in all, this isn't just about your 'community'. Simply because YOUR community is supposedly just out to help everyone and the server-this does not negate the fact that it also enables permissions to other megaguilds forming. Which, indeed, they will if given the ability. Are they all going to be friendly and helpful? I dare say not. Therefore, the point is moot.
Snowballing refers to starting off small and gathering people along the way. We never intended to be a big guild, we just looked out for people and people flocked to us. Over the year's weve had members join, go afk (a lot of soldiers were deployed), come back years later and play again. We've got a simple philosophy. Once family always family. People can go dormant for years at a time and come back and resume right where they left off.
I'm actually more curious about small guilds and what will be offered to them. When I join MMOs, it tends to be with the same small group of 6-10 people yet the systems always favor the triple digit plus size guilds in terms of rewards. We have all joined bigger guilds for the benefits but it just isn't the same as carving your name into the world as a smaller group. Another fun reason for alliances--keep your small guild but band with others for larger goals.
Now, that being said, Smaller guilds can't realistically expect to experience the power and prestige of a large guild. Just because people in a smaller guild don't want to be part of a larger guild, don't hate on those that do. If you want that castle, but your a small guild of casual players, then I'm sorry. In terms of taking a castle, it would be months, and in some cases years before a casual guild would be on par where a hardcore guild was months before, even against a hardcore guild of the same size. Time played = gear, experience, higher level or reward faster.
I have nothing against casual players, for the most part, I am one, but when you want to experience as much as possible of a game, you have to set life aside for a little while and really put in the effort in game. Then once you've done what you wanted, seen what you wanted to see, then evaluate your play time/family time, and go back to the casual play style.
The smaller guilds can have prestige - it will be different than the larger guilds.
Likely they won't be in competition for the same prestige because their paths to power are different.
In Ashes, no one will get to achieve everything because it's a dynamic world rather than a static one. Casual challenge folk typically aren't interested in achieving everything.
I dunno, some hardcore challenge/casual time folk may still be striving to achieve everything while they're in transition from being hardcore challenge/hardcore time.
They will adjust in time.
And while not particularly important to the discussion, aren't blobs supposed to be small @foghladha ? haha.
noun \ˈbläb\
play
Definition of blob
1a : a small drop or lump of something viscid or thickb : a daub or spot of color
2: something shapeless
EDIT:
hmm, it seems dictionary.com has a slightly different definition how confusing.
Autumn,
I completely agree the widespread use of blobs in MMOs is a bit out of place. In the case i used it i attempted to use a commonly used word i thought you might be familiar with. Perhaps the games youve played do not line up with with the ones weve played.
Zerg is the more common term which got rebranded as blob to be cooler apparently. In all honesty though. People fling both words around to explain ANY warforce bigger than their own. Any time they get beat they say they zerged us or they blobbed us. Think most of the new mmo blood doesnt even know where the term zerg came from.
Point is you can take away guilds completely but that wont solve the issue of people flocking to victory. People want to be on the winning team and they will flock to each other to be winners. Nobody (except for dark souls fans) enjoys loosing. As a pugmander i can tell you ive lead giant warforces and its never been just my people. Its always been largely made up of public militia. My people are there to help herd the cats.
http://magazine.gaiscioch.com/features/the_antisocial_epidemic.html
Over the past 4 years we've seen a major movement to shrink guild sizes. Let's take a brief look at a few of the games limited guilds to less than 100 players at launch.
What do all these games have in common? They all experienced massive reduction in player base shortly after launch. Could it be that players would rather not play a game that doesn't allow casual players to belong? Now let's compare that to titles that don't limit guilds to less than 100 players:
All of these titles have crossed the 5 year mark, some even the decade mark. All of them are still profitable and active.
However, it has made the assumption that there is a direct relationship to guild size and success of the game. That is up for debate.
Now, to see the sentiment vote here
http://https//forums.ashesofcreation.com/discussion/33675/what-should-be-the-maximum-number-of-guild-members
http://magazine.gaiscioch.com/features/the_antisocial_epidemic.html
Over the past 4 years we've seen a major movement to shrink guild sizes. Let's take a brief look at a few of the games limited guilds to less than 100 players at launch.
