vmangman wrote: » -the first half of the development literally produced a playable BR so you’re an idiot for saying it’s nonsense for people to expect something to be shown after the first half. They’re literally showing a playable BR after the first half so how can you say that the first half had nothing to show for it?????
vmangman wrote: » -what are you taking about when you say that Intrepid couldn’t start development before they had the money? Steven has said from the very beginning that he has the money to self fund and that the Kickstarter was merely a way to get the community involved and to expand the scope of the game.
noaani wrote: » vmangman wrote: » -the first half of the development literally produced a playable BR so you’re an idiot for saying it’s nonsense for people to expect something to be shown after the first half. They’re literally showing a playable BR after the first half so how can you say that the first half had nothing to show for it????? First half of development? The game is at about 15% developed right now - at best. A BR takes about 5% of the development time of a full MMO, that is why so many game developers make them. I mean, they are literally MMO's with worlds about 5% of the size, without quests, with far fewer classes, a much simpler combat system with hardly any equipment and most importantly with no PvE content. To make the claim that the fact that we have a BR is in any way indicative of how far through development the MMO should be is about as far fetched as any other claims you've made. vmangman wrote: » -what are you taking about when you say that Intrepid couldn’t start development before they had the money? Steven has said from the very beginning that he has the money to self fund and that the Kickstarter was merely a way to get the community involved and to expand the scope of the game. There is a difference between having money tied up in real estate (where Steven made the bulk of his wealth) and having funds on hand to pay staff. Yes, Steven had the money to have this game made himself if he wanted to. However, that money wasn't freed up until after he got the community involved to make sure that there was interest in his idea for a game. Without the money being freed up, there is no development happening. I'm not sure about you, but I don't work for promises in lieu of a salary, and I wouldn't expect people at Intrepid to do so either.
vmangman wrote: » noaani wrote: » vmangman wrote: » -the first half of the development literally produced a playable BR so you’re an idiot for saying it’s nonsense for people to expect something to be shown after the first half. They’re literally showing a playable BR after the first half so how can you say that the first half had nothing to show for it????? First half of development? The game is at about 15% developed right now - at best. A BR takes about 5% of the development time of a full MMO, that is why so many game developers make them. I mean, they are literally MMO's with worlds about 5% of the size, without quests, with far fewer classes, a much simpler combat system with hardly any equipment and most importantly with no PvE content. To make the claim that the fact that we have a BR is in any way indicative of how far through development the MMO should be is about as far fetched as any other claims you've made. vmangman wrote: » -what are you taking about when you say that Intrepid couldn’t start development before they had the money? Steven has said from the very beginning that he has the money to self fund and that the Kickstarter was merely a way to get the community involved and to expand the scope of the game. There is a difference between having money tied up in real estate (where Steven made the bulk of his wealth) and having funds on hand to pay staff. Yes, Steven had the money to have this game made himself if he wanted to. However, that money wasn't freed up until after he got the community involved to make sure that there was interest in his idea for a game. Without the money being freed up, there is no development happening. I'm not sure about you, but I don't work for promises in lieu of a salary, and I wouldn't expect people at Intrepid to do so either. Literally a waste of time.
vmangman wrote: » If you say that the game is at best 15% developed after about 3 years that means we need another 15 years or so to reach 100% considering that the development speed will more or less stay linear.
vmangman wrote: » Steven said he had $30 million of his money ready to invest.
vmangman wrote: » And you didn’t even address the fact that you think DESTRUCTION IS MERELY ART. Hahaha.
vmangman wrote: » Wandering Mist wrote: » vmangman wrote: » Makinoji wrote: » vmangman wrote: » Makinoji wrote: » vmangman wrote: » Makinoji wrote: » Art and words are part of the development process. Just because your idea of what you wanted to see didn't align with what was shown doesn't discredit the information that was given. Idk why certain people keep reading into things that aren't there or true and spread panic but to each their own. There’s been months of basically just art and words. Read the quotes from the last Creative Director’s Letter posted as a response above. Steven himself said in that letter that the team “will be focused on updating you (the community) more frequently with a look into our progress on systems and designs” and that they will be “giving you (the community) greater sight into the development of the systems and mechanics that go into creating what will be the greatest MMORPG”. The quotes above do not describe art and words. So please don’t tell me that I’m reading into things that aren’t there or that my idea just simply doesn’t align with what was shown. The quotes above are from Steven himself. So help me understand how I’m being ridiculous in my statements and expectations of more than just art and words? These are all things they have done since the March CD letter (see below list) Information after information. Even some snapchat updates about the development of the castle sieges. APOC itself