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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
PK'ers, Killing a PK'er and Drops on Death.
I head the the charity live stream that Player Killers would have different colored text which would allow for easy recognition. This is amazing. One question I have is if someone avidly kills PK'ers would that make them a PK? Or would it change there text the same way a PK has their text changed. Also, what will you drop when you die? What do you guys think should be dropped on death?
Tasamuel
Tasamuel
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Intrepid have stated that players drop a portion of their gathered resources on death and that red players also have a chance to drop gear on death.
someone fighting back and killed will just drop materials
and someone who doesnt fight back will drop a increased rate of materials.
killing a pk will not affect your corruption as they are not lawful, so your not committing evil. the same as fighting back or not at all.
it should also be noted stats are negatively affected when you are a corrupted player.
if any of this has changed please correct me
http://www.ashesofcreation-the-odyssey.com/2017/07/pvp-flagging-and-corruption-system.html
So basically if I kill a PKer i can loot his weapon that he worked hard for months to get it ? I dont like PK but still it would be **** to do that.
Like in the old days of UO, I can picture a gang of Red Pkers running crazy over the game map. They will raid the dungeons, killing all inside. They will raid the caravans, stopping all traffic. They will raid the mining zones, taking all the good stuff. They will just raid to raid, blocking access to doing things. It happened in UO, and the only thing that will stop them from going ape mad nuts, they can't use magic to escape. The one thing that will even this madness out. You take about Pkers, and you reminded me of all the times I had a few run ins with them.
https://www.youtube.com/watch?v=ZaHvDnXWHMY
The smarter PKers however will not be wearing their best gear and will be using "throw away" gear so they won't care about the death.
That being said I'm not sure how the respawn mechanic works.
There are two schools of thought on whether you will be able to loot that shiny sword you want from a red corrupted individual that have killed. One of them has people saying we get to full loot reds on death. The other goes off of what they have said that as a corrupted player you will have a chance to "drop or destroy" gear. Most likely you will not be able to loot a red for anything more than the gathered materials that they have taken in their misadventures. They will possibly lose certain gear pieces upon death. Whether as the killer you get to pick and choose from said loot has not been confirmed.
Respawn mechanics for corrupted players has been stated as working different from regular PVE deaths. Characters killed by PVP actions will respawn randomly to prevent corpse camping at respawn points. How far ranging that random respawn is has not been confirmed, but imagine it will be in the same node. Another 5 weeks we will get our first peek. And while if you don't have access to the locked forums or Discord for those in Alpha 0, you can bet they will be filled with the screams of the dying.
For me this game will be about community and helping the node almost as much as helping yourself.
Resources will be limited and they will migrate (at least ore is confirmed to) so it is likely that "your" hunting ground would be one of the few hunting grounds in that node.
This will likely be the dissenting opinion, but...
Attacking someone just for wandering into the same area of the game you are currently resource gathering in because they too want to gather resources IMO is not super neighborly. I am kind of hoping this mechanic does lead to a "let's hunt together" mentality. It will be a big world, but with limited resources, popularity of nodes, and number of players, we might not all have acres to enjoy ourselves.
As I have stated before I like the idea of a corruption system and I am looking forward to testing it out on both sides in the Alpha/Beta. I see it as the world telling you not to be evil just for funzies.
Why not? If they worked hard for it they deserve to have it.
This is the same as if someone said to you that you don't deserve to have anything because of your own play style.
Game is able to detect if you died by another player or by environment, so there is no reason whatsoever why getting rid of corruption by suicide would be possible.
But the issue was that if the other person stopped attacking, their name would flash, and eventually they'd return to a non-combat state. And if you killed them at that point, bam, you're a pker, and you're a loot piñata that can't fight back without accruing more karma.
Happened pretty often, whether it was a skill with a long wind up, or you misjudged someone's level or they were trolling at low hp etc, and it could really set you back weeks to months of game time if you lost a valuable item or six. Granted, you could just go farm xp for a while and work off your karma.
The corruption/gear drop sounds equally punishing if you manage to go pk on accident. Guess it would up the value of having friends you could trust to murder you and hand your stuff back after though ^^
"And for those of you who played Lineage II, there was a similar, and i mean very very similar, flagging system there, and it worked in my opinion, very well to mitigate players who were just interested in ganking and griefing, which is obviously a part of the game, it's a risk that's associated with traveling out in the open world."
@Carve "The corruption/gear drop sounds equally punishing if you manage to go pk on accident. Guess it would up the value of having friends you could trust to murder you and hand your stuff back after though ^^"
They have thought of this also and there are mechanics planned to address the "I'll just have my friends or guildies kill me." crowd. People on your friends list and guild are not able to attack you from what they have stated. And dropping friends list or guild may have cooldowns and penalties associated. Also, it has never been actually stated that people will be able to loot items from dead reds, just that they have a chance to drop items or have them destroyed. So it very well could be that you find a workaround, kill your friend, and his gear goes poof, without you ever seeing it. We will find out more in 5 weeks.
You go in. Tell them to piss off, they leave. You have blocked them helping their node.
You go in. Tell them to piss off, they laugh at you, and continue gathering. Node still gets exp.
You go in. Tell them to piss off, they laugh at you, you attack them, but don't kill them, no corruption.
You go in. Tell them to piss off, they laugh at you, you attack and kill them. They gain 2x the death exp debt, you gain corruption, 4-6 times the exp debt on death, stat reduction, and are flagged red for anyone to kill without penalty.
You go in. Tell them to piss off, they laugh at you, you attack and they fight back. You kill them. They gain the normal exp debt from death.
You go in. Tell them to piss off, they laugh at you, you attack and they fight back. They kill you. You gain the normal exp debt from death.
You go in. Tell them to piss off. They do while announcing in zoi chat for their city that there are a couple badasses outside at such and such location spoiling for a fight. Militia scrambles and you get chased off or smacked into the dirt.
There has been no mention of safe zones for corrupted players. Though going to your own freehold and locking the door would probably make you safe, till you came out again. Corruption does not decrease over time, only by grinding exp to remove the exp/stat penalty. There is no "so we cooldown and become a non-combatant again?"
You do the crime, (which is killing someone green) you will take the penalty.
https://docs.google.com/document/d/1Fvr9KYT104i8WYppCup1v6SUTZFJTobVz8uRHDas4YM/edit
http://www.ashesofcreation-the-odyssey.com/2017/07/pvp-flagging-and-corruption-system.html
You can't just go around killing everything in sight just because you can. There is now a risk to doing so. Nothing is stopping you from making that choice of course, but there is a consequence for doing so.
So everyone, from the PvPers, to PKers to griefers and campers can all make the decision for themselves.
Without a corruption mechanic the gatherers, explorers and questers are taking all the risk by simply existing in the world, while the PKers have free reign. With a corruption mechanic, the PKers also take on a little risk as well.
Seems to be quite a fair system.
I'm still on the fence over loot dropping/breaking but mainly because I don't have strong feelings either way.
https://forums.ashesofcreation.com/discussion/10158/quotebin-quotes-of-intrepid-team-from-discord/p1
But why would you want a mechanic that allows you to kill other players just because they are from another town? That's not very community forward.