Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Corruption spread is fine nice to hear another good idea. On the other hand if they take the same corruption they would for a solo kill... that would be another huge blow to open world pvp.. please no more.. they should not be kicking a man when he's down. (Man- open world pvp xD U know its a metaphor)
Okey give me Alpha Key and i will test open world pvp 18h a day with 2 pages feedback everyday xd.
Szejm if you want to pvp then fight someone who will challenge you and test your skills instead of fighting low-level PvEers. Anyone can kill low-level players but to me that not proving anything of your abilities if anything I would look down on you.
In the most recent live stream, they talked about them viewing pvp and pve as equal things. Have a little faith in that.
Its seems u didnt understand the system in bdo and that was ur main problem.
In BDO even if someone kills u... killed Player lose nothing. Killer lose a lot of karma And is at risk of losing a lotttt moreee.
So it works like that: if high lvl player is desperate to take The spot he will kill you few times... but u lose nothing.. so if u just refuse to fight and keep coming back -( u respawn usually veeery close..)- There is no way to discourage you from coming back. If he is high Level and he go red you can just spam Global chat and im 99% sure people will come to kill him. If high Level Player die as red he lose gems worth tens of milions(if not hundreds) and exp worth 6hours at least.And if he is "very" red he will lose more exp and gems.. and item upgrades worth maaany hundreds of milions = 40x more that everything u have equipoed...
(And u dont stop being red even if u are killed.. so red can die and lose many Times.. )
To sum up. Bdo system was The most punishing system for pvp i have even seen. And u were just not smart enough to use it.
@nagash
Well bdo was a grind game so it was very important to have a spot just for yourself(or for your party). So fighting over spot was not meaningless. When u exp solo(or party) and u are mid/high lvl u have like 0.2-0.6%/h and +-8milion gold/h. But if some random come u have like 0.05%-0.2%/h because spots are too small for many people... U can make the counting yourself.
This game was all about grinding and farming. Holding spots for urself and ur guild was very important part of end game. And when bdo destroyed it - they removed penalty for PvP dead for green - player base droped like 30%.
And that's why I hate carebears. They make every game unplayable and boring.
The purpose of open PvP in Ashes is different from in BDO. You won't ever come across a situation in Ashes where you will be at a distinct disadvantage if you don't kill someone.
In BDO a player could farm a spot for hours, so killing that player and taking the spot gave you essentially end game content for a play session.
In Ashes, the most it will do is give you a few resources to farm for 15 minutes until your inventory is full and you have to go back to town. Not killing a player in this situation - and instead gathering alongside that player - won't see you at a disadvantage at all.
Players that like open ffa PvP - simply put - will not find a home in Ashes. Players that like meaningful PvP, organized PvP and/or large scale PvP, however, will.
I can't post images for some reason but go to:
http://www.aocwiki.net/Ashes_of_Creation_Livestream_2018-6-4
2.18
He talks about a little about incentives for open world pvp and talks about resource spawns being something we might want to fight over.
Yes, they don't want this to be a murder box where everyone is constantly attacking everyone else but there should be some room for people to pvp in the open world if they want to deal with the consequences.
Lastly, that Leader will be doing business with Nodes
... most importantly ... the Bounty Hunting System is ONLY in the Military Node
( at Stage 3 )...
From what i can tell ... in correlation to Ashes of Creation ... BDO only Green & Red ... but no Purple ? Thus having an unfair "balance" of the PvEers
I'm disputing the fact that an individual player will be at a disadvantage if they don't fight over them in any single given instance.
We know for certain that player inventory will be limited in regards to raw materials. Because of this, we know for certain that players will only be able to spend a short amount of time gathering these raw materials. Thus, any PvP over raw materials only provides you with a benefit of filling up your inventory - not something that is game changing if you miss out. Node type is pre-determined.
Node leadership is up for contention once a month, not something that in itself will keep someone that wants small scale PvP to be their focus.
I'm not sure what you mean by the rest of your post.
@Noaani
Well.. right now system greatly discourages ANY open world pvp. It’s like “yeah open world pvp is definitely available but if u try it u will regret the day u were born” xD
Right now u risk ur items, ur level, materials, debuff (most likely even if u win spot u will not be able to grind), there will be bounty on your head and bounty hunters will know ur location...... I can’t imagine anything worth that risk.. just lol. x)
I agree but also think this will be sorted out to some degree. We don't know at what corruption score your items are at risk. You can't de-level from death. Yes, you are risking a lot of with your current materials if you choose to attack someone and probably the biggest issue I see. The debuff for corruption only affects your efficacy against players, not mobs.
