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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
That's an interesting observation, freespiryt.
I like to play with words in a way that people may not always catch my full meaning.
And it may not always be clear to me what threw others off - depending on the response.
Yeah, I could not think of many examples as this was the one & only time I really debated with dygz personally (I tend to not try to debate him no more, doesn't mean i hate him). But I do read many of his post and as you say, they do have the feel of someone wanting to debate for the sake of debating in it.
Why? He gives no real concessions or compromise with the person he's debating with lol. Which is a great asset to have if you're negotiating with a terrorist.
I genuinely care about everyone in the forums.
But, I care about accuracy most.
Which is why I love sharing dev quotes, where possible.
The reason being, because I could see that it could lead to confusion...as it did with @Shirikuryu. People reading that post would either miss seeing your "air quotes", or just miss the intentions behind those air quotes, all together.
Granted, perhaps I too, fell prey to assuming that you would pick up on the nuance of my post. That would be my fault, and I can readily admit that. That was one of the meanings behind my post, referencing my "analogous" theory.
But, I believe we're on the same page now....I think, lol.
That's why I'm cool with @Dygz, and have no problem conversing with him. I have a family member who is just like the way you described. He's a salesman/businessman, to a tee. When debating, even if his position is fundamentally flawed, he won't budge an inch, and when presented with evidence to the contrary, he'll give some ambiguous turn of phraseology to sidestep, without acquiescing. Not that every debate has to to have a "right" or "wrong", but even compromise seems to be out of the question, most times, lol. May be engaging in a bit of hyperbole, here...but, not much.
Not sure if Dygz is that bad, but having a family member like that, inures you, to some degree.
Whether a "Tank/Mage" should be able to "throw" a fireball or lightning bolt, or will be able to, are two completely different things.
Your opening sentence threw me on my first read through, yeah.
Seemed like a negation.
But, then noticed on my 2nd read through that it didn't.
I try to concede if you can convince me, but that might take a while. And is rare.
I am the epitome of a skeptic.
But, again, that's why I love dev quotes, where possible.
On topic, I understand your initial impression of the cleric as i felt the same when i first listened to it. After listening to it again i have grown to like there plan. After listening to it again i did notice that all your abilities are support abilities even though they have a damage components. As other have said, i don't think the damage component sounds more like a nice to have and not something the party will rely on. The damage components give the support a little more they can think about as they cast there spells.
Once again, as others have said, i'm sure you can kit yourself towards pure healing with ability, augment, and weapon choice. It does sound like they might be moving away from the fire hose burst healing though which i like but sure other do not.
After hearing about the cleric's abilities and the ranger's minimum range i'm really interested in how things will play out.
Would you say the same thing to me if I said "Cleric class sounds amazing, I'm so hype."
"Ya know, before you start cheering about a class or getting hype in it, you should wait till it comes out and actually try playing it. Only then can you fairly judge it."
I don't think you would frankly. If you're against negative attitudes towards development, how will the devs ever know how the community feels towards their approach? What's the point in having a forum if we shouldn't discuss anything that is still in speculation?
I agree with you as I did with many others that, yes, this is still pre-alpha, pax-showcase and I should not expect this to be the final result. But to tell me not to bring up the complaint, period, does not address the concern and does not serve any purpose.
Nothing. While I'm sure utility abilities will have their place. I'm not expecting them to steal the show and overshadow kill questing either in the open world.
And mind you, I agree with you but so far Ashes aside from the nodes, has proven to still rely on common themepark quest designs.
Aside from nodes folks don't expect them to reinvent the wheel on pve questing like Everquest Next. It's not happening.
You are the only one thinking about stealing the show and overshadowing.
Don't project your own zaniness on others.
As to the rest of the post, I'd prefer to keep my opinions to myself, and let Dygz debate the matter, as it seems to be directed his way.
and if you wanted to add dps into the picture you'd have to go;
Cleric/mage
Cleric/fighter
Cleric/rogue
Cleric/summoner
Cleric/archer
etc.. to have the dps side of things.
Especially the leech ground heal if interesting, when DPS guys get low on health they can pop their strongest (AoE) dmg skill or ultimate and instantly be healed by a percentage of the inflicted dmg. This means good DPS guys heal themselves more which allows the healer to focus more on the tank, keeping the buffs/debuffs up and dealing dmg.
Sounds nothing like the boring back-line healer but more like a blood mage. Could be interesting to build a Cleric dmg dealer now I think about it.
I did interpreted the skill differently. I was thinking it was an active AoE field that would leech life from enemies and restore hp to ally based on the life leeched.
Vs.
A field that will give allies life leech depending on the damage they did within the field.
If it was the later, i would consider it a zone buff instead of dps skill.
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Damage also helps the group, but I would argue that damage itself does not fall under the support category. Everyone has damage. If damage = support. Then every single class is a support class. Yes, I can get the idea>kill mob faster = less damage received. But the idea of support is in the name, to aid someone else. The goal of any combat is to kill the enemy. Support goal is to aid the attacker in killing the enemy. Damage itself is the first goal and does not fall under aiding.
Like any sport game, the person making the goal would be the attacker. The person who assist the goal is the support. That's how I would classify support skills.
I will throw in here that I really love what Rift began, and then developed, with their classes. Each class, now, can do all roles that are called for in a game, and all the roles are cogent within that class's archetype. So a Rogue tank tanks primarily with high levels of evasion, while a Mage tank tanks with lots of magic/shields/etc. It's a great concept that allows players to make "their" perfect class build; in short, it would allow you to make your Cleric support, rather than Heals/DPS or whatever. I don't see IS doing this, but I did want to point out a brilliant idea.
If bard is the "support" class. Then I am now a bard main! I just hope they at least leave 1 path out of the 64 paths to be a full support.