I feel so torn! All of the Mage-as-primary combinations intrigue me. Same with Cleric. And bard. Yikes... I'm going to have to make my mind up within the next year and a half.
Cleric/Mage = Oracle. Hopefully it will be good enough at healing as to not get kicked from dungeon parties. DPSing when not healing is the best.
Otherwise a Tank/Summoner = Brood Warden. If its tanking capabilities are going to be proper. There should be some nice interactions with having minions that do stuff while you're busy tanking.
very interested in that necromancer combination, i wonder if it will be like gw2 where you have tons of AOE dots, and tons of different abilities to help you stay alive, but also be useful for your team, as well as do formidable damage that the enemy cant simply ignore you.
You dont see the necromancer race very often in mmo's anymore, very happy they have it here.
Summoner/Everything I'm going to try every sub combination and then focus on my favorites. However my sincere hope is every sub combination is so much fun I will play them all for as long as the game lasts.. like 10-20 years.
trying to figure out what kind of necro this game will have, a more supportive necro, a more dps based, or an ability to arrange your skills to do both or either.
I really liked the gw2 necro, i think its a great example of how a necro can be used in all of those scenarios, i wish it was mirrored a tad like gw2. Im a little surprised that its summoner+cleric that makes a necro and not summoner+bard
Aw, I was excited to try out Cleric > Summoner or Summoner > Cleric until I found out it's either Shaman or Necromancer. I like the mixed class system but I thought it would be more of a mix between two classes than it's own class. I don't want to be a shaman I want to be a Cleric who also summons demons!!! lol
Archwizard, glass cannon to the maximum, the embodiment of total destruction, I've always made my first character this way and I will continue to do so until I die or until I stop playing MMORPGs.
Folks, when considering what alts you're planning to make, remember that your Secondary Class can be changed, so with 8 characters, you can become all of the Subclasses in the game
Folks, when considering what alts you're planning to make, remember that your Secondary Class can be changed, so with 8 characters, you can become all of the Subclasses in the game
I don't remember where I saw it, but I thought I read that secondary classes won't be simple to swap. I assume it is easier than level capping from zero, but I think they want your secondary class choice to be a big decision.
Folks, when considering what alts you're planning to make, remember that your Secondary Class can be changed, so with 8 characters, you can become all of the Subclasses in the game
I don't remember where I saw it, but I thought I read that secondary classes won't be simple to swap. I assume it is easier than level capping from zero, but I think they want your secondary class choice to be a big decision.
You are correct. Steven has said as recently as yesterday that swapping your secondary class will not be a simple thing, but will require real effort. There has been no further clarification on whether you keep progress in a secondary class that you give up so you don't have to grind it out all over again, but I would doubt it. You want to stop being a mage secondary, you forget everything and you don't magically remember everything when you come back. Earlier statement had the change being the function of a quest or visit to a specific hard to access npc. More to come later once they make a final decision.
Ooh that is a tough one, the class system is so in depth and interesting it is impossible to truly decide what I will want to main! For now it is a toss up between Paladin, Predator, Wild Blade, and Battle Mage.
Archwizard, glass cannon to the maximum, the embodiment of total destruction, I've always made my first character this way and I will continue to do so until I die or until I stop playing MMORPGs.
Assuming we get maybe eight characters per account…
Paladin (Tank/Cleric): Self-sustainable tank for small group and solo play.
Guardian (Tank/Tank): Peak defensive performance for the toughest content.
Dreadnought (Fighter/Tank): Most offensive iteration of a tank, maintaining aggro purely through damage output.
Apostle (Cleric/Tank): Group healer hopefully with extra personal defense to survive in PvP.
Enchanter (Summoner/Bard): Perhaps this augments the pet summoning skill to be a charm? Cast it to take control of your enemy and use them as your pet? Similar to Enchanters in EQ2? Plus, I want to participate in the giant group summonings during sieges.
