Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
After GOLD launch of AoC, what DON'T you want to see in the game?
ArchivedUser
Guest
Based on the fact we will be paying for this game on a monthly plan, I figured now is a good time to let everyone know...............
WHAT YOU DON'T WANT TO SEE IN THIS GAME!
I have a few things, but mainly on top of my list is............LOOT DROP BOXES WITH KEYS YOU HAVE TO BUY!
I hate this with a huge passion, and when I get them in other games, I just delete them. I don't care for them or want to see them in AoC period.
So what are a few things you just DON'T want to see in AoC?
0
Comments
Client side is a thing. Player choice is a thing. Not everyone must eat cake.
A no holds barred cash shop filled with any crap they can sell, making any basic content they spent 1000s of hours creating superfluous and over written and any cohesive 'style' goes out the window.
Like every other MMO...that ashes should ...evidently... duplicate.
Dont make a WoW clone to try and better WoW, no matter what the WoW fanbois here scream.
This is not a WoW 2 surrogate to fill a sense of loss and nostalgia for a dying game that screwed up.
Dont make an ArcheAge clone to try and better ArcheAge, no matter what the ArcheAge fanbois here scream.
This is not an ArcheAge 2 surrogate to fill a sense of loss and nostalgia for a dying game that also screwed up.
If I want such games as ....just no! Please stop. I want Intrepid to do whats best, not what someone else did because fanboi wants a clone until they decide to return to the original. Where the grass isnt actually greener because they wanted the same grass and got the same grass they demanded.
Intrepid have immensely talented designers, artists and engineers.
They are more than capable of creating something without parallel.
So let them do it.
Anything less would be suicide and a once in a lifetime opportunity that Steven decided to bankroll.
I doubt very much such a fortuitous turn of events will happen in the MMO gaming industry again.
They said it will be no p2w. I don't think they will add loot boxes at start of the game.
Its P2P game so gold sellers will be rare with bots. Perhaps mute will be on account.
While ppl will say don't do p2w I am gonna say. I don't want to see any kinds of bug and issues with AoC
And there will be no fast travel until scientist node what will have close rage. And only teleportation have mage but only for 10-15m with CD :P
I know what has been said, but post launch 1, 3, 7 years down the road I would still prefer no flying mounts or teleportation on a mass scale. I guess I should have been more specific.
Most things in this thread will likely be things IS says they aren't going to do.
EDIT: I might as well find single target damaging skills very boring, with few exceptions.
...then make them cosmetic only. No mounts as fast as the ones that we got for backing. No superb weapons. No "but but but, you can out-level all your friends!" boosters (sorry to all the people with the attention span of gold-fish... but... PLAY the game, that's what makes it fun).
Personally, I hate, hate, hate stores. If they are present, then everything should be purchasable through in-game currency. Which leads me to number two: four-hundred freaking currencies. I don't mind when they're game related (eg: faction oriented, collector's items)... but *glares at WoW and every other "new" game out there*... especially with an extra glare at Black Desert with three "special" currencies - one purely to buy another...
This is a pay to play game - take a page from the old gems like Everquest - you pay to play so the servers are supported. Content expansions were not offered for a couple YEARS - so we could all enjoy the base game while a quality expansion was built. Everything... EVERYTHING... was obtainable within the construct of the game.
Finally... for the love of all things nerd and geek related... do NOT cater to the lowest common denominator! Make a good game. Make some of the quests and raids stupidly difficult and taking hours of a day with a great deal of co-ordination. Do not make everything a rapid-fire McDonald's fast-food video-game repeat of everything else on the market. That's so painfully boring. I don't want to zip from level 1 to 100 in two weeks (or even one month)... I want to EARN those levels. A game with a million maxed out players isn't enjoyable - it just floods the end-game content.
Oh, and to agree with another poster:
NONE OF THOSE ($'"#)($'$"#) LOOTBOXES WITH "PURCHASABLE KEYS" FFS!
In the end... Intrepid Studios... please, please, live up to your name and BE INTREPID!