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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Gear Viewing & Level Viewing
ArchivedUser
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boogis said:" ... we played uo we played albion and nobody abused. you must do it right for example dont let other ppl see what gear you wear. and possiably your lvl. isnt it good idea? ... "
Now hear me out ... This MMO ... has no factions ... this means even your Guild Mates can attack each other if they wanted to - at any time.
On the other side ... in Raids ... if a Raid Member is not "properly geared" ... then no one would be able to know
~ Unless its a feature that ONLY allows players to view gear in Raids and nowhere else
I think having this Feature is (somewhat of) a HardCore Aspect. But simply due to how there is no Factions in this MMORPG ... i think it should be considered.
The whole point of Not being able to view Level & Gear ... is to have an additional sense-of-suspense. I personally am neutral about this idea.
What do you think ?
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Raid Members & Group Members can't attack each other ... but i can't vouch for the others you mentioned
Has been discussed several times in livestreams and here is a direct quote for you. They have also said that information like level and gear will NOT be readily apparent to give people clues as to whether it would be advantageous for them to attack or not.
Will a player be able to click on another Player to view their Level and/or Gear ?
At any time throughout the game ?
I'm asking for clarification - the wording is ... is playing with my brain : 3
Btw .. just thought of this ...
What if literally every Guild is part of an Alliance ? Wouldn't that mean all Guild-less Players are effectively screwed and Solo-players would be impossible ?
because ... if this System is truth ... that would mean that each Guild apart of that Alliance can never-ever attack one another ?
i.e. Steven did say that ... a Zerg biggest weakness is conflict from within ... so preventing other Alliance Members from not attack one another kinda ruins the whole point of "Conflict form Within" ( Betrayal )
: \
doubtful he'll answer
It was a nice way to look at another player and seeing if you even wanted to approach them to interact with.
Player level is something we will need to know (or at least a close approximation), as it will affect the corruption penalty for killing a player. Due to this, I'd expect to have it shown in game in some fashion.
I believe Steven has already said he doesn't want people to be able to examine other characters to see what gear they have on. He claims it leads to exclusivism, where players will exclude others from groups because their gear sucks (also why we won't have anything resembling gear score).
I could be wrong on that, but I don't think I am.
One of these days @nagash, Bang! Boom! Right to the moon!
Sorry couldn't help myself @Nagash
In open world I wouldnt mind grouping with a weakling. Fun times, real adventures.
For organized tasks I'd go with the Guild.
Guilds will make sure that members have good gear for the task and the ability it takes to complete it.
I find that gear checking or dps posting creates negativity.
If people dont want to waste their time with weaker players they should join Guilds and not random LFG.
As for PvP. Back in Line][Age it wasnt possible to figure out if an aggresive player was higher than you. Being killed by idiots like that gave me drive to become good in PvP.
If I wasnt competitive I'd just let the unknown or known Lv enemy kill me or go away.
Not interested on checking other players items. I'd prefer to ask them making my mmorpg experience more social and less of a task.
Or go online and find out what gear I want for my character.
I am all for no gear score - I personally think the entire idea behind it is stupid.
I am less keen on no inspection, but I understand why and can support the idea behind it (not that my support means anything).
DPS meters though, are something I think should be available to players - just not necessarily for actual combat.
I'd like to see a mannequin or some such that players can attack for a pre-determined amount of time (1 minute or 5 minutes), that then spits out a parse reading. This gives players the ability to objectively test builds, and if they have patient friends, they can test buffs in various situations as well, all while not arming those dicks in question.
Something like this comes down to whether Intrepid want players to be easily informed, or if they would rather us spend months crunching numbers, to the point where a few of us will get to the same results, and the bulk of the population will be completely ignorant.
But gear score and dps trackers can go out the window. Though as some others have said a training dummy in your freehold so you can test builds wouldn't be bad.