Predator (Rogue/Ranger): Stealth-based surprise attacks with the secondary class augmenting abilities to work with a bow; the perfect sniper.
Trickster (Bard/Rogue): Maybe provides group stealth? In any case, hopefully a strong group PvP support class.
Battle Mage: (Mage/Fighter): If Gandalf can wield a sword, so can I. It seems like it would be the most versatile sustained damage combination.
I'd like to at least try all of these combinations, and I'll probably settle on three or four - whatever the minimum number of characters is that's needed to set up an armorsmith and weaponsmith with a basic supply chain.
Folks, when considering what alts you're planning to make, remember that your Secondary Class can be changed, so with 8 characters, you can become all of the Subclasses in the game
I don't remember where I saw it, but I thought I read that secondary classes won't be simple to swap. I assume it is easier than level capping from zero, but I think they want your secondary class choice to be a big decision.
Well, to be honest, I'm glad that it won't be easy to swap. It would defeat the purpose of having so many Subclasses if you could just switch back and forth on a whim.
I'm slightly bothered. I like the high dps casters, and I feel like I'm going the Archwizard route like I stated above, but I've always been a warlock fan, which dates back to Everquest 2. Something about that Devastation/Apocalypse spell just felt so OP.
But it appears AoC is following WoW in the sense that now warlocks are supposed to be some kind of summoner. To me, warlocks are the wizards of the dark arts. One specializes in the elements, the other in disease and poison. Keep the summoning to the summoners/conjurors or whoever else. That garbage has no business here.
Comments
Or a spellshield as I quite like having a shield and sounds different
Summoner/Bard
because it ends up as some awesome combo, I think it will be the rarest combo, and thus very interesting to explore with.
Hopefully it will be good enough at healing as to not get kicked from dungeon parties. DPSing when not healing is the best.
Otherwise a Tank/Summoner = Brood Warden. If its tanking capabilities are going to be proper. There should be some nice interactions with having minions that do stuff while you're busy tanking.
If not then... Cleric/Cleric or Tank/Tank
You dont see the necromancer race very often in mmo's anymore, very happy they have it here.
Lok'Tar Ogar
Quick, hard DPS that'll teleport at the enemy? Uhhh.. Yes to the anti-glass cannon class. xD
I'm going to try every sub combination and then focus on my favorites. However my sincere hope is every sub combination is so much fun I will play them all for as long as the game lasts.. like 10-20 years.
I really liked the gw2 necro, i think its a great example of how a necro can be used in all of those scenarios, i wish it was mirrored a tad like gw2. Im a little surprised that its summoner+cleric that makes a necro and not summoner+bard
Also is any class info out yet beyond names?
hope this helps
Will be a Dwarf of course.
Assuming we get maybe eight characters per account…
Paladin (Tank/Cleric): Self-sustainable tank for small group and solo play.
Guardian (Tank/Tank): Peak defensive performance for the toughest content.
Dreadnought (Fighter/Tank): Most offensive iteration of a tank, maintaining aggro purely through damage output.
Apostle (Cleric/Tank): Group healer hopefully with extra personal defense to survive in PvP.
Enchanter (Summoner/Bard): Perhaps this augments the pet summoning skill to be a charm? Cast it to take control of your enemy and use them as your pet? Similar to Enchanters in EQ2? Plus, I want to participate in the giant group summonings during sieges.
Predator (Rogue/Ranger): Stealth-based surprise attacks with the secondary class augmenting abilities to work with a bow; the perfect sniper.
Trickster (Bard/Rogue): Maybe provides group stealth? In any case, hopefully a strong group PvP support class.
Battle Mage: (Mage/Fighter): If Gandalf can wield a sword, so can I. It seems like it would be the most versatile sustained damage combination.
But it appears AoC is following WoW in the sense that now warlocks are supposed to be some kind of summoner. To me, warlocks are the wizards of the dark arts. One specializes in the elements, the other in disease and poison. Keep the summoning to the summoners/conjurors or whoever else. That garbage has no business here.