uses assets from the MMORPG and is being used to test the MMO combat. They are feeding us slowly but it's there in black and white and in digital to review. Again I stand by my statement from before of Art and words are part of the development process. Just because your idea of what you wanted to see didn't align with what was shown doesn't discredit the information that was given.https://ashesofcreation.wiki/Recent_media 2019-11-22 Livestream 2019-11-07 Discord lore reading and Q&A 2019-11-07 Blog: Servant of the Damned (Creation of the Cursed Charger) 2019-11-05 Newsletter 2019-11-05 Blog: Bounties of the Verdant Keeper 2019-11-02 Extra Life Livestream 2019-10-31 Livestream 2019-10-12 Newsletter 2019-10-12 Apocalypse gaming session with some lite QnA Livestream 2019-10-11 Blog: Forest of Erinthia game update 2019-10-11 Blog: Enter the Glorious Gourd Contest 2019-10-02 Blog: Shades Unseen 2019-10-02 Apocalypse QnA and Gaming Session Late Night Edition Livestream 2019-09-30 Blog: October Giveaway - Free Armor of the Autumn Knight 2019-09-30 Apocalypse Gaming Session Late Night Edition Livestream (Part II) 2019-09-30 Apocalypse Gaming Session Late Night Edition Livestream (Part I) 2019-09-27 Livestream 2019-09-27 Blog: Unlock a free Emberstorm Dragon 2019-09-24 Video - Ashes of Creation Apocalypse early access trailer 2019-09-19 Blog: Otterly playful 2019-09-18 Blog: Ashes of Creation Apocalypse heads into early access 2019-09-04 Newsletter 2019-08-29 Livestream 2019-08-28 Blog: The Order of the Luminous Levin 2019-08-21 Video - Ashes of Creation MMORPG Teaser 2019-08-15 Dungeon Crawler Network podcast interview with creative director Steven Sharif 2019-08-14 Discord Q&A 2019-08-14 Blog: Steam Announce And Play Test FAQ For Ashes of Creation Apocalypse 2019-08-09 Blog: A Noble Steed 2019-08-06 Newsletter 2019-08-02 Blog: Account servces update and downtime on August 5 2019-07-31 Blog: The Groves of Slumbering Shade 2019-07-30 Blog: Rocky Beginnings 2019-07-26 Livestream 2019-07-16 Blog: Creative Director's Letter and Mayoral Caravan System 2019-07-02 Newsletter 2019-07-02 Blog: The Maestros of Merriment 2019-06-28 Livestream 2019-06-27 Developer Diaries: Animation 2019-06-22 Blog: A Fell Venture (Creation of the Fellbeak Macaw) 2019-06-04 Newsletter 2019-05-30 Livestream 2019-05-29 Blog: Pilgramage of the Diviner 2019-05-28 Developer Diaries: Weapon Modeling 2019-05-23 Blog: Know Your Nodes - Economic Node Type 2019-05-07 Video - Ashes of Creation Lore of the Hippogryph 2019-04-30 Developer Diaries: Building Tech 2019-04-19 Steven Sharif Interview - The Golden Feather 2019-04-17 Steven Sharif Interview - Ashes Pathfinder 2019-04-15 Steven Sharif Interview - Paradox Gaming Network 2019-04-11 Steven Sharif Interview - Dungeon Crawler Network 2019-04-10 Blog: Know Your Nodes - Scientific Node Type 2019-04-04 Newsletter 2019-04-02 Blog: The Beastmasters of Niküa Cosmetics 2019-03-27 Developer Diaries: Node Tech 2019-03-26 Blog: Know Your Nodes - Advance and Destroy 2019-03-21 GDC 2019 Creative Director Interview 2019-03-16 Blog: Know Your Nodes - The Basics 2019-03-12 Blog: 10 Facts About Castle Sieges in the MMORPG 2019-03-08 Video - Ashes of Creation Apocalypse Castle Siege Gameplay 2019-03-08 Livestream 2019-03-07 Discord Q&A 2019-03-07 Blog: Creative Director's Letter Yes, on paper that looks like a lot of information, but most that is just fluff. Like yesterday’s livestream most what Intrepid puts out has no substance. The Know Your Nodes blogposts were great! But unfortunately they were short lived. They’ve had some good pieces of information released, but most of it is just little crumbs that don’t actually show much development. As you can see in my quotes from the CDL, Steven said that they want to give us updates on systems and mechanics. And you should know that no one can take your list seriously when you include paid pre-launch cosmetics in your list of updates... come on man... paid cosmetics are not development updates. I merely pasted that list, it's not my job to curate knowledge for you. You are intelligent enough to sift through the bits, however seeing that you took my response in the way you did only further proves my point of people wanting to hear what they want to. This is where I say good day. Yes, that list proves my point. Most of the things on that list have no substance. So how does you posting a list full of fluff prove my point, that most of Intrepid’s communication lacks substance, wrong? I thought you were making an argument to show that Intrepid is full of valuable updates, but instead you proved my point correct by posting a list of fluff. Yes, I am intelligent enough to sift through that list and see that it’s mostly fluff and that it even includes paid cosmetics. So what are you trying to say because you’re currently helping my point? Edit: whether you wrote the list or just copy pasted doesn’t make a difference since you ended up using it to prove a point. I consider this a bit of a catch 22 situation for Intrepid. The community have demanded regular updates but games development is a slow process. Weekly updates aren't going to yield much new information that the community will understand. So either Intrepid keep up the regular updates that are largely "fluff", or they stay quiet until something substantial happens, which wouldn't be regular at all. Of course, the way you write these threads comes across as you thinking that there is something malicious going on. Do you believe that either Intrepid are holding out on us with information or that they are slacking off? The last substantial update was the last Know Your Nodes blog. That was six months ago. I explained all of this in another thread. So yes, when in 6 months of development we’re basically only getting fluff I will call Intrepid out. I’m just saying that they’re not being honest and someone needs to call them out. When after 6 months of development with almost no substantial update and a missed self imposed Creative Director’s Letter we get a livestream as lackluster as yesterday’s something needs to be said.
