Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Is the test period over?
graphic fidelity is good, observed a random door floating in the sky (bug)
I however don't enjoy the current combat system out of preference to play.
Oceanic ping/latency has dodge roll input, environmental interaction and combat lag* is not enjoyably at my end.
Probably going to hold of till tab target combat systems are integrated.
Reticule and cursor will be lost every now and then which made it harder.
Figuring out how to make armor abilities icons show up was tricky for me, but finally figured out that you have to do an attack swing to make them show up to be able to use them.
I think most people are going to love polymorph; I know I did.
Not being able to get on furniture was disappointing, but that really wasn't part of the test, with the exception of tables. Speaking of tables there was one type that had a plant on it that fluctuated in size and you can kill it. I'm not sure if that's a bug or intended, but it was fun to destroy it.
Overall, I'd say for an Alpha it's in a good spot. Never had more than 30 people in a bout though.
You can imagine how frustrating that is when you need to change the camera aspect to target someone who is trying to kill you. It's a lose, lose situation and I die every time. I've tried adjusting the mouse sensitivity in the Settings section, but, although the values change, they don't seem to have any effect.
Has anyone else experienced this? If so, have you found a solution or work around?
I ran for cover and escaped. I found some boots in a house, and in another I found a book to let me cast a spell. I never got a chance to try it though before someone found me and killed me with one shot (I had barely any health left from before, and you don’t regenerate over time apparently).
So my session ended pretty quickly and I couldn’t get in again. Not very fun. Graphics seemed nice but the optimization isn’t there yet; my system is decent but the game was very choppy. Again, it’s alpha so these kinds of things are expected.