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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Will we ever see an Orc / Dwarf Metropolis?
Ravudha
Member
As much as I want to see a Nikua and Ren'Kair metropolis, I know it's going to come down to player demographics - will we have servers full of elves and humans...yet again...will people pick something new...who knows. Even if there are many dwarves and orcs, they'll still need to outnumber the other races in their areas or in their guilds, which seems...unlikely? what do you think?
What race are you leaning toward? Personally, I like the look of Ren'kai.
What race are you leaning toward? Personally, I like the look of Ren'kai.
1
Comments
Good chance I might have a Nikua striving for a Nikua Metro.
Where is my LOL button when I need one!!!!
Maybe there will be some short npc race oasis villages in the game.
As for the nodes, remember it's not that big of a deal.
Good point; this gives me hope.
Though it seems the breakdown still favours elves and humans, Orcs are more loved than I thought:
https://www.worldofwargraphs.com/global-stats/races
Formerly T-Elf
I am probably going for one too, RenKai as main. All of the classes seem so intresting cant wait to get more info on them. Could this be the first game where not 90% is human or elf ?
Look out for the tulnar. They are supposed to include around 4 races.
From the concept arts it seem that there will be not big differences between races, mainly the head. I am not happy with it.
Formerly T-Elf
A player's choice of race will influence their racial abilities.
Each race has different base stats.
Races are not gender or class locked.
Some classes may work better with certain races but nothing is enforced.
Stat growth
Stat growth proceeds in the following order:
The race "seeds" a player's base stats.
The primary archetype grows the base stats.
The secondary archetype (class) further grows the stats.
From the 'concept art' word, I thought that it is clear that I meant visual, not the stats.
These are the orcs. They are oranges, with big teeths, but the body is same as humans.
Dwarfs are smaller this is OK.
Here is a screen from ESO. Without the head, I can't find out which of them belong to which race.
There are slight differences, but I like bigger differences that I can find out the races from the silhouette.
It wasnt that clear tbh....
And did you SEE the Tulnar concept art? They are going to consist of 3-4 different races (mammalian, human and lizardfolk) and you will be able to control the amount of their characterstics with a slider.
Also ESO is a good example for homogenized characteristics: Nords, Bretons and Redguards all also look the same. (This goes for Altmeri, Bosmer and Dunmer for most of it too)
IS already stated that the races in Ashes will have differences between each sub-race.
Dünir will have their facial hair as a major characteristic (male and female btw xD), while the Nikua are supposed to have only small amounts of facial hair fkr an example.
Another caveat:
The races in Ashes look REALLY different from each other.
Orcs seem to be 1 1/2 as tall as humans, while dwarvs look to be only 1/2 as tall as humans.
The elves look to be the same as they are in ESO.
I already mentioned that what I said is based on the concept arts. I do not see big differences, but I forgot about Tulnars. If they are misleading and they will look really different, I will be happy.
And the Orc on the far left looks significantly larger than the person with the Shield.
Players: "ok..well..ah...you see...we like your buildings but Orc design is sooo last year, we'd like to see it in Tulnar...by the way does this (points at Castle) come in Nikua?"