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What class combination intrigues you the most?

24

Comments

  • I am personally intrigued by the mage-rouge I mean you already have teleport and the displacement and now you add going invisible and backstabbing how much more ganky sneaky and burst damage can you get?

    but truthfully any bard plus combination seems ridiculous to me I see bard-fighter just smashing people with a guitar el kabong style, bard-summoner like snow white singing all the animals of the forest to her side, and bard-tank just a guy holding up a huge gong as his shield... bard-mage is just daft punk.



  • ArchivedUserArchivedUser Guest
    edited September 2017
    rogue - summoner:
    1. summon monster
    2. hide in stealth
    3. let monsters fight for you
    4. repeat
     >:) 
  • I was thinking either Rouge/Fighter or Fighter/Rouge. 

    or 

    Cleric/Barb if I go that route. Too many choices!! Can't decide  :#
  • I'm very intruiged with the fighter + bard combo as well as the bard + rogue one.

    Hoping the fighter + bard or bard + fighter will be me walking around slapping people with a violin, and I hope bard + rogue will be some sort of dancer.
  • This is a difficult question to answer without knowing how the armor, weapons and innate skills are being used on a character.  Taking one of the best games to use professions into consideration pre-NGE SWG had 32 professions.  You could master one and have a secondary profession as a backup.  Even with 32 it was very quickly determined which combinations were the best and people would meta-game the heck out of those professions. 

    It will be interesting to see how even more professions play together in this world.  I for one, have always engaged with fighter/rogue types.  In SWG Bounty Hunter / Riflemen and Teras Kasi / Creature Handler were my go to characters.  Overall, it will be exiting to see what the team is working on! 
  • It really depends on the weapons system for  me.  If its easy to weapon swap there will be some insane 1v1 classes.  I think a fun class will be cleric fighter or mage fighter.  Really depends on each class's CC and utility.  Although, Mage/Rogue or Summoner/Rogue sounds OP, just need to see the difference between the two.  I imagine summoner has more aoe and CC.
  • I'm looking at rogue/X to be super interesting. What the X will be will come when there is more information. Rogue/summoner and rogue/cleric look particularly interesting on the survivalist aspect. Summoner possibly providing decoys and cleric maybe gives life-steal? Either way can't wait to see more :).
  • I'm also really interested in a Bard/Cleric hybrid which is not my usual at all. One of the things that has me excited about AoC is that it has me interested in things I don't usually go for: dwarf bard is not something I would have ever considered in previous games.
  • Fighter - mage with some Fire induced fists!
  • I am interested in seeing some of the bard combinations, be fun to see where they go with the instruments.
  • mage-ranger or bard-rogue i would think to be the. . . weirdest.
  • Rogue-Cleric or Cleric-Rogue.  A frontline, glass cannon, control healer?  YES!
  • i believe bard summoner will be the hardest to. . . sequence. . . correctly but i'd really like to see what perhaps a rogue/summoner or cleric/ranger could pull off.
  • ArchivedUserArchivedUser Guest
    edited September 2017
    After suggesting names for all of them ... i can confidently say all of them seems Interesting.. However, from personally assumption alone, 
    • Bard/ Tank
    • Cleric/ Rogue
    • Fighter/ Mage
    • Summoner/ Fighter 
    • Bard/ Fighter 
    • Rogue/ Mage
    • Cleric/ Bard
    • Ranger/ Tank
    • Ranger/ Cleric
    • Fighter/ Summoner (EDIT)
    • Tank/ Summoner ( Maybe )
    Are somewhat entertaining in imagining the PlayStyle
    ( going by my Suggested surnames )

    EDIT: Because i really like imagining this match-up (below):

    • " Fighter/ Summoner Vs. Summoner/ Fighter/ Vs. Fighter/ Mage "
    ( including other match-ups pertaining these 3 )

  • It's been said that Summoner secondary can't summon though.

    "If I was a warrior, second class summoner, could I have a beast with me?[2]
    1. No won’t be able to summon a creature.
    2. Beast summoning comes with Summoner primary."
    I'm looking forward to Summoner primary and to try out all the secondary to see what fits my style best.

