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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
EverQuest Idea for Ashes of Creation || Any others you can Suggest ?
ArchivedUser
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Something i came across while viewing some Older MMOs for potential ideas
What this YouTuber explains is something I'm hoping to see in Ashes of Creation - or at least something similar.
If anything ... its very similar to an idea i mentioned in one of my other Threads ( link below )
- 14:53 - 15:38
- In link https://www.youtube.com/watch?v=gWV5uUsMZ7M
- Feel free to watch the whole Video
What this YouTuber explains is something I'm hoping to see in Ashes of Creation - or at least something similar.
If anything ... its very similar to an idea i mentioned in one of my other Threads ( link below )
- https://forums.ashesofcreation.com/discussion/34511/how-should-abilities-be-presented#latest
- ( Referring to " Basic-Magic Spells " ( Magic-Basic Abilities ) )
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Introduction To EverQuest With CohhCarnage mark 14:53
Sneak and Hide: these are abilities that Halflings start with... not every race does.
Every race starts with some skills. They can't usually get them all the way up as you could if you had it as a class skill.
But like, for instance, we're a Druid. Druids do not get the Hide ability.
But, if you see right here, I have Sneak and Hide - that's because I'm a Halfling.
Now, a Rogue gets the Hide ability, but since it's a class skill, the Rogue can train it up to like 300... something incredible.
Us, because it's a racial skill, we can only train it up to, what chat? 50? It's tiny.
Racial skills are cool and they can be really useful, but if there's a class skill that it's based on, the class skill is going to trump it in every aspect.
I was just trying to make a similarity ; an idea i came up with months ago ...yet that surprisingly had some sort of similarities as to what was said in the video ( in the link ) - even though i never knew nothing about the Racial Abilities in the First Place.
Regardless, what you stated is not at all what I'm trying to say - so this time i will be as lucid as possible
I think the racial abilities are basically the same thing as racial augments, but those concepts are significantly different than the feature you proposed.
The feature you proposed seems more to me like Cantrips in D&D.
"Cantrip was the common name for the weakest spells an arcane spellcaster could cast. The divine magic equivalents were known as orisons, but "cantrip" was often used to describe all beginner apprentice/acolyte spells. Cantrips were the first spells that a wizard learned during their apprenticeship. The effects that could be created were very minor, very brief, and mostly harmless, intended to entertain children or impress commoners, although some newer cantrips could cause damage."
Examples of cantrips are:
dancing lights • light • mending • minor illusion • true strike • resistance • sacred flame • spare the dying • guidance • poison spray • produce flame • resistance • acid splash • chill touch • fire bolt • ray of frost • shocking grasp • eldritch blast.
Cantrips would be minor spells that anyone might stumble upon and acquire during adventuring... in addition to augments and crafting recipes.
People might use cantrips as augments to primary abilities but would also be able to use them on resource materials to enhance or create an enchanted version of the resource for use during crafting.
Ray of Frost or Chill Touch might embue an ordinary piece of wood with an Ice component for crafting.
Produce Flame or Fire Bolt might embue an ordinary piece of wood with a Fire component for crafting.
A cantrip could be used for crafting purposes or for combat depending on the situation.
- 75% yes, but 25% no
Including the Ranger, Fighter, Rogue and Tank class( in my idea ; differentiating between the two concepts )
The effects will be harmful, but nothing like the Mage's Magic nor Cleric's Healing. When it comes to illusions/ Hallucinations ... the Bard-Archetype should be the only one able to do that. with that the Secondary-Bards
- i.e. ( x/ Bard ) ... where " X " = Primary-Archetype
potentially being able to do something like it ( because Bard is Secondary for that Scenario )Yes .. but instead it'll be for any crafting material
( Btw ... " Soft Crafting " is what I prefer - no recipes/ schematic. )
( With some sort of interaction & percentage of failing ...
- ( thought about making a separate thread about this one )
This is where i most agree with- By, " resource " ... you do mean " Crafting Material ", right ?
Intrepid never stated that Augments can be used for Crafting - if they did, then I would not have ever mentioned this idea. If they did, then please link( @Dygz , if you can't link it, then tell me which Stream if you can't remember - because I'm confident that they did not )
Otherwise, its why i mentioned it as another separate mechanic
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I don't think Cantrips can be added, right ? If they can ... >~>
- But nothing that'll trigger seizures
EDIT: can't think of anything else atmResources are things like plants, minerals and animal parts that we harvest and use as crafting materials, yes.
Cantrips are a D&D mechanic; not an Ashes mechanic.
We haven't heard enough about crafting to know what we will be able to do.
So, all just theorycrafting for now.
All we can really do while we wait to play is share our opinions, perspectives, hopes and fears with each other.
And theorycrafting is fun!
I would like the ability to craft magical items, not just armor and weapons, and like in D&D casting spells during the process would be cool. That would also add a variety to the items created, two players crafting the same item but using different spells would create two equal, but different, items.
Unfortunately for me their crafting system has been hinted at, but not enough to make me want to spend too much time thinking about it.
*for realz I only read parts of this thread and did not watch the videos, I also know nothing about EQ*
Hopefully, 2 or 3 examples wouldn't be too much to share.
-Equipment for your mounts (as in saddlebags/saddles, not armor) something that helps them weight less or carry more (bag's of holding, although that exact example would be too much for an MMO)
-Torches/Lamps; maybe a torch or lamp that never burns out or changes color based on local mobs (undead/demonic) that way you have a heads up before you engage.
-Boots/Shoes; something that might give a few seconds of water walk or air walk or just make a player a bit faster (not like Athletics 100 in Morrowind)
I know in an MMO finding utility items outside of combat equipment can be a waste of space, but being able to create them would be fun. Even if the item doesn't drastically alter game play it can still be a fun or unique item.