What do all these games have in common? They all experienced massive reduction in player base shortly after launch. Could it be that players would rather not play a game that doesn't allow casual players to belong? Now let's compare that to titles that don't limit guilds to less than 100 players:
All of these titles have crossed the 5 year mark, some even the decade mark. All of them are still profitable and active.
However, it has made the assumption that there is a direct relationship to guild size and success of the game. That is up for debate.
So to see what a wider sentiment is, vote here
https://forums.ashesofcreation.com/discussion/33675/what-should-be-the-maximum-number-of-guild-members
http://magazine.gaiscioch.com/features/the_antisocial_epidemic.html
Over the past 4 years we've seen a major movement to shrink guild sizes. Let's take a brief look at a few of the games limited guilds to less than 100 players at launch.
What do all these games have in common? They all experienced massive reduction in player base shortly after launch. Could it be that players would rather not play a game that doesn't allow casual players to belong? Now let's compare that to titles that don't limit guilds to less than 100 players:
All of these titles have crossed the 5 year mark, some even the decade mark. All of them are still profitable and active.
However, it has made the assumption that there is a direct relationship to guild size and success of the game. That is up for debate.
Now, to see the sentiment vote here
http://https//forums.ashesofcreation.com/discussion/33675/what-should-be-the-maximum-number-of-guild-members
http://magazine.gaiscioch.com/features/the_antisocial_epidemic.html
Over the past 4 years we've seen a major movement to shrink guild sizes. Let's take a brief look at a few of the games limited guilds to less than 100 players at launch.
What do all these games have in common? They all experienced massive reduction in player base shortly after launch. Could it be that players would rather not play a game that doesn't allow casual players to belong? Now let's compare that to titles that don't limit guilds to less than 100 players:
All of these titles have crossed the 5 year mark, some even the decade mark. All of them are still profitable and active.
However, it has made the assumption that there is a direct relationship to guild size and success of the game. That is up for debate.
So to see what a wider sentiment is, vote here
https://forums.ashesofcreation.com/discussion/33675/what-should-be-the-maximum-number-of-guild-members
Yes, we do have numbers and statistics to show about the benefits of no caps. But reducing the previously announced 500 cap hurts us at the core of the community.
Oh and no, with all due respect for serious Korean players, we don't abide to the same code, or lack of one, of mercenary guilds, Korean or otherwise.
I also didn't make my account today.
In the case of Gaiscioch, we're the entity that will be there to provide help for the smaller guys who need it when they're pushed by the wicked monopolizers. We have tons of people in our family from all over the world. I would estimate we might have up to 200 players online at one given time during the launch. After 5 months I would be surprised if you see more than 50% of that online at a time, but you would see a decent population of online members throughout the entire day. We're big, but we're spread out over all time zones. That's what we mean by a home for the casual. You don't have to worry if your work schedule changes or whatever comes up, there's always people on to play with when you log on.
If you are interested, please visit our Guild Recruitment Ad on this forum, or visit us at our Website and have a look around. You're cordially invited to join if interested =D.
Dharkon
In the case of Gaiscioch, we're the entity that will be there to provide help for the smaller guys who need it when they're pushed by the wicked monopolizers. We have tons of people in our family from all over the world. I would estimate we might have up to 200 players online at one given time during the launch. After 5 months I would be surprised if you see more than 50% of that online at a time, but you would see a decent population of online members throughout the entire day. We're big, but we're spread out over all time zones. That's what we mean by a home for the casual. You don't have to worry if your work schedule changes or whatever comes up, there's always people on to play with when you log on.
If you are interested, please visit our Guild Recruitment Ad on this forum, or visit us at our Website and have a look around. You're cordially invited to join if interested =D.
Dharkon
In the case of Gaiscioch, we're the entity that will be there to provide help for the smaller guys who need it when they're pushed by the wicked monopolizers. We have tons of people in our family from all over the world. I would estimate we might have up to 200 players online at one given time during the launch. After 5 months I would be surprised if you see more than 50% of that online at a time, but you would see a decent population of online members throughout the entire day. We're big, but we're spread out over all time zones. That's what we mean by a home for the casual. You don't have to worry if your work schedule changes or whatever comes up, there's always people on to play with when you log on.
