Gimlog wrote: » Skills attached to weapons was only for the BR . For the mmo skill may need a weapon type to be cast ( range need a bow to us arrow skills).
Damokles wrote: » Ravudha wrote: » seaber wrote: » I don't think the people saying they want only 10 skills realise how few that really is. Agreed, I originally said around 10, but when I saw the GW2 bar with that many it looked to be too few. I'd say 15-20 active skills at a time is ideal now. I'd want certain skills to be situational and others to be utility. GW2 actually has at least 15 skills, with skme classes having up to 25 (mesmer and elementalist) xD
Ravudha wrote: » seaber wrote: » I don't think the people saying they want only 10 skills realise how few that really is. Agreed, I originally said around 10, but when I saw the GW2 bar with that many it looked to be too few. I'd say 15-20 active skills at a time is ideal now. I'd want certain skills to be situational and others to be utility.
seaber wrote: » I don't think the people saying they want only 10 skills realise how few that really is.
Wandering Mist wrote: » I'm perfectly fine with having fewer abilities as long as the classes have good synergy and flow to them. LoL and DOTA2 have shown us that you can have fully fleshed out character kits with as few as 4 abilities. I personally wouldn't get too hung up on the number of abilities until we actually see the classes in action.
noaani wrote: » Wandering Mist wrote: » I'm perfectly fine with having fewer abilities as long as the classes have good synergy and flow to them. LoL and DOTA2 have shown us that you can have fully fleshed out character kits with as few as 4 abilities. I personally wouldn't get too hung up on the number of abilities until we actually see the classes in action. Fewer abilities like this is fine for games where actual combat (as in actual contact with the enemy) lasts around a minute. Good luck trying to hold anyone's attention for a 15 minute raid encounter with 4 abilities. I personally think 15 is a good minimum, but that is working on the assumption that consumables do not need to take up hotbar space - if they do, 20. If we end up with 10 or fewer, I don't expect I'll play Ashes for more than 3 months.
Damokles wrote: » noaani wrote: » Wandering Mist wrote: » I'm perfectly fine with having fewer abilities as long as the classes have good synergy and flow to them. LoL and DOTA2 have shown us that you can have fully fleshed out character kits with as few as 4 abilities. I personally wouldn't get too hung up on the number of abilities until we actually see the classes in action. Fewer abilities like this is fine for games where actual combat (as in actual contact with the enemy) lasts around a minute. Good luck trying to hold anyone's attention for a 15 minute raid encounter with 4 abilities. I personally think 15 is a good minimum, but that is working on the assumption that consumables do not need to take up hotbar space - if they do, 20. If we end up with 10 or fewer, I don't expect I'll play Ashes for more than 3 months. I raided in both WoW and GW2 as a rogue. Combat rogue in Wow and daredevil thief in gw2. I had a 4 ability opener and a 3 ability rotation in gw2. I had a 5 spell opener in wow and a 4 spell rotation. I was still top dps, and i was still invested into the game. What matters is not necesarily the amount of spell, but what you do with them, trust me. Less spells in your rotation lets you react way better to situational thinga, like boss mechanics. Less is sometimes more.
noaani wrote: » Damokles wrote: » noaani wrote: » Wandering Mist wrote: » I'm perfectly fine with having fewer abilities as long as the classes have good synergy and flow to them. LoL and DOTA2 have shown us that you can have fully fleshed out character kits with as few as 4 abilities. I personally wouldn't get too hung up on the number of abilities until we actually see the classes in action. Fewer abilities like this is fine for games where actual combat (as in actual contact with the enemy) lasts around a minute. Good luck trying to hold anyone's attention for a 15 minute raid encounter with 4 abilities. I personally think 15 is a good minimum, but that is working on the assumption that consumables do not need to take up hotbar space - if they do, 20. If we end up with 10 or fewer, I don't expect I'll play Ashes for more than 3 months. I raided in both WoW and GW2 as a rogue. Combat rogue in Wow and daredevil thief in gw2. I had a 4 ability opener and a 3 ability rotation in gw2. I had a 5 spell opener in wow and a 4 spell rotation. I was still top dps, and i was still invested into the game. What matters is not necesarily the amount of spell, but what you do with them, trust me. Less spells in your rotation lets you react way better to situational thinga, like boss mechanics. Less is sometimes more. Mastering 15 abilities while still handling those same boss abilities is more interesting than mastering 4 abilities while handling those boss abilities. Also, any game with a rotation isn't interesting. If you know the order you are going to use your abilities, the combat system is a fail, even if the game itself isn't.
Damokles wrote: » noaani wrote: » Damokles wrote: » noaani wrote: » Wandering Mist wrote: » I'm perfectly fine with having fewer abilities as long as the classes have good synergy and flow to them. LoL and DOTA2 have shown us that you can have fully fleshed out character kits with as few as 4 abilities. I personally wouldn't get too hung up on the number of abilities until we actually see the classes in action. Fewer abilities like this is fine for games where actual combat (as in actual contact with the enemy) lasts around a minute. Good luck trying to hold anyone's attention for a 15 minute raid encounter with 4 abilities. I personally think 15 is a good minimum, but that is working on the assumption that consumables do not need to take up hotbar space - if they do, 20. If we end up with 10 or fewer, I don't expect I'll play Ashes for more than 3 months. I raided in both WoW and GW2 as a rogue. Combat rogue in Wow and daredevil thief in gw2. I had a 4 ability opener and a 3 ability rotation in gw2. I had a 5 spell opener in wow and a 4 spell rotation. I was still top dps, and i was still invested into the game. What matters is not necesarily the amount of spell, but what you do with them, trust me. Less spells in your rotation lets you react way better to situational thinga, like boss mechanics. Less is sometimes more. Mastering 15 abilities while still handling those same boss abilities is more interesting than mastering 4 abilities while handling those boss abilities. Also, any game with a rotation isn't interesting. If you know the order you are going to use your abilities, the combat system is a fail, even if the game itself isn't. The thing is that people will always find a rotation for their abilities, even if it is 50 abilities long.
Wandering Mist wrote: » To be able to choose which skills I use based on the circumstances I'm faced with.
Wandering Mist wrote: » Even if you have 10 skills in your rotation, after doing your opener hundreds of times and your rotation thousands of times you stop thinking about it anyway.
noaani wrote: » Wandering Mist wrote: » To be able to choose which skills I use based on the circumstances I'm faced with. For sure. But if we only have 4, it isn't that much of a choice. Give us 15 and all of a sudden tht choice that you and I both want is both more in depth, more interesting and more meaningful. Wandering Mist wrote: » Even if you have 10 skills in your rotation, after doing your opener hundreds of times and your rotation thousands of times you stop thinking about it anyway. See the above three posts. If this is possible, the combat system is a failure.
Wandering Mist wrote: » . I'd rather have a skill that can be used 5 different ways than 5 separate skills that can only be used 1 way.