Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
The simple answer is, No.
The two are just radically different, despite both being MMO's
You have to remember, Steven already stated that AoC will not be a game that appeals to everyone. He understood that during the Kickstarter and stated it in the videos.
But Will AoC be its own landmark benchsetter? After Stress testing the game last night, and taking into consideration the Huge following this game has already. Yes, absolutely it will.
Players are hungry for this game, WoW, in all honesty is a carebears paradise. And casual.
So people that dont want to put in any effort will naturally gravitate towards wow. But that is a GOOD thing for AoC, this community is already the best one out there. The quality of the players and intelligence here is leagues above the other ones I've been in. They have their own gems of course, but in short supply as the carebear mainstream is losing steam
I'm a EQ2 refuge as well.. Man I hope Ashes knocks it out of the park.
Despite this, there's always Pros & Cons for every Upcoming MMO ... and right now, for this MMORPG, its in the Grey for a variety of reasons. Which is kinda of a good thing - most MMOs are usually in the " Danger Zone " . Regardless, there's a bunch more stuff that can be said, but probably not worth mentioning
Best of luck Intrepid + all others whose still in development
I have a lifetime sub there too.
So I decided to give a try, I started a quest where I had to kill some spider queen. The NPC said "look out that Spider is dangerous it has killed many warriors. bla bla etc. etc.". I proceeded to a cave and killed the spider by just spamming all my skills once, my health bar didn't even move. I never touched ESO again after that, and went back to modded Skyrim for my RPG sandbox needs.
Edit :
I think what also might deter some people from getting into ashes, is challenging open world PvE(and I am hoping Ashes will have this from the get go). If you look at current themepark MMO's they have the same formula 90% of the content is faceroll easy, with the exception of dungeons and trials. Players are used to that, they might be in for a rough surprise.
Hope Intrepid will manage to nail the events and quest giving them some magic.
Oh yes, how many times have we heard devs of an MMO saying the game will have an " interactive world". At this point you could play bingo with the typical mmo dev catch phrases : " It won't be P2W" , "We will be different"
Edit :
On a more serious note, I would be really interested in seeing a research conducted on MMO populations, answering questions like :
- What numbers of players are required to make a world feel "alive"?
- what are the community effects of big populations vs smaller?
- What are the economy influences and involved variables in regard to population?
That said, I do believe some of the responsibility will lie with the community. If you just turn it into a total gank-fest on newbies or tell them to F-off since they are clearly casual scrubs. Then eventually they will leave. Not to mention stuff like in Black Desert where you got people ganking low lvl players for "disrupting their rotation" of mob grinds. I don't mean to attack anyone, just want to say a welcoming community CAN make a difference.
This is key. If they manage this I suspect Ashes will be BIG.
Just my 2 cents
Whatever happens it's not killing WoW (wow will most likely die of their own accord by the new MMO blizzard has planned or it may go on indefinitely like Runecape/Maple Story)
If Ashes delivers on its promises I think it will be a great game and go on to work on re-defining the MMORPG genre and to be honest, I hope it does. I miss the challenge that used to be found in MMORPGs myself. And am excited to see a PvX game like Ashes come to fruition, whenever that may be xD
Before you get rage dear friends, what i want to say: no matter how much your previous experiences dissappointed you, we/you are always willing to try another title. MMO players are a bit different. So, AoC has room to success. It is just a fact. No rage from me and i hope no rage from you.
I just want to see more understanding from fans to more sceptical people around. All i see is murdering. As always. Maybe this is my main reason why i'm very sceptical. Who knows. Just another round of insults, fanboying, dark knighting or whatever. Who is not with us, is against us, you know.
WoW killer? Hell no, but who asked for it? Nobody.
Enough of developers chasing the working formula and ultimately failing.