Wandering Mist wrote: » vmangman wrote: » Makinoji wrote: » vmangman wrote: » Makinoji wrote: » vmangman wrote: » Makinoji wrote: » Art and words are part of the development process. Just because your idea of what you wanted to see didn't align with what was shown doesn't discredit the information that was given. Idk why certain people keep reading into things that aren't there or true and spread panic but to each their own. There’s been months of basically just art and words. Read the quotes from the last Creative Director’s Letter posted as a response above. Steven himself said in that letter that the team “will be focused on updating you (the community) more frequently with a look into our progress on systems and designs” and that they will be “giving you (the community) greater sight into the development of the systems and mechanics that go into creating what will be the greatest MMORPG”. The quotes above do not describe art and words. So please don’t tell me that I’m reading into things that aren’t there or that my idea just simply doesn’t align with what was shown. The quotes above are from Steven himself. So help me understand how I’m being ridiculous in my statements and expectations of more than just art and words? These are all things they have done since the March CD letter (see below list) Information after information. Even some snapchat updates about the development of the castle sieges. APOC itself uses assets from the MMORPG and is being used to test the MMO combat. They are feeding us slowly but it's there in black and white and in digital to review. Again I stand by my statement from before of Art and words are part of the development process. Just because your idea of what you wanted to see didn't align with what was shown doesn't discredit the information that was given.https://ashesofcreation.wiki/Recent_media 2019-11-22 Livestream 2019-11-07 Discord lore reading and Q&A 2019-11-07 Blog: Servant of the Damned (Creation of the Cursed Charger) 2019-11-05 Newsletter 2019-11-05 Blog: Bounties of the Verdant Keeper 2019-11-02 Extra Life Livestream 2019-10-31 Livestream 2019-10-12 Newsletter 2019-10-12 Apocalypse gaming session with some lite QnA Livestream 2019-10-11 Blog: Forest of Erinthia game update 2019-10-11 Blog: Enter the Glorious Gourd Contest 2019-10-02 Blog: Shades Unseen 2019-10-02 Apocalypse QnA and Gaming Session Late Night Edition Livestream 2019-09-30 Blog: October Giveaway - Free Armor of the Autumn Knight 2019-09-30 Apocalypse Gaming Session Late Night Edition Livestream (Part II) 2019-09-30 Apocalypse Gaming Session Late Night Edition Livestream (Part I) 2019-09-27 Livestream 2019-09-27 Blog: Unlock a free Emberstorm Dragon 2019-09-24 Video - Ashes of Creation Apocalypse early access trailer 2019-09-19 Blog: Otterly playful 2019-09-18 Blog: Ashes of Creation Apocalypse heads into early access 2019-09-04 Newsletter 2019-08-29 Livestream 2019-08-28 Blog: The Order of the Luminous Levin 2019-08-21 Video - Ashes of Creation MMORPG Teaser 2019-08-15 Dungeon Crawler Network podcast interview with creative director Steven Sharif 2019-08-14 Discord Q&A 2019-08-14 Blog: Steam Announce And Play Test FAQ For Ashes of Creation Apocalypse 2019-08-09 Blog: A Noble Steed 2019-08-06 Newsletter 2019-08-02 Blog: Account servces update and downtime on August 5 2019-07-31 Blog: The Groves of Slumbering Shade 2019-07-30 Blog: Rocky Beginnings 2019-07-26 Livestream 2019-07-16 Blog: Creative Director's Letter and Mayoral Caravan System 2019-07-02 Newsletter 2019-07-02 Blog: The Maestros of Merriment 2019-06-28 Livestream 2019-06-27 Developer Diaries: Animation 2019-06-22 Blog: A Fell Venture (Creation of the Fellbeak Macaw) 2019-06-04 Newsletter 2019-05-30 Livestream 2019-05-29 Blog: Pilgramage of the Diviner 2019-05-28 Developer Diaries: Weapon Modeling 2019-05-23 Blog: Know Your Nodes - Economic Node Type 2019-05-07 Video - Ashes of Creation Lore of the Hippogryph 2019-04-30 Developer Diaries: Building Tech 2019-04-19 Steven Sharif Interview - The Golden Feather 2019-04-17 Steven Sharif Interview - Ashes Pathfinder 2019-04-15 Steven Sharif Interview - Paradox Gaming Network 2019-04-11 Steven Sharif Interview - Dungeon Crawler Network 2019-04-10 Blog: Know Your Nodes - Scientific Node Type 2019-04-04 Newsletter 2019-04-02 Blog: The Beastmasters of Niküa Cosmetics 2019-03-27 Developer Diaries: Node Tech 2019-03-26 Blog: Know Your Nodes - Advance and Destroy 2019-03-21 GDC 2019 Creative Director Interview 2019-03-16 Blog: Know Your Nodes - The Basics 2019-03-12 Blog: 10 Facts About Castle Sieges in the MMORPG 2019-03-08 Video - Ashes of Creation Apocalypse Castle Siege Gameplay 2019-03-08 Livestream 2019-03-07 Discord Q&A 2019-03-07 Blog: Creative Director's Letter Yes, on paper that looks like a lot of information, but most that is just fluff. Like yesterday’s livestream most what Intrepid puts out