The PvPers will become the Protectors
Your level is never at risk.
Items are not at risk if you kill one or two players - this only comes in to affect after several kills.
Bounty hunters will only know your location if they are flagged as bounty hunters at the time, and are nearby.
The corruption debuff only affects PvP combat, so *IF* Ashes has grinding spots like BDO has (unlikely), you will still be fine grinding it.
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You really need to sit down and learn what has been said about the game. Further, you should self-impose a ban on posting here until you have done so.
Your completely uninformed posts are actually hurting this game.
People come to forums like this to read about the game, and if they come across any of your posts without reading the whole thread, they will leave thinking they have a better idea of what this game is, but really have just had their head filled with opinions of a totally uninformed person.
@Noaani
Yep, I think this post is "the most correct one" here. We need more details, but right now it doesn't look too promising. And I want to make people aware of that.
Intrepid having such static content in a game so highly touted for it's dynamic vision would be a monumental mistake.
If that is the best you can do - I point out *four* things from *one* of your posts that you are totally incorrect on and you come back with a pitiful excuse in regards to only *one* of them - then I'm standing by my point of stating that you have no idea what you are talking about - not just in regards to the game but also in regards to basic logic and debate.
U can't delevel but u can get -exp and most likely have -exp count (they mentioned it during love stream I think)
Bounty hunting is very rewarded so there will be many people flagged as such all the time everywhere + people just can spam friends, guilds or chats and inform them about our locations ..
I didn't think I will have to point out such obvious things I actually expected from this discussions a little bit more.
As i mentioned fighting over dungeons, spots, resources is many vs many.. people will go super RED in no time.
If u go super RED u know what happens- items bye bye a lot of exp and materials bye bye ECT..
Thus it's many vs many current force attack system is invalid. How u want to fight many vs many when u need to single attack every single enemy to actually deal dmg to them.
Okey debuff will not make u unable to farm but will most certainly make u unable to stay there any longer - because it will be too risky.
It's not only about grinding it's also about gatering or doing bosses finding rare materials or monsters... Resource, mines ect. are limited people will want to fight over these most rare ones ECT...use ur imagination.
We are not here to criticise. I'm not saying this game is bad. I'm just saying it needs some improvements - obviously - because it's not even beta yet. U behave like everything is perfect. But guess why they didn't officially launch the game? Because it's not perfect yet and it needs improvements. We as a community should help them see some flaws in their systems. Constructive criticism is very important thing when u making big projects.
U are right I haven't played this game and I'm just speculating. I just don't want my speculations to come true.
Ohh Real life examples - I like it. So if someone is baking cakes for like 10 years he can instantly spot a flawed recipe. I haven't tried the cake but I see some "flaws" that could be problematic. I'm not saying it will certainly be too sweet (unbalanced, carebear sweetness xd lol). I'm just saying there is high chance it will be and I want to make sure the cook is aware of this (and of the consequences).
Yes I play MMO games for more than 10 years already..
Most players will spend most of their time in game at the level cap. This means any experience based penalty is in itself pointless to these people. This is simply there to discourage open PvP while leveling.
How can you say Bounty Hunting will be well rewarded? Name one reward it offers.
While it may be true that people will fight over dungeons (though this is more dependent on content than it is on PvP systems), you need to remember that if you attack another group in order to get a spot for yourself, you only gain corruption if they don't fight back.
No one is going to work their way to the back of a dungeon, only to literally not put up any kind of a fight when challenged.
Thus, no corruption.
What currency is it paid in?
But these are only material reasons to be bounty hunter. There are also many more things to take into consideration.
For me the most important is - thrill of hunt and possibility to challenge and fight strong players in open world environment. and also ofc..fun to kick someones butt almost without any consequences
Thats why i will most likely always be flagged as bounty hunter.
Your words, you chose to use the word "very" about something that you in fact have no idea at all about.
It's difrent for everyone(diferent perspective). If someone doesn't like pvp even this might not be rewarding enough to encourage to be bounty hunter. For me it would be enough just to have nearby "reds" marked on my map and I would consider "just" this very rewarding.
from now on call me bounty hunter-san. lol xD
This means your entire argument is debunked.
Im waiting for next live stream mayby they will reveal some news/changes about open world pvp system.