If you are interested, please visit our Guild Recruitment Ad on this forum, or visit us at our Website and have a look around. You're cordially invited to join if interested =D.
Dharkon
In the case of Gaiscioch, we're the entity that will be there to provide help for the smaller guys who need it when they're pushed by the wicked monopolizers. We have tons of people in our family from all over the world. I would estimate we might have up to 200 players online at one given time during the launch. After 5 months I would be surprised if you see more than 50% of that online at a time, but you would see a decent population of online members throughout the entire day. We're big, but we're spread out over all time zones. That's what we mean by a home for the casual. You don't have to worry if your work schedule changes or whatever comes up, there's always people on to play with when you log on.
If you are interested, please visit our Guild Recruitment Ad on this forum, or visit us at our Website and have a look around. You're cordially invited to join if interested =D.
Dharkon
Yes, we do have numbers and statistics to show about the benefits of no caps. But reducing the previously announced 500 cap hurts us at the core of the community.
Oh and no, with all due respect for serious Korean players, we don't abide to the same code, or lack of one, of mercenary guilds, Korean or otherwise.
I also didn't make my account today.
In the case of Gaiscioch, we're the entity that will be there to provide help for the smaller guys who need it when they're pushed by the wicked monopolizers. We have tons of people in our family from all over the world. I would estimate we might have up to 200 players online at one given time during the launch. After 5 months I would be surprised if you see more than 50% of that online at a time, but you would see a decent population of online members throughout the entire day. We're big, but we're spread out over all time zones. That's what we mean by a home for the casual. You don't have to worry if your work schedule changes or whatever comes up, there's always people on to play with when you log on.
If you are interested, please visit our Guild Recruitment Ad on this forum, or visit us at our Website and have a look around. You're cordially invited to join if interested =D.
Dharkon
In the case of Gaiscioch, we're the entity that will be there to provide help for the smaller guys who need it when they're pushed by the wicked monopolizers. We have tons of people in our family from all over the world. I would estimate we might have up to 200 players online at one given time during the launch. After 5 months I would be surprised if you see more than 50% of that online at a time, but you would see a decent population of online members throughout the entire day. We're big, but we're spread out over all time zones. That's what we mean by a home for the casual. You don't have to worry if your work schedule changes or whatever comes up, there's always people on to play with when you log on.
If you are interested, please visit our Guild Recruitment Ad on this forum, or visit us at our Website and have a look around. You're cordially invited to join if interested =D.
Dharkon
In the case of Gaiscioch, we're the entity that will be there to provide help for the smaller guys who need it when they're pushed by the wicked monopolizers. We have tons of people in our family from all over the world. I would estimate we might have up to 200 players online at one given time during the launch. After 5 months I would be surprised if you see more than 50% of that online at a time, but you would see a decent population of online members throughout the entire day. We're big, but we're spread out over all time zones. That's what we mean by a home for the casual. You don't have to worry if your work schedule changes or whatever comes up, there's always people on to play with when you log on.
If you are interested, please visit our Guild Recruitment Ad on this forum, or visit us at our Website and have a look around. You're cordially invited to join if interested =D.
Dharkon
In the case of Gaiscioch, we're the entity that will be there to provide help for the smaller guys who need it when they're pushed by the wicked monopolizers. We have tons of people in our family from all over the world. I would estimate we might have up to 200 players online at one given time during the launch. After 5 months I would be surprised if you see more than 50% of that online at a time, but you would see a decent population of online members throughout the entire day. We're big, but we're spread out over all time zones. That's what we mean by a home for the casual. You don't have to worry if your work schedule changes or whatever comes up, there's always people on to play with when you log on.
If you are interested, please visit our Guild Recruitment Ad on this forum, or visit us at our Website and have a look around. You're cordially invited to join if interested =D.
Dharkon
Not all casual gamers belong to large gaming communities. The cap is there because most people aren't part of communities and large guilds(like yours) create a unfun, zergy environment for the rest of the player base. If everyone were part of a big community then it would be fine to raise the cap because everyone would be a part of a blob.
@nagash is right, 200 is very large. I would hate to see this game fail because they went over 300