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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Do we want to add the 2vs2?
ArchivedUser
Guest
The instanced pvp scene has atm:
People may say 2vs2 is broken. But 1vs1 is even worse. So why not add it?
Thanks to @AeonAuron for the quotes. You can check them out here.
People may say 2vs2 is broken. But 1vs1 is even worse. So why not add it?
Thanks to @AeonAuron for the quotes. You can check them out here.
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Comments
Having a group fights with each primary archetype represented would be fun. Perhaps 8 vs 8 could even force you to bring 1 of each primary archetype.
Also, @Gothix 8v8 should be a thing. If dungeon content is designed for 8v8 there should be a way to test your group against another without meeting up at a battleground where others might be playing.
You don't want a scenario where you introduce 1v1 or 2v2 in your game and then balance around it because it is a now sanction part of your game (and you want your game to play well), but now 5v5 another important part of your game is broken because the changes you made to class x to balance them for 1v1 has broken them in 5v5.
I think it's far better to just say, hey we balance around this bracket XvsX. That's the sanctioned bracket, it's what we use as a standard of balance. If you are trying to balance across 4 different sized game modes you'll end up never balancing across any.
This is why blizzard stopped rating 2v2, it was impossible to reconcile the needs of that bracket with the larger game balance.
Pick a size that allows for competitive pvp, but also helps inform the balance of the larger game (world pvp, sieges ect)
Personally I kind of like 8v8. The dungeon content standard is 8, you already got your other 7 buddies you run dungeons with. It's small enough where individual skill matters, and large enough that it helps inform the balance for larger fights like sieges, and world skirmishes.
Even if that proves to be true I think there is a problem with introducing content, sanctioning that content, and not being able to ensure it plays well.
Let's not forget this.
I think I'd like to see 8 vs 8 but with some vigorous testing in alpha/beta stages too see if it works ^^
Tbh now I think about it - what ever works after testing gets my vote
Can't wait to do some arenas
You sweet naive child.. .
Are you the five with Dave and his buddies?
IMO just 3v3 and 8v8.
1v1 is just a dual...