has no substance. The Know Your Nodes blogposts were great! But unfortunately they were short lived. They’ve had some good pieces of information released, but most of it is just little crumbs that don’t actually show much development. As you can see in my quotes from the CDL, Steven said that they want to give us updates on systems and mechanics. And you should know that no one can take your list seriously when you include paid pre-launch cosmetics in your list of updates... come on man... paid cosmetics are not development updates. I merely pasted that list, it's not my job to curate knowledge for you. You are intelligent enough to sift through the bits, however seeing that you took my response in the way you did only further proves my point of people wanting to hear what they want to. This is where I say good day. Yes, that list proves my point. Most of the things on that list have no substance. So how does you posting a list full of fluff prove my point, that most of Intrepid’s communication lacks substance, wrong? I thought you were making an argument to show that Intrepid is full of valuable updates, but instead you proved my point correct by posting a list of fluff. Yes, I am intelligent enough to sift through that list and see that it’s mostly fluff and that it even includes paid cosmetics. So what are you trying to say because you’re currently helping my point? Edit: whether you wrote the list or just copy pasted doesn’t make a difference since you ended up using it to prove a point. I consider this a bit of a catch 22 situation for Intrepid. The community have demanded regular updates but games development is a slow process. Weekly updates aren't going to yield much new information that the community will understand. So either Intrepid keep up the regular updates that are largely "fluff", or they stay quiet until something substantial happens, which wouldn't be regular at all. Of course, the way you write these threads comes across as you thinking that there is something malicious going on. Do you believe that either Intrepid are holding out on us with information or that they are slacking off?
vmangman wrote: » Makinoji wrote: » vmangman wrote: » Makinoji wrote: » vmangman wrote: » Makinoji wrote: » Art and words are part of the development process. Just because your idea of what you wanted to see didn't align with what was shown doesn't discredit the information that was given. Idk why certain people keep reading into things that aren't there or true and spread panic but to each their own. There’s been months of basically just art and words. Read the quotes from the last Creative Director’s Letter posted as a response above. Steven himself said in that letter that the team “will be focused on updating you (the community) more frequently with a look into our progress on systems and designs” and that they will be “giving you (the community) greater sight into the development of the systems and mechanics that go into creating what will be the greatest MMORPG”. The quotes above do not describe art and words. So please don’t tell me that I’m reading into things that aren’t there or that my idea just simply doesn’t align with what was shown. The quotes above are from Steven himself. So help me understand how I’m being ridiculous in my statements and expectations of more than just art and words? These are all things they have done since the March CD letter (see below list) Information after information. Even some snapchat updates about the development of the castle sieges. APOC itself uses assets from the MMORPG and is being used to test the MMO combat. They are feeding us slowly but it's there in black and white and in digital to review. Again I stand by my statement from before of Art and words are part of the development process. Just because your idea of what you wanted to see didn't align with what was shown doesn't discredit the information that was given.https://ashesofcreation.wiki/Recent_media 2019-11-22 Livestream 2019-11-07 Discord lore reading and Q&A 2019-11-07 Blog: Servant of the Damned (Creation of the Cursed Charger) 2019-11-05 Newsletter 2019-11-05 Blog: Bounties of the Verdant Keeper 2019-11-02 Extra Life Livestream 2019-10-31 Livestream 2019-10-12 Newsletter 2019-10-12 Apocalypse gaming session with some lite QnA Livestream 2019-10-11 Blog: Forest of Erinthia game update 2019-10-11 Blog: Enter the Glorious Gourd Contest 2019-10-02 Blog: Shades Unseen 2019-10-02 Apocalypse QnA and Gaming Session Late Night Edition Livestream 2019-09-30 Blog: October Giveaway - Free Armor of the Autumn Knight 2019-09-30 Apocalypse Gaming Session Late Night Edition Livestream (Part II) 2019-09-30 Apocalypse Gaming Session Late Night Edition Livestream (Part I) 2019-09-27 Livestream 2019-09-27 Blog: Unlock a free Emberstorm Dragon 2019-09-24 Video - Ashes of Creation Apocalypse early access trailer 2019-09-19 