Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
Or a spellshield as I quite like having a shield and sounds different
Summoner/Bard
because it ends up as some awesome combo, I think it will be the rarest combo, and thus very interesting to explore with.
Hopefully it will be good enough at healing as to not get kicked from dungeon parties. DPSing when not healing is the best.
Otherwise a Tank/Summoner = Brood Warden. If its tanking capabilities are going to be proper. There should be some nice interactions with having minions that do stuff while you're busy tanking.
If not then... Cleric/Cleric or Tank/Tank
You dont see the necromancer race very often in mmo's anymore, very happy they have it here.
Lok'Tar Ogar
Quick, hard DPS that'll teleport at the enemy? Uhhh.. Yes to the anti-glass cannon class. xD
I'm going to try every sub combination and then focus on my favorites. However my sincere hope is every sub combination is so much fun I will play them all for as long as the game lasts.. like 10-20 years.
I really liked the gw2 necro, i think its a great example of how a necro can be used in all of those scenarios, i wish it was mirrored a tad like gw2. Im a little surprised that its summoner+cleric that makes a necro and not summoner+bard
Also is any class info out yet beyond names?
hope this helps
Will be a Dwarf of course.
Assuming we get maybe eight characters per account…
Paladin (Tank/Cleric): Self-sustainable tank for small group and solo play.
Guardian (Tank/Tank): Peak defensive performance for the toughest content.
Dreadnought (Fighter/Tank): Most offensive iteration of a tank, maintaining aggro purely through damage output.
Apostle (Cleric/Tank): Group healer hopefully with extra personal defense to survive in PvP.
Enchanter (Summoner/Bard): Perhaps this augments the pet summoning skill to be a charm? Cast it to take control of your enemy and use them as your pet? Similar to Enchanters in EQ2? Plus, I want to participate in the giant group summonings during sieges.
Predator (Rogue/Ranger): Stealth-based surprise attacks with the secondary class augmenting abilities to work with a bow; the perfect sniper.
Trickster (Bard/Rogue): Maybe provides group stealth? In any case, hopefully a strong group PvP support class.
Battle Mage: (Mage/Fighter): If Gandalf can wield a sword, so can I. It seems like it would be the most versatile sustained damage combination.
But it appears AoC is following WoW in the sense that now warlocks are supposed to be some kind of summoner. To me, warlocks are the wizards of the dark arts. One specializes in the elements, the other in disease and poison. Keep the summoning to the summoners/conjurors or whoever else. That garbage has no business here.