ravudha wrote: » I hope it's not like GW2; that has too few. Around 10 would be nice.
Seaber wrote: » ravudha wrote: » I hope it's not like GW2; that has too few. Around 10 would be nice. Gw2 has a minimum of 11, not including weapon swap which I think should be.
briarthethorn wrote: » Seaber wrote: » ravudha wrote: » I hope it's not like GW2; that has too few. Around 10 would be nice. Gw2 has a minimum of 11, not including weapon swap which I think should be. Agreed, 10 is the magic number for me!
Seaber wrote: » briarthethorn wrote: » Seaber wrote: » ravudha wrote: » I hope it's not like GW2; that has too few. Around 10 would be nice. Gw2 has a minimum of 11, not including weapon swap which I think should be. Agreed, 10 is the magic number for me! Not agreed. 10 is far too few
Damokles wrote: » Seaber wrote: » briarthethorn wrote: » Seaber wrote: » ravudha wrote: » I hope it's not like GW2; that has too few. Around 10 would be nice. Gw2 has a minimum of 11, not including weapon swap which I think should be. Agreed, 10 is the magic number for me! Not agreed. 10 is far too few GW2 has pretty much 16 skills actually, if you count the second weapon too. And a rotation can have up to 55 steps xD
Damokles wrote: » Seaber wrote: » briarthethorn wrote: » Seaber wrote: » ravudha wrote: » I hope it's not like GW2; that has too few. Around 10 would be nice. Gw2 has a minimum of 11, not including weapon swap which I think should be. Agreed, 10 is the magic number for me! Not agreed. 10 is far too few GW2 has pretty much 16 skills actually, if you count the second weapon too.D
Seaber wrote: » I don't think the people saying they want only 10 skills realise how few that really is.
nerdifiedgeek wrote: » Seaber wrote: » I don't think the people saying they want only 10 skills realise how few that really is. I think it's just more of a casual player perspective. Back when I played EQ2 I was a Fury that could either heal or DPS. Depending on the role I was taking at the time, I could be using a lot of my single target heals, or group heals. If I was just being used as a backup healer than I may be using a lot of single target attacks or AOEs. It made for a lot of diversity and the good Furies on the server would be well known if they could handle that diversity well. The casual player doesn't want to have to learn and focus on that many abilities, it's a lot of work. I feel that's important for a good MMO though, but that's not the feelings for everyone I know.
Czar wrote: » nerdifiedgeek wrote: » Seaber wrote: » I don't think the people saying they want only 10 skills realise how few that really is. I think it's just more of a casual player perspective. Back when I played EQ2 I was a Fury that could either heal or DPS. Depending on the role I was taking at the time, I could be using a lot of my single target heals, or group heals. If I was just being used as a backup healer than I may be using a lot of single target attacks or AOEs. It made for a lot of diversity and the good Furies on the server would be well known if they could handle that diversity well. The casual player doesn't want to have to learn and focus on that many abilities, it's a lot of work. I feel that's important for a good MMO though, but that's not the feelings for everyone I know. Yeah I agree especially since it takes a lot of time and effort to put in to learn all those skills
Damokles wrote: » Never say that 10-15 ability games are easy... Did you ever see specific rotations in GW2? Some go up to 70 steps (revenant) or even higher (weaver elemental)!https://metabattle.com/wiki/Build:Dragonhunter_-_Power_DPShttps://metabattle.com/wiki/Build:Herald_-_Power_DPShttps://metabattle.com/wiki/Build:Renegade_-_Condi_DPS (56 step rotation) And to know these is a normal fact in the higher raiding scene...
seaber wrote: » I don't think the people saying they want only 10 skills realise how few that really is.
Ravudha wrote: » seaber wrote: » I don't think the people saying they want only 10 skills realise how few that really is. Agreed, I originally said around 10, but when I saw the GW2 bar with that many it looked to be too few. I'd say 15-20 active skills at a time is ideal now. I'd want certain skills to be situational and others to be utility.