Blog: Otterly playful 2019-09-18 Blog: Ashes of Creation Apocalypse heads into early access 2019-09-04 Newsletter 2019-08-29 Livestream 2019-08-28 Blog: The Order of the Luminous Levin 2019-08-21 Video - Ashes of Creation MMORPG Teaser 2019-08-15 Dungeon Crawler Network podcast interview with creative director Steven Sharif 2019-08-14 Discord Q&A 2019-08-14 Blog: Steam Announce And Play Test FAQ For Ashes of Creation Apocalypse 2019-08-09 Blog: A Noble Steed 2019-08-06 Newsletter 2019-08-02 Blog: Account servces update and downtime on August 5 2019-07-31 Blog: The Groves of Slumbering Shade 2019-07-30 Blog: Rocky Beginnings 2019-07-26 Livestream 2019-07-16 Blog: Creative Director's Letter and Mayoral Caravan System 2019-07-02 Newsletter 2019-07-02 Blog: The Maestros of Merriment 2019-06-28 Livestream 2019-06-27 Developer Diaries: Animation 2019-06-22 Blog: A Fell Venture (Creation of the Fellbeak Macaw) 2019-06-04 Newsletter 2019-05-30 Livestream 2019-05-29 Blog: Pilgramage of the Diviner 2019-05-28 Developer Diaries: Weapon Modeling 2019-05-23 Blog: Know Your Nodes - Economic Node Type 2019-05-07 Video - Ashes of Creation Lore of the Hippogryph 2019-04-30 Developer Diaries: Building Tech 2019-04-19 Steven Sharif Interview - The Golden Feather 2019-04-17 Steven Sharif Interview - Ashes Pathfinder 2019-04-15 Steven Sharif Interview - Paradox Gaming Network 2019-04-11 Steven Sharif Interview - Dungeon Crawler Network 2019-04-10 Blog: Know Your Nodes - Scientific Node Type 2019-04-04 Newsletter 2019-04-02 Blog: The Beastmasters of Niküa Cosmetics 2019-03-27 Developer Diaries: Node Tech 2019-03-26 Blog: Know Your Nodes - Advance and Destroy 2019-03-21 GDC 2019 Creative Director Interview 2019-03-16 Blog: Know Your Nodes - The Basics 2019-03-12 Blog: 10 Facts About Castle Sieges in the MMORPG 2019-03-08 Video - Ashes of Creation Apocalypse Castle Siege Gameplay 2019-03-08 Livestream 2019-03-07 Discord Q&A 2019-03-07 Blog: Creative Director's Letter Yes, on paper that looks like a lot of information, but most that is just fluff. Like yesterday’s livestream most what Intrepid puts out has no substance. The Know Your Nodes blogposts were great! But unfortunately they were short lived. They’ve had some good pieces of information released, but most of it is just little crumbs that don’t actually show much development. As you can see in my quotes from the CDL, Steven said that they want to give us updates on systems and mechanics. And you should know that no one can take your list seriously when you include paid pre-launch cosmetics in your list of updates... come on man... paid cosmetics are not development updates. I merely pasted that list, it's not my job to curate knowledge for you. You are intelligent enough to sift through the bits, however seeing that you took my response in the way you did only further proves my point of people wanting to hear what they want to. This is where I say good day. Yes, that list proves my point. Most of the things on that list have no substance. So how does you posting a list full of fluff prove my point, that most of Intrepid’s communication lacks substance, wrong? I thought you were making an argument to show that Intrepid is full of valuable updates, but instead you proved my point correct by posting a list of fluff. Yes, I am intelligent enough to sift through that list and see that it’s mostly fluff and that it even includes paid cosmetics. So what are you trying to say because you’re currently helping my point? Edit: whether you wrote the list or just copy pasted doesn’t make a difference since you ended up using it to prove a point.
Makinoji wrote: » vmangman wrote: » Makinoji wrote: » vmangman wrote: » Makinoji wrote: » Art and words are part of the development process. Just because your idea of what you wanted to see didn't align with what was shown doesn't discredit the information that was given. Idk why certain people keep reading into things that aren't there or true and spread panic but to each their own. There’s been months of basically just art and words. Read the quotes from the last Creative Director’s Letter posted as a response above. Steven himself said in that letter that the team “will be focused on updating you (the community) more frequently with a look into our progress on systems and designs” and that they will be “giving you (the community) greater sight into the development of the systems and mechanics that go into creating what will be the greatest MMORPG”. The quotes above do not describe art and words. So please don’t tell me that I’m reading into things that aren’t there or that my idea just simply doesn’t align with what was shown. The quotes above are from Steven himself. So help me understand how I’m being ridiculous in my statements and expectations of more than just art and words? These are all things they have done since the March CD letter (see below list) Information after information. Even some snapchat updates about the development of the castle sieges. APOC itself uses assets from the MMORPG and is being used to test the MMO combat. They are feeding us slowly but it's there in black and white and in digital to review. Again I stand by my statement from before of Art and words are part of the development process. Just because your idea of what you wanted to see didn't align with what was shown doesn't discredit the information that was given.https://ashesofcreation.wiki/Recent_media 2019-11-22 Livestream 2019-11-07 Discord lore reading and Q&A 2019-11-07 Blog: Servant of the Damned (Creation of the Cursed Charger) 2019-11-05 Newsletter 2019-11-05 Blog: Bounties of the Verdant Keeper 2019-11-02 Extra Life Livestream 2019-10-31 Livestream 2019-10-12 Newsletter 2019-10-12 Apocalypse gaming session with some lite QnA Livestream 2019-10-11 Blog: Forest of Erinthia game update 2019-10-11 Blog: Enter the Glorious Gourd Contest 2019-10-02 Blog: Shades Unseen 2019-10-02 Apocalypse QnA and Gaming Session Late Night Edition Livestream 2019-09-30 Blog: October Giveaway - Free Armor of the Autumn Knight 2019-09-30 Apocalypse Gaming Session Late Night Edition Livestream (Part II) 2019-09-30 Apocalypse Gaming Session Late Night Edition Livestream (Part I) 2019-09-27 Livestream 2019-09-27 Blog: Unlock a free Emberstorm Dragon 2019-09-24 Video - Ashes of Creation Apocalypse early access trailer 2019-09-19 Blog: Otterly playful 2019-09-18 Blog: Ashes of Creation Apocalypse heads into early access 2019-09-04 Newsletter 2019-08-29 Livestream 2019-08-28 Blog: The Order of the Luminous Levin 2019-08-21 Video - Ashes of Creation MMORPG Teaser 2019-08-15 Dungeon Crawler Network podcast interview with creative director Steven Sharif 2019-08-14 Discord Q&A 2019-08-14 Blog: Steam Announce And Play Test FAQ For Ashes of Creation Apocalypse 2019-08-09 Blog: A Noble Steed 2019-08-06 Newsletter 2019-08-02 Blog: Account servces update and downtime on August 5 2019-07-31 Blog: The Groves of Slumbering Shade 2019-07-30 Blog: Rocky Beginnings 2019-07-26 Livestream 2019-07-16 Blog: Creative Director's Letter and Mayoral Caravan System 2019-07-02 Newsletter 2019-07-02 Blog: The Maestros of Merriment 2019-06-28 Livestream 2019-06-27 Developer Diaries: Animation 2019-06-22 Blog: A Fell Venture (Creation of the Fellbeak Macaw) 2019-06-04 Newsletter 2019-05-30 Livestream 2019-05-29 Blog: Pilgramage of the Diviner 2019-05-28 Developer Diaries: Weapon Modeling 2019-05-23 Blog: Know Your Nodes - Economic Node Type 2019-05-07 Video - Ashes of Creation Lore of the Hippogryph 2019-04-30 Developer Diaries: Building Tech 2019-04-19 Steven Sharif Interview - The Golden Feather 2019-04-17 Steven Sharif Interview - Ashes Pathfinder 2019-04-15 Steven Sharif Interview - Paradox Gaming Network 2019-04-11 Steven Sharif Interview - Dungeon Crawler Network 2019-04-10 Blog: Know Your Nodes - Scientific Node Type 2019-04-04 Newsletter 2019-04-02 Blog: The Beastmasters of Niküa Cosmetics 2019-03-27 Developer Diaries: Node Tech 2019-03-26 Blog: Know Your Nodes - Advance and Destroy 2019-03-21 GDC 2019 Creative Director Interview 2019-03-16 Blog: Know Your Nodes - The Basics 2019-03-12 Blog: 10 Facts About Castle Sieges in the MMORPG 2019-03-08 Video - Ashes of Creation Apocalypse Castle Siege Gameplay 2019-03-08 Livestream 2019-03-07 Discord Q&A 2019-03-07 Blog: Creative Director's Letter Yes, on paper that looks like a lot of information, but most that is just fluff. Like yesterday’s livestream most what Intrepid puts out has no substance. The Know Your Nodes blogposts were great! But unfortunately they were short lived. They’ve had some good pieces of information released, but most of it is just little crumbs that don’t actually show much development. As you can see in my quotes from the CDL, Steven said that they want to give us updates on systems and mechanics. And you should know that no one can take your list seriously when you include paid pre-launch cosmetics in your list of updates... come on man... paid cosmetics are not development updates. I merely pasted that list, it's not my job to curate knowledge for you. You are intelligent enough to sift through the bits, however seeing that you took my response in the way you did only further proves my point of people wanting to hear what they want to. This is where I say good day.
