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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Raid Parsers
I'm a big fan of raid Parsers. It allows raid leaders and players to see what your raid stats are (dps/heals etc.)
I really hope AoC will allow for raid parser integration. I feel like it is good for seeing what members of the raid need to work on...it allows for fellow raid members to help weaker members more effectively. It also allows for a healthy level of competition.
I really hope this will be functionality either built in to the game or that Intrepid will allow 3rd parties to develop.
I really hope AoC will allow for raid parser integration. I feel like it is good for seeing what members of the raid need to work on...it allows for fellow raid members to help weaker members more effectively. It also allows for a healthy level of competition.
I really hope this will be functionality either built in to the game or that Intrepid will allow 3rd parties to develop.
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Comments
You weak argument that you claim you will help weaker members you know thats not going to work. You will get told go get better gear. Yes lets all have a healthy level of competition, when was raiding a competition. By that statement you imply lets see who will be the best. But we all know its all about the gear.
The issue will remain the same. The tool can (and would) be used to ensure only the player with the "right" equipment / armor / weapon / buff etc will be allowed to join the raid party.
I am all for players making an effort to learn the mechanics of the raid to be able to contribute to the raid party efforts. But there needs to be some allowance for the casual player that is not able to spend 10 hours a day to perfect he's / her game. It should not descent into excluding players due to gear stats.
It may be better to have dedicated hard-core guilds that cater for the needs of players that want to play the game the "correct way" i.e with the legendary / ascended gear.
Enough said
Just look at Final Fantasy 14. Parsers will exist. If not in game then outside of game, even if using it risks a ban, because they are useful tools for self improvement and diagnosing progression problems in a group.
Also, it has been said that there will be raid scoreboards. So raiding will be an officially supported competition, not that it isn't an unofficial one in every other game with it.
Why in the world are you trying to join that raid in the first place? Find another group that plays more casually instead of complaining about the min/maxing group that expects similar behaviors from its members.
Parsing is about personal progress. You can have all the gear you want, but still suck because of bad rotations, bad stat distribution etc. Parsing allows you to experiment and see what works better.
You (who are anti parsing) are basically saying "ban all blades because people use them to kill", but forget surgeons also use them to save lives, people use them in every day lives to make them easier etc.
You cant ban everything just because someone found the way to use it for (in your own personal opinion) not so good agenda.
I am all for allowing the parsers. And if no group parsing would be allowed, at least personal parsers should be, so you can test yourself, and improve yourself.
Basically what @mycroft also wrote.
Or as I wrote in another thread, lazy people complain, non lazy people form their own groups and set their own rules.
Not really... It'll just make it harder to weed out underperforming people in a PVE environment. As someone who organizes for raids and trials tools like that are invaluable.
Skill rotation, in my opinion skill use shouldn't be so much about in what order you use them but rather which situation they are used in... if skills are situational then I fail to see how parsing out will be anymore helpful then just recording a video of the fight then rewatching it
Ahem...Raid
Geez guy...lets not be an MMO lingo snob. Everyone knew what I was talking about.
There are so many features of AoC that sound exciting if implemented correctly, hence why we are all here, which would be detrimentally affected, if not ruined by modding.
Modding for things like damage meters and raid notifications and UI leads inevitably to bot programs to fish and gather, to bots that craft and even to bots that then pvp and run dungeons.
I played DAoC and then WoW - in the very early days before everything had a mod raids were actually fun, so was pvp, so was exploration. Warhammer was at least refreshing in the lack of mods, but I only played that turkey for three months so I don't know what happened in later years.
Now you have people running 30 mods in WoW that govern half of what they do. The raid mods tell you where to stand, when to move, where to move to, etc. I find that whole approach to be entirely disheartening and will very much hope it does not creep into AoC.
You cant ban everything just because someone found the way to use it for (in your own personal opinion) not so good agenda"
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Also, please note, not everything should be implemented because "modders" will find a way to do it anyways. I do find it odd that this topic landed back on elitism and gear. I have said my fair share in the other thread on that topic.
I completely understand based on the arguments I have read why inspection/parsers can be good. In the same manner there have been arguments made against them that I also agree with.
It seems like the inspection/parser option is boiled down to being the most efficient and then playing with others that are focused on efficiency. Several post in this thread have pointed out "find another group." Imo I think this is the real answer.
My goal would be to not play with others that want to rate me based on numbers gathered through inspection/parser. It seems the community is split equally enough to allow for multiple dungeon crawling parties to be formed on both sides.
I would still vote "no" to Ashes implementing it directly. I do not believe one should go to the Wiki and build the most optimal thing possible. I am more for play the way you want, learn as you go, get better. However, this is how many of my friends play games, they load it the first time then immediately start reading threads or watching videos to tell them what to do. They enjoy that, I do not.
The skill level required to complete content will not be aimed at the top 0.01% of the player base, it will be aimed to be achievable by the majority of players at a reasonable skill level and everyone with a little guidance '''if they request it'''.
TL;DR perfection meters are not required, because the player base is not expected to be perfect to complete content together. Thus the only reason for there inclusion would be for elitists.
That said, I am all for self improvement. So personal meters that cant be shared under any circumstances or any method I am more than happy with. Screen capture makes that impossible though.
Bonus, no parsers, no exploits. As its very difficult to find what is and isnt working as intended in game and beta testing. Theres just a sense of something not working right.
As long as skills have a cooldown, or provide a benefit to other skills, or alternatively build and spend resources, there will be an optimal rotation or priority system to use them in. This isn't the fault of parsers, its the result of game design. Parsers just make it easier to find the best one.
I'm curious, which MMOs are you referring to?
And just because people were doing something doesn't mean they weren't handicapped in the process. Even without a meter you can judge dps, just find a beefy enough mob somewhere and time how long it takes to kill it. Its what people did in SWTOR before the devs finally got a clue and gave us damage logs. But thats a ridiculous work around for something that should be a standard feature in a modern MMORPG.
I want a parser because its 2017 and modern conveniences like it (and a proper costume system, but thats another topic) should be standard for MMORPGs. I don't want to have to record and compare mob kill times to judge the difference in builds, nor do I want to install a tool that reads network packets because some forum warriors didn't want their feelings hurt when they joined the wrong group.
Optimal rotations and cookie cutter builds will still exist without an in game parser, they will just take more time to find. But people will still find them, because people are interested in min/maxing. Even if they have to resort to third party tools and risk a ban, just to more easily compare damage numbers.
The excitement of Ashes is based around there being so many diverse things to do (horizontal progression); rather than racing to max level and grinding the same content over and over again like in other MMOs (vertical progression).