Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Best mini-game to add into AoC, any thoughts?
As simple and ancient as this is, I thought it would be amazing if it was part of AoC. It's the game of Ur created around 4,500 years ago, see the youtube video for rules and better explanation.
I hope everyone's able to see this video if not I'll try to explain it, maybe there's a wiki that explains it
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Players go out and find miniatures in the world (supplements to quest rewards, mob drops, merchants etc) and they form an actual, fully in game tabletop game.
Though with this, I'd also want to see "bigatures" as scenery and locations, and the ability to display all of it in our houses.
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I'd also like to see a racing challenge of some form - perhaps with a leg each for mounted travel, parkour, small river boat and gliding. Depending on how in depth the ship content is, a sailing race could be fun as well.
Or if you wanted to just sit in the tavern and be its miniature game master you could spend all day playing and get a lot of games in.
Its going to need to be the same for any mini-game they add where you can spend just a few minutes playing or hours and hours, but it doesn't require the hours and hours investment.
As an alternative, I'd love miniature collecting which would be cool to display in our freeholds.
It would be nice to see what is more difficult. To ballance the 64 class combinations or the card game...
I think we are all aiming for original, but using known concepts to help others understand what we are going for. As of yet nobody has pitched a new, original, lore oriented game rule set, just ideas.
I read your post, sorry you didn't think ours were relative.
I digress, that game, or one like it, would be awesome for Ashes.