Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
i hope not -_-
i really hate pistols and rifles and other types of guns in a fantasy game
so did steven and yet we have the potion launcher
I'd question whether or not that actually applies to the potion launcher, honestly.
Unlike gunpowder, a potion launcher is relatively low tech. Basically just a water balloon launcher. And you can bet weapon designers would have designed such a device if they had concoctions like alchemist fire. The greeks had greek fire which utilized flamethrowers after all, so they weren't stupid when it came to designing effective delivery methods for weaponry.
However, I can see the weapons being something of a low end damage dealer, doing splash but little direct damage, having more utility for support potential (launching healing potions at allies for example).
I'd be more curious about alchemical arrows/bolts, things that splash glue or alchemist fire onto the target. There's a huge potential for versatility with bows and crossbows because of ammunition, and denying that (or rather, making it exclusive skills for rangers) kinda kills the fun of using those weapons.
So, I had a thought (back to main topic) about specialized weapons. Bards using stylish weapons like bladed/chained scarfs and war fans for example. I suspect that weapons will have particular archetypes that they are best for, but I don't believe players should be hard limited to specific weapons for specific archetypes.
I want to see Mages wielding polearms as staves for example, or wielding swords. I get that you might want mages wielding books/globes/staves to have different benefits but I'd rather AoC stepped AWAY from the generic stereotyping of weapon/class combinations and instead allow archetypes to wield any weapon and obtain some benefits for wielding that weapon, even if it's not absolutely optimal for that archetype.
I detest the path MMO developers have taken lately, where weapons/armor is a clear sign of what class any given player is. Deceit and subterfuge are major aspects of fights/battles/and warfare, and denying the players the ability to deceive opponents makes PvP boring AF IMO.
Imagine it guys, late at night, a squad of suicide rogues ready themselves for the fight of their lifes. Each climbs atop a catapult and gets thrown over the enemy walls, only 2 survive the fall, one dies on the way to the castle doors and the last one activates the opening mechanism right before he dies.
THATS HOW HEROES ARE BORN!
Meh, hate to break it to ya bu~t catapults (real ones), even trebuchets, only hurled rocks that weighed about 20-40lbs. None ever even approached full grown human weight. Stories of launching dead animals over walls were more likely dead chickens or cow PARTS, not cows. And, frankly, unless it was truly rotten meat (which would endanger the soldiers launching it... hygiene was not super famous back then), you were just feeding the besieged.
It takes modern materials to actually store the necessary energy to hurl a 150+ lb object a significant distance.
Besides, imparting that kind of energy on a human would almost certainly result in death on impact. It's the exact same energy as imparted on the human by that 40lb rock being flung 600 yards into their chest. It hurts, is what I'm saying.
You see, that may be true in our world... BUT MAGIC M*F*CKER!
Magic must defeat magic!
Yeah I get magic, but at the same time wouldn't said magic (which would have to be purpose designed for this specific thing) also not keep the launched people alive?
The first rule of warfare is that all rules of warfare are the first rule of warfare. So, the first rule of warfare is you never use a weapon as likely to kill the enemy as your own troops.
We do have magic that negates fall damage, we have magic spells that let peoplehover in the air. I see no reason why we should not be able to strengthen the catapults and throw people over castle walls.
It makes since they didn't actually catapult diseased cow caucuses. The initial G-force could rip apart the body effectively aerosoling the disease of the decaying body while spreading offal (internal body parts) all over your own troops...
yes. yes they did ^^
Oh god, yes please!
I'm personally not a big fan of fight weapons in games because in order for them to stand out enough to even see them you have to make them really really big.
Like this.
They could go for a katar.
The SWORD GAUNTLET!
You raise me a sword gauntlet:
I RAISE YOU THE SWORD GUN!
While Kunoichi is my fav class in BDO, I like FFXIV Dancer's Chakram a bit more. You get to throw them more, instead of swinging it.
Did you.... Did you just write "rouge"? We are rogues, not makeup! ;')
I really llike the idea to craft some staves to buff agility etc, playing a Daredevil Thief in GW2 currently and i always liked the idea.
ahahahah!!! I didn't even catch that lol! too good!!