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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Will PVP be a focus?
ArchivedUser
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So, I'm not good at English, I'm from Brazil, but I'd like to say, that you need to focus a lot on pvp too, because I can not see any good enough games in this besides world of warcraft, but wow it's old, but pvp is the best, so in my opinion you have to leave AoC it more dynamic, where a group is formed, and each one needs to do its job, both to heal, deal damage, and controls (stuns, sleep etc). Sorry for the mistakes!
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Please, tell for us (your fans) more informations about PvP.
But, maby, we haven't seen the relevant post (or posts).
Advance thanks.
Hopefully PvP will not end up happening just occasionally and only during specific events (sieges and caravans).
If you expect a moba (Multiplayer Online Battle Arena) Like World of Warcraft battlegrounds. You may be a tad bit disappointed. There will be arena's (1v1 etc.)
But the larger scale battles they will take place in the open world.
From what we can gather, it'll be mostly centred around the Caravan system, and of course the node sieges.
I suspect the open-world dungeons will be a haven for it too.
For non-consensual PvP, there is a corruption system. How that currently works is not all too well known, as far as I know.
Here is what we do know, though. For most PvP things (caravans etc.) you will get prompted to either attack or defend, depending where the caravan comes from. If you accept either of the roles, you are free game.
Within the world itself, if you get attacked and die, they'll suffer corruption, if they gain enough of it, they can drop gear or items they hold upon dying. I imagine there will be more, but it's not information I currently possess or am privy to.
Sieges, battlegrounds, declared guild wars, caravans and other consensual pvp are fine. But open world/non-consensual pvp is nothing short of murder.
At the very least they should take another look at having the option of consensual and non-consensual pvp servers. Us more civilized folk would show up by the thousands. There are just so many other aspect of this game that will attract many players but non-consensual pvp alone is a deal killer for them and me.
Viva La PVP not sure if that would equate right as i am not from Brazil
Yeah by claiming a part of community being uncivilized, you are showing yourself in the very brightest light.
Keep going, you're doing fine.
@Yuuroz Sure thing friend, it's what communities do.
Last I checked Murder is indeed an uncivilized activity.
Maybe it's the foundation on which all other forms of civilisation are based?
There is also your fun use of the word "murder" where you try to exploit it's meaning in the real world to add weight to your argument on a game mechanic. A player being killed in a video game gives them a penalty and forces them to re-spawn somewhere else. It doesn't remove them from existence and destroy any possibility of them having a future.
lastly there is the fact that this is a pvx game. The risk of being attacked by other players is something you sign up to when you play this game. To my knowledge no one is being forced play this game. If they can't stand the idea of being attacked by a player while they are attacking a monster then maybe they need to go log off.
"Murder, being a murderer, and going on a murder-spree" are all direct quotes from Steven. So players using it in this context is more than valid since the big boss in charge has decided that for his game vision, if you are attacking people who don't fight back it is murder.
The "if you don't like it, gtfo" argument does seem to be the last gasp quip from a certain set of people here. People leave games for various reasons all the time. I fully expect when you find the corruption mechanics too harsh and not to your liking, that you take your own advice and gtfo.
This game has Both Civilized and Uncivilized aspects to it.
Just as in real life, being closer to civilization often comes with some governing rules both in real life and in game where murdering someone can come with severe consistences as such actions are difficult to go noticed. This is where bounty hunter options come into play, which I think is brilliant and can't wait to see it.
When you start veering away from civilization things can get well un-governed where it goes along the lines of Survival of the Fittest. This is something true of real life when stepping into vast wilderness or oceans that could be filled full of Pirates. Areas it might not be a bad Idea to have some friends around with you, safety in numbers. These are the PVP areas where everyone is at least flagged as Combatant.
So here we have a game that is not jst PVP or just PVE but a myriad of blends in between. I would think both sides would be happy that a prat of what they want is being represented.
If you like PVE or PVP mainly this game gives you the option to play the way you want but also gives people the ability to play the way they want as well. I'm not sure why a few people feel that the game should be just PVE or just PVP. People want to play the way they want well they should allow others what they want as well.
I will say that at first, I had my slight doubts, before I truly understood the system, well I should say better understood as I am still learning and I am sure the system will keep evolving. I was worried that Non-Combatants could get harassed and that they should maybe have the least penalties of XP loss. You can see my post, Proposal for slight change in the PVP Flagging System ~ (determined unnecessary) . But as people explained things to me and I read more and really thought out the scenarios the system is quite sound and maybe perfect just the way it is, on paper. It will have to be tested through Alpha. there is no way to truly know till we have a chance to play, but meanwhile check out some of the links in my signature. Lot's of nicely laid out info made by your fellow peers in the community.
This is a game that takes on the challenge of trying to bring the best of PVE and PVP, with a system that might just allow both to coexist in a way that it hasn't in any other game.
We may all have our view points well so do other people. We should discuss and debate and maybe refrain from arguments with drama. We all have a right to be here.
Maybe we should focus on offering suggestions on how to make aspects of the game we want better instead of trying to remove aspects of the game others may want.
Cheers Folks. Now who want's some Honey Mead or a Hug.
But corruption is a punishment?
I think you're being a little overdramatic, open world PvP works.
You'll be safe 95% of the time, if that 5% is to much for you that's fine but it doesn't make the game a gank box.
I still feel like there is a different context. As you said, Steven has defined what he considers murder and said he wants to deter that activity. This is of course subjective but what i quoted "Last I checked Murder is indeed an uncivilized activity." feels like he is implying a real world context here. I'm sorry if i straw-maned here but that is the vibe i got.
The gtfo argument isn't what i was going for here. I know i walked a fine line but i was trying to say a game is optional and something you can walk away from as opposed to real life. The pvp mechanic is something you should know of before you enter the game so it shouldn't be a surprise. You shouldn't invest a bunch of time into the game and then a month in, get surprised by the fact there is pvp.
One question: are you like Dygz and completely detest pvp or do you argue with gothix too much?
Maybe there could be something like clan wars too then.
There is a huge difference between pk players and griefers. Griefers are the ones you are talking about, and sorry to tell you but most often they arent the reds you are so worried about. Will there be red griefers? yup... but will they be in such abundance like you seem to think? Nope. For the simple fact the way we currently understand corruption comes with some inherent stop gaps that are pretty severe.
A red griefer with high corruption will have bounty hunters from military nodes hunting them at all times, blue guilds hunting (the majority in every game will be blue or notoriety pks) them at all times, reduced stat load from corruption (which honestly should be reduced but well have to wait and see on this one in alpha/beta) and finally the risk of loss of items.
What are you so worried about again?
I agree with you! And I do belive PVP will be really important in AoC.