vmangman wrote: » Makinoji wrote: » vmangman wrote: » Makinoji wrote: » Art and words are part of the development process. Just because your idea of what you wanted to see didn't align with what was shown doesn't discredit the information that was given. Idk why certain people keep reading into things that aren't there or true and spread panic but to each their own. There’s been months of basically just art and words. Read the quotes from the last Creative Director’s Letter posted as a response above. Steven himself said in that letter that the team “will be focused on updating you (the community) more frequently with a look into our progress on systems and designs” and that they will be “giving you (the community) greater sight into the development of the systems and mechanics that go into creating what will be the greatest MMORPG”. The quotes above do not describe art and words. So please don’t tell me that I’m reading into things that aren’t there or that my idea just simply doesn’t align with what was shown. The quotes above are from Steven himself. So help me understand how I’m being ridiculous in my statements and expectations of more than just art and words? These are all things they have done since the March CD letter (see below list) Information after information. Even some snapchat updates about the development of the castle sieges. APOC itself uses assets from the MMORPG and is being used to test the MMO combat. They are feeding us slowly but it's there in black and white and in digital to review. Again I stand by my statement from before of Art and words are part of the development process. Just because your idea of what you wanted to see didn't align with what was shown doesn't discredit the information that was given.https://ashesofcreation.wiki/Recent_media 2019-11-22 Livestream 2019-11-07 Discord lore reading and Q&A 2019-11-07 Blog: Servant of the Damned (Creation of the Cursed Charger) 2019-11-05 Newsletter 2019-11-05 Blog: Bounties of the Verdant Keeper 2019-11-02 Extra Life Livestream 2019-10-31 Livestream 2019-10-12 Newsletter 2019-10-12 Apocalypse gaming session with some lite QnA Livestream 2019-10-11 Blog: Forest of Erinthia game update 2019-10-11 Blog: Enter the Glorious Gourd Contest 2019-10-02 Blog: Shades Unseen 2019-10-02 Apocalypse QnA and Gaming Session Late Night Edition Livestream 2019-09-30 Blog: October Giveaway - Free Armor of the Autumn Knight 2019-09-30 Apocalypse Gaming Session Late Night Edition Livestream (Part II) 2019-09-30 Apocalypse Gaming Session Late Night Edition Livestream (Part I) 2019-09-27 Livestream 2019-09-27 Blog: Unlock a free Emberstorm Dragon 2019-09-24 Video - Ashes of Creation Apocalypse early access trailer 2019-09-19 Blog: Otterly playful 2019-09-18 Blog: Ashes of Creation Apocalypse heads into early access 2019-09-04 Newsletter 2019-08-29 Livestream 2019-08-28 Blog: The Order of the Luminous Levin 2019-08-21 Video - Ashes of Creation MMORPG Teaser 2019-08-15 Dungeon Crawler Network podcast interview with creative director Steven Sharif 2019-08-14 Discord Q&A 2019-08-14 Blog: Steam Announce And Play Test FAQ For Ashes of Creation Apocalypse 2019-08-09 Blog: A Noble Steed 2019-08-06 Newsletter 2019-08-02 Blog: Account servces update and downtime on August 5 2019-07-31 Blog: The Groves of Slumbering Shade 2019-07-30 Blog: Rocky Beginnings 2019-07-26 Livestream 2019-07-16 Blog: Creative Director's Letter and Mayoral Caravan System 2019-07-02 Newsletter 2019-07-02 Blog: The Maestros of Merriment 2019-06-28 Livestream 2019-06-27 Developer Diaries: Animation 2019-06-22 Blog: A Fell Venture (Creation of the Fellbeak Macaw) 2019-06-04 Newsletter 2019-05-30 Livestream 2019-05-29 Blog: Pilgramage of the Diviner 2019-05-28 Developer Diaries: Weapon Modeling 2019-05-23 Blog: Know Your Nodes - Economic Node Type 2019-05-07 Video - Ashes of Creation Lore of the Hippogryph 2019-04-30 Developer Diaries: Building Tech 2019-04-19 Steven Sharif Interview - The Golden Feather 2019-04-17 Steven Sharif Interview - Ashes Pathfinder 2019-04-15 Steven Sharif Interview - Paradox Gaming Network 2019-04-11 Steven Sharif Interview - Dungeon Crawler Network 2019-04-10 Blog: Know Your Nodes - Scientific Node Type 2019-04-04 Newsletter 2019-04-02 Blog: The Beastmasters of Niküa Cosmetics 2019-03-27 Developer Diaries: Node Tech 2019-03-26 Blog: Know Your Nodes - Advance and Destroy 2019-03-21 GDC 2019 Creative Director Interview 2019-03-16 Blog: Know Your Nodes - The Basics 2019-03-12 Blog: 10 Facts About Castle Sieges in the MMORPG 2019-03-08 Video - Ashes of Creation Apocalypse Castle Siege Gameplay 2019-03-08 Livestream 2019-03-07 Discord Q&A 2019-03-07 Blog: Creative Director's Letter Yes, on paper that looks like a lot of information, but most that is just fluff. Like yesterday’s livestream most what Intrepid puts out has no substance. The Know Your Nodes blogposts were great! But unfortunately they were short lived. They’ve had some good pieces of information released, but most of it is just little crumbs that don’t actually show much development. As you can see in my quotes from the CDL, Steven said that they want to give us updates on systems and mechanics. And you should know that no one can take your list seriously when you include paid pre-launch cosmetics in your list of updates... come on man... paid cosmetics are not development updates.
