Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
I vote to just make it action combat
Even in this early alpha state the action combat feels amazing. I'd love to see this system expanded on and an targeting just forgotten about. I could see a tab targeting type system for healers since action combat healing in a raid would be rather difficult to pull off but that's about it. For dps and tanks I think the action combat would be ideal.
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Looking forward to to the flexibility of using both in the hybrid system.
Even though I would love tab targeting ez mode PvE grinding.
If they were to go action only, they'd have to do full refunds for everyone who basically would never have played if they knew it was action only.
For those that have never played Black Desert a example of a combo ability would be hitting f key +shift to cast a fireball followed by the right mouse button to make it explode. It really makes combat a lot more fun.
And since when was it popular opinion that BDO combat sucks? Just because they went total P2W and people are finally dropping that pointless grind-fest doesn't mean that it didn't have some of the most unique, dynamic (arguably to a fault), borderline revolutionary combat of any MMO to date. The systems and mechanics were polished, extremely skill-based, and would have been amazing if they actually had a game to go with it. Slow movement speed down, add actual dungeon/raid/anykindofend-gamebesidesworldbossesthatareessentiallydailyquests, maybe throw in a bit more build diversity (and nerf the **** out of witches/wizards) and you'd get a game that a lot of people, myself included, would still be playing.
I don't think the mindless ai flashy light show is the part of bdo combat that people want. I'm pretty sure the part people want is the keyboard mouse key combo's to throw skills so they don't have to take their hands away from their mouse or movement keys to hit skills. And it should be noted this is the kind of thing that can be done in while still having a hot bar for people who want it.
But while if such a system is in place I will likely play pure action combat style I still think tab target play options should be there as well especially for skills like buffs and heals, altho for tab target offensive skills those skills should not be a guaranteed hit at least in pvp , they should be something that can be blocked or dodged with proper timing if you see the skill animation.
In short I propose we give options for each preference while keeping things balanced by making tab target not a 100% hit in pvp.
So I guess I sorta agree due to my several years with Tera
But, I like options even better, so...
I'm glad Ashes design provides both.