  • ArchivedUserArchivedUser Guest
    edited September 2017
    "If I was a warrior, second class summoner, could I have a beast with me?[2]
    1. No won’t be able to summon a creature.
    2. Beast summoning comes with Summoner primary
    For the Secondary-Summoner, i think of " Specific-Objects " to summon ; " Objects that have the ... " Beasts " inside of it 
    ( Spirit-Possessed Objects )

    For the Fighter/ Summoner
  • ArchivedUserArchivedUser Guest
    edited September 2017
    tank-tank and wield 2 shields (LOL J/K)
  • I'm thinking rogue-mage for teleportation, elemental burst backstab damage, trickster rogue. And maybe cleric-ranger to make a druid class as alt.
  • Honestly the 64 class combination thing has me worried a little bit. Other MMOs have a hard time balancing much fewer classes. Wow only has 12 or 13 and still struggles to keep them balanced from patch to patch. And even though I love the idea of so many choices you have to worry about viability. If you're playing a mage you probably want to be DPS so why would you pick the tank subspec? Sure it might help increase your survivability a little bit but it's probably going to be at the sacrifice of the damage or utility you would be picking up if you took a different sub spec.

    Obviously until we've seen all 64 specs and how exactly they work it's all speculation. But with my experience in MMOs there are always going to be Min/max 'ers. And they're going to figure out that if you want to do the best DPS as a mage then you had better choose X or Y subspec. Which is going to drive the majority of the Mage Community to pick X or Y and completely leave out the other 6 options.

    The only way to absolutely prevent that would be to make the sub spec a very minor choice with minimal impact on the way you play your main class. But that would essentially mean there are only eight classes which can be tweaked slightly and not 64 unique classes the way many people tend to talk about it.

    I'm a backer and I really like what I've seen so far and I have a lot of faith that they're going to be able to pull this together. However I would caution people who are getting super excited about the class possibilities because it's probably not going to be the 64 unique class play styles that you're thinking about. It's far more likely that it's going to be the second option with the sub spec having a very minor sometimes even cosmetic effect on your primary class, essentially boiling the game down into its 8 classes with some minor flavor variations between them. 

    Don't expect there to be an enormous difference between a Summoner/tank and a Summoner/bard. You're still playing a Summoner.
  • ArchivedUserArchivedUser Guest
    edited September 2017
    @Maerik85  " Viability " is based on the MMO's  Content thats attempted to be challenged. 
    .Maerik85 said:
    " ... there are always going to be Min/max 'ers. And they're going to figure out that if you want to do the best DPS as a mage then you had better choose X or Y subspec. Which is going to drive the majority of the Mage Community to pick X or Y and completely leave out the other 6 options ... "
    Imo, this is also based on the Diversity of the Content.
    ( i say " Diversity " because ... most MMOs tries to Copy WoW )

    Maerik85 said:
    " ...   It's far more likely that it's going to be the second option with the sub spec having a very minor sometimes even cosmetic effect on your primary class, essentially boiling the game down into its 8 classes with some minor flavor variations between them. 

    Don't expect there to be an enormous difference between a Summoner/tank and a Summoner/bard. You're still playing a Summoner. "
    I've thought about that too before Backing on KickStarter - it was almost  a dealbreaker for me

    ( and considering that Intrepid is an Indie Company ... but with (mostly) Veteran Devs )

    Maerik85 said:
    " ... However I would caution people who are getting super excited about the class possibilities because it's probably not going to be the 64 unique class play styles that you're thinking about ... "

     I personally considered that the Devs are very open-minded with its Community in trying to convey these Classes. In addition to the fact that most of the Devs are Artists 

    ( i.e. Artists constantly thinks of Ideas & Concepts for their Character, environments, area-design, level-design, etc  ... )

    ... they're (hopefully) listening to it's community for ideas - bringing those ideas to fruition.
    ( After Discussing  and Trial-&-Error  :D )

  • Everything sub rogue or summoner. I'm interested in how they'll make these change a main archetype. 
  • "Which is going to drive the majority of the Mage Community to pick X or Y and completely leave out the other 6 options."

    The other 7 options. There are 8 options.
  • "The only way to absolutely prevent that would be to make the sub spec a very minor choice with minimal impact on the way you play your main class. But that would essentially mean there are only eight classes which can be tweaked slightly and not 64 unique classes the way many people tend to talk about it."