Makinoji wrote: » vmangman wrote: » Makinoji wrote: » Art and words are part of the development process. Just because your idea of what you wanted to see didn't align with what was shown doesn't discredit the information that was given. Idk why certain people keep reading into things that aren't there or true and spread panic but to each their own. There’s been months of basically just art and words. Read the quotes from the last Creative Director’s Letter posted as a response above. Steven himself said in that letter that the team “will be focused on updating you (the community) more frequently with a look into our progress on systems and designs” and that they will be “giving you (the community) greater sight into the development of the systems and mechanics that go into creating what will be the greatest MMORPG”. The quotes above do not describe art and words. So please don’t tell me that I’m reading into things that aren’t there or that my idea just simply doesn’t align with what was shown. The quotes above are from Steven himself. So help me understand how I’m being ridiculous in my statements and expectations of more than just art and words? These are all things they have done since the March CD letter (see below list) Information after information. Even some snapchat updates about the development of the castle sieges. APOC itself uses assets from the MMORPG and is being used to test the MMO combat. They are feeding us slowly but it's there in black and white and in digital to review. Again I stand by my statement from before of Art and words are part of the development process. Just because your idea of what you wanted to see didn't align with what was shown doesn't discredit the information that was given.https://ashesofcreation.wiki/Recent_media 2019-11-22 Livestream 2019-11-07 Discord lore reading and Q&A 2019-11-07 Blog: Servant of the Damned (Creation of the Cursed Charger) 2019-11-05 Newsletter 2019-11-05 Blog: Bounties of the Verdant Keeper 2019-11-02 Extra Life Livestream 2019-10-31 Livestream 2019-10-12 Newsletter 2019-10-12 Apocalypse gaming session with some lite QnA Livestream 2019-10-11 Blog: Forest of Erinthia game update 2019-10-11 Blog: Enter the Glorious Gourd Contest 2019-10-02 Blog: Shades Unseen 2019-10-02 Apocalypse QnA and Gaming Session Late Night Edition Livestream 2019-09-30 Blog: October Giveaway - Free Armor of the Autumn Knight 2019-09-30 Apocalypse Gaming Session Late Night Edition Livestream (Part II) 2019-09-30 Apocalypse Gaming Session Late Night Edition Livestream (Part I) 2019-09-27 Livestream 2019-09-27 Blog: Unlock a free Emberstorm Dragon 2019-09-24 Video - Ashes of Creation Apocalypse early access trailer 2019-09-19 Blog: Otterly playful 2019-09-18 Blog: Ashes of Creation Apocalypse heads into early access 2019-09-04 Newsletter 2019-08-29 Livestream 2019-08-28 Blog: The Order of the Luminous Levin 2019-08-21 Video - Ashes of Creation MMORPG Teaser 2019-08-15 Dungeon Crawler Network podcast interview with creative director Steven Sharif 2019-08-14 Discord Q&A 2019-08-14 Blog: Steam Announce And Play Test FAQ For Ashes of Creation Apocalypse 2019-08-09 Blog: A Noble Steed 2019-08-06 Newsletter 2019-08-02 Blog: Account servces update and downtime on August 5 2019-07-31 Blog: The Groves of Slumbering Shade 2019-07-30 Blog: Rocky Beginnings 2019-07-26 Livestream 2019-07-16 Blog: Creative Director's Letter and Mayoral Caravan System 2019-07-02 Newsletter 2019-07-02 Blog: The Maestros of Merriment 2019-06-28 Livestream 2019-06-27 Developer Diaries: Animation 2019-06-22 Blog: A Fell Venture (Creation of the Fellbeak Macaw) 2019-06-04 Newsletter 2019-05-30 Livestream 2019-05-29 Blog: Pilgramage of the Diviner 2019-05-28 Developer Diaries: Weapon Modeling 2019-05-23 Blog: Know Your Nodes - Economic Node Type 2019-05-07 Video - Ashes of Creation Lore of the Hippogryph 2019-04-30 Developer Diaries: Building Tech 2019-04-19 Steven Sharif Interview - The Golden Feather 2019-04-17 Steven Sharif Interview - Ashes Pathfinder 2019-04-15 Steven Sharif Interview - Paradox Gaming Network 2019-04-11 Steven Sharif Interview - Dungeon Crawler Network 2019-04-10 Blog: Know Your Nodes - Scientific Node Type 2019-04-04 Newsletter 2019-04-02 Blog: The Beastmasters of Niküa Cosmetics 2019-03-27 Developer Diaries: Node Tech 2019-03-26 Blog: Know Your Nodes - Advance and Destroy 2019-03-21 GDC 2019 Creative Director Interview 2019-03-16 Blog: Know Your Nodes - The Basics 2019-03-12 Blog: 10 Facts About Castle Sieges in the MMORPG 2019-03-08 Video - Ashes of Creation Apocalypse Castle Siege Gameplay 2019-03-08 Livestream 2019-03-07 Discord Q&A 2019-03-07 Blog: Creative Director's Letter
vmangman wrote: » Makinoji wrote: » Art and words are part of the development process. Just because your idea of what you wanted to see didn't align with what was shown doesn't discredit the information that was given. Idk why certain people keep reading into things that aren't there or true and spread panic but to each their own. There’s been months of basically just art and words. Read the quotes from the last Creative Director’s Letter posted as a response above. Steven himself said in that letter that the team “will be focused on updating you (the community) more frequently with a look into our progress on systems and designs” and that they will be “giving you (the community) greater sight into the development of the systems and mechanics that go into creating what will be the greatest MMORPG”. The quotes above do not describe art and words. So please don’t tell me that I’m reading into things that aren’t there or that my idea just simply doesn’t align with what was shown. The quotes above are from Steven himself. So help me understand how I’m being ridiculous in my statements and expectations of more than just art and words?
Makinoji wrote: » Art and words are part of the development process. Just because your idea of what you wanted to see didn't align with what was shown doesn't discredit the information that was given. Idk why certain people keep reading into things that aren't there or true and spread panic but to each their own.
Mesis wrote: » I have to agree, last livestream did not show a lot. It is quite dissapointing to see slow to no progress in development or any info about game. I dont know what is wrong but there is definetly an issue somewhere here
skafftaruss wrote: » @vmangman. Don't worry. It's hilarious that white knights seem to answer a question with a question. Answering simple questions are too hard for gaming politicians. I want this game to be a smash hit as well. Let's see. Cheers!