Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
I have to disagree with you in regards to Pirate. There is nothing stealthy about pirates. They are aggressive and in your face, which is more suited to a fighter.
In regards to the other Mage names you suggested. The point of this class list I created was to get away from the overused words such as Spell, Shadow, Shield Night etc. The less we use these words the better.
Templars have a Holy aspect, hence why it was used in Fighter/Cleric.
Dreadlord and Stormlord are good names I agree, but what would you replace them for?
Does not make sense. If you combine two clerics you should get something like high priest, something pure and holy. Inquisition was about torture and murdering heretics and that way Cleric + Rogue would make about x100 more sense.
SERAPH
(Google Definition)
an angelic being, regarded in traditional Christian angelology as belonging to the highest order of the ninefold celestial hierarchy, associated with light, ardour, and purity.
In regards to Cleric/Rogue, Betrayer is better than Inquisitor imo.
And Druids were used in the list I created, hence why I referenced it. I think you're being pedantic and Im not saying that in a derogatory way.
I dont care where the word comes from, all I care about is its definition and how it fits with how that Primary/Secondary class combo might play out in game.
Just that cleric + cleric cant be inquisitor, because it does not make any sense. It sounds like devs wanted to use inquisitor, but fighter already went to crusader and after that someone brainfarted to suggest betrayer to rogue. So there was no room for inquisitor anymore in places where it belongs.
Btw, Betrayer goes same category with killer. Blah..
Weird ones:
- Dreadnought
- Juggernaught
- Strider
- Deadeye
- Vindicator
- Phantom
- Naturalist
- Arbiter
- Betrayer
- Protector
I really like these rare ones:- Executioner
- Pirate
- Illusionist
- Elementalist
- Reaper
- Aegis
- Inquisitor
- Trickster
- Seer
I would also change Death Knight to Dark or shadow so it would not be linked so easily to WoW.Sorry man i thought it was, because of those frames and all. Oh well lets consider that as personal feedback then and i need next to find that official one.
https://www.ashesofcreation.com/class-list/
- Highsword
- Spellshield
- Argent
- Shadow Guardian
- Nighspell
- Shadow Lord
- Strider
- Scion
- Falconer
- Soulbow
- Bowsinger
- Spellstone
- Spellhunter
- Wild Blade
- Brood Warden
- Shadowmancer
- Spellmancer
- Apostle
- Shadow Diciple
- Protector
- Tellsword
- Siren
- Song Warden
- Songcaller
- Soul Weaver
I would like to say to devs.. I understand it can be hard to find a good words to describe the mix of two classes and still make it sound interesting and cool. Even so, you must have better options than these. I love your game but please dont make your class options unwanted.I'd always figured it was a placement-holder. Until after they take care of the MMO itself ... really hoping i'm right >.<
But so as long as it not P2W its fine
Spellshield → Aegis
Nightspell → Illusionist
Spellmancer → Elementalist
Those are 4 I would definitely like to see.
Especially since I'm a huge D&D 3.5 fan, the prestige classes line up perfectly with the chosen names as-is.
That being said, I 'do' like the idea or possibility of a Rogue/Fighter being "Shadow Blade" instead of a Fighter/Rogue - but it depends on the reasons.
The Pirate (Fighter/Bard, or even Bard/Fighter) I approve of wholeheartedly... though, I could also argue that any/all classes and class combinations can be a pirate, too.
If there were alternate "prestige" things attainable in other ways - like a "Dread Pirate" title (regardless of class combos) or special skills after owning a ship and reaching a certain level of notoriety in a region.
In regards to Pirate, I cant really see how a Summoner/Mage would fit in as a Pirate. Fighter/Bard yes, and I gave my reasons for that, Bard/Fighter maybe. He might be a Jack Sparrow kinda pirate. But any other combination im kinda struggling to see how a Pirate would fit.
Taking from my personal D&D experience, my "Dread Pirate" was a 10 Fighter / 1 Dread Pirate (Typically they're mostly a Rogue for skills with Bard or other classes for 'inspiring' skills/abilities to be a better leader). As the Captain, he was in charge of the ship and its handling of course, but also needed to be seen as the most powerful fighter if boarding/boarded by another boat. We also needed a Ship's Mage (Wizard in our case, but can be any arcane casting class with the right spell list). First and foremost, we needed somebody who could magically repair the boat really fast to prevent us from sinking or to put out fires if another Wizard hit our wooden ship (as most ships are wooden) with a fireball. Setting a ship on fire is a good way to clean house without much fighting, and a wizard could do it from a distance. You also would need a wizard to try and counterspell any other wizards trying to sink or disrupt your ship. Imagine a summoner class (like summoner/mage you mentioned) trying to summon different things on or around your boat? Very hard to deal with without your own caster. Or maybe you just needed somebody to generate wind to sail to places faster?
Rogues were really nice for climbing, balancing, and other skill-heavy abilities needed on a ship - as well as climbing and sneaking on to another ship at night. We also had a were-shark Druid who was more of an Ocean Protector who would pick off people that fell overboard. We even had a campaign where we needed to recover sunken treasure and deal with creatures who would swim to the surface during the day and sink any passing ships. To prepare, you need a caster (or scrolls, I suppose) with certain spells to travel to the depths of the ocean. It's not enough just to find ways to breathe underwater - you need ways to combat the freezing cold underwater as well as the crushing pressure of the deep. If only a couple hundred meters can crush a giant submarine, imagine what it'll do you you - especially if you're wearing armor. You also need different crafters and enchanters to make sure your armor and weapons work in the water (totally different combat mechanics, even with lots of magic).
On the surface you'd also need different specialized engineers to operate the siege weapons (Catapults, ballista, etc.) since there was no gunpowder. Besides - who needs a canon when you have a wizard? You would also need various archers to pick off people before you could get close enough to board. Imagine having a healing class on board to heal everybody up after a battle? Or during, even? Crazy useful. And very expensive from a role-playing perspective, especially if you were doing things illegal.
If you think about skills alone, almost every skill is needed in some form or another, such as:
Decipher Script and Forgery - If you steal a ship, you'll need many different papers to prove that the ship's yours, the contents are yours and accounted for, and many other things. If you're caught trying to sell goods from a stolen ship, you'll have the whole navy on top of you trying to hang you.
The list is endless, but almost any/every class can have its usefulness as a "pirate", which is why I would consider it more of a profession than a specific class.
Just look at Mage-ranger... the Spellhunter. This is so vague that you could design anything using mage and ranger and it'd still feel right. A mage that shoots magical bolts at increased distance and speed, yeah spellhunter. A mage that leaves magical traps .. yeah spellhunter. A mage that can track enemies and move quickly and quietly through the terrain.. yeah spellhunter.
I really think that they kept them vague so they can make them however they wanted. Alternatively they could have come up with interesting and specific names that would heavily suggest a single playstyle.
So after thinking about it a bit more.. as long as the combo classes are interesting and unique I can get behind the generic names.