    IMO the way to do this is to not have static dps floors that must be hit to prevent wipe in party or raid. Thus even a lower dps build with more utility would be competitive. Some wouldn't mind slightly slower clears if it doesn't cause a wipe because the boss went berserk over a timer thing.
  • Sarill said:
    I love healing and utility so I want to play a healer/bard. I envision a bookish priest who goes out into the world to expand his or her knowledge. I would like the class combo to be called a monk (European style).
    I'm 100% with you on that!! This game has a lot to offer for the healers out there so I'm extremely interested to see the combinations and what comes of it.
  • I would like to know how it will look Summoner / Bard, for example to enhance the summoned creatures.

    As is known the second class will not be much to change first, and only add or modify existing skills. The main thing to know how much. For example, perhaps ranger / mage can gain the ability to enchant boom to damage from the elements, and the mage / ranger change fireball on a fiery arrow =) It would be nice if the Summoner / Mage can call natural elementals.
  • Telonius said:

    Mage-ranger or bard-rogue i would think to be the. . . weirdest.
    I intend to try Mage/Ranger first as I've never been a greatly interested in heavy tank-type fighting style. Much more of an explorer and/or Support type.

    So I think Mage/Ranger gives me options to find hidden magic and physical paths and sources maybe hidden to others - so I'm useful in both a team or as an explorer with one or two others...
  • ArchivedUserArchivedUser Guest
    edited September 2017
    I'd like to play Cleric/Tank. By experience, I prefer cleric roles, but I'd like to be rather self-reliant than a cleric that needs to be protected. I don't like tanking all too much. Make one minor mistake because you're worn out from a long day and some people in the party immediately call you a noob. I even had it happen to me once that someone tried to neg me into his guild when I made a mistake while tanking in a dungeon I've never been in before. Negging is a tactic used in dating where you make the other person feel bad about themselves and then offer to be benevolent enough to spend your time with them. Pro tip: Doesn't work.
    So yeah. I'd rather be cleric/tank because of the extra defense as a healer than tank/cleric.

  • Negging is supposed to be used on people who have high esteem and entitlement. Basically people used to everyone fawning over them. It's not supposed to work on someone who isn't esteeming themselves as high status at the thing in question.

    So you could use it on someone who thinks they are the best healer on the server, or who thinks they are in the top 10 percentile and flaunt it.

    I have no idea by what psychological mechanics its supposed to work, but it's supposed to work surprisingly well on those type of people, who are also in the dating market. I don't personally care as I don't date.

    It might be similar to calling someone a coward to make them do something they personally would find stupid to do otherwise, like join the army in wartime. It was the theme of Back to the future.
  • There are a few that interest me. The Summoner is the most interesting class to me. In pretty much any game where summoning some kind of swarm is an option, I'm interested. Maybe Summoner/Cleric (depending on the mana requirements of summoning. If it ends up that you can't be a practical heal and buff with a summon out, then it becomes less interesting) or Summoner/Ranger. Basically, I want something that lets my avatar still have some solid agency rather than just relying on my summons.

    The other thing that I'd like to try is Ranger/Rogue or Rogue/Ranger, see if its possible to build a reasonable sniper style assassin that I can maybe run as some kind of mercenary assassin for hire.
    I agree with the assassin part whole heartedly. But am hoping instead for an assassin class...imagine the possibilities.
  • Vhanz said:
    I really want to play with Mage/ Fighter ~ Battlemage. My character is based (So far in my head... lol) on the idea of a roaming order of mages OR fighters that specialize in defending the realm/world from the 'Corruptions Return' and to do so, they learn arcane and martial skills to be able to handle most situations. I just need the name of a powerful / lightside god and give them their name: The Wardens of <Enter Gods Name> ... Or, Wardens of the Phoenix!? Anyways, Battlemage! Although we could call them Spellward(s) / Mage Wardens / Spellguard / ... I'll have more later lol 
    Just a thought here. I like the idea of a fighter/mage, mage fighter order to fight corruption. Might I suggest, if they create the class, a mage/monk or  monk/mage. I would think a group of 25-50 of these could really tear things up. IMHO
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