Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Dev Discussion #15 - Favorite & Ideal Classes
LieutenantToast
Member, Alpha One, Alpha Two, Early Alpha Two
Glorious Ashes community - it's time for another Dev Discussion! Dev Discussion topics are kind of like a "reverse Q&A" - rather than you asking us questions about Ashes of Creation, we want to ask YOU what your thoughts are.
Our design team has compiled a list of burning questions we'd love to get your feedback on regarding gameplay, your past MMO experiences, and more. Join in on the Dev Discussion and share what makes gaming special to you!
Dev Discussion #15 - Favorite & Ideal Classes
What, so far, has been your favorite class to play across all MMOs? If you could play your ideal class, what would it be?
Keep an eye out for our next Dev Discussion topic regarding group-oriented activities!
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Comments
My ideal class would be a warrior who uses several floating weapons to attack in unique ways.
Excited for the Apostle Class. Cleric / Tank.
To see a healer with preventive damage shields and healing dots added to the mix. Change up the system a little and this be a higher skill curve class, once mastered, you can be a great asset to pvp / siege.
Loved seeing things like in ESO when you can pop up Siege Shields over your teammates and siege weapons to reduce the damage done to them with siege artillery.
Im hoping to see many forums and styles of healing that will make each healing class unique, different and its own advantages and disadvantages when it comes to PVP, PVE . From your Heavy Burst healers, to Preventive Damage healers, Stat buffing healers, weaker stealth healers.
Guild: The Empire
Rank: Lord General
Role: Officer
Link: https://discord.gg/BUDD8E
Favorite class is usually a Summoner but half the time the game only alows for a tiny summon that leaves a lot to be desired.
I don't really have an ideal class for AOC but if you leave a lot of options for how the players want to play then thats great
On the other hand Paladin brings very good spot healing and passive damage reduction with its Auras and on demand bigger damage reduction and healing with its CDs. Overall a healer's job is not just to heal they should also be able to deal damage when needed.
P.S.: Can't post in chrome right after login because of invalid CSRF Token
I am excited to see how Ashes changes up the mold.
Normally I play support or Healer roles though because for me I love keeping my friends alive!
If there is an option to have multiple specs to be able to do real damage if neeeded (by re specing out of combat) that would be great
i want to be sustain for a long time.. dont need to kill anything.. just absorb dmg and keep myself alive as long as possible
in the long run. i should be able to kill some tho.. like mages that run out of mana.
I do not hope that AOC will be an CC fest like AA..
i think the best balanced pvp regarding tab target games is warhammer online
For me there are only three types of classes I find enjoyable in MMORPGs. The typical assassin like a darkrunner in Archeage that has burst dps and mobility, a mage like Enigmatist that has mobility and instant casts for less damage but better survival, and a tanky warrior/fighter type class that has a good balance of damage, tankiness, mobility, and cc. I also think Archeage's Nightcloak is another really nice class. A raidbreaker class with a ton of cc and utility, but isn't a tank or dps.
I'd say a big thing for classes to me is having distinctive playstyles to define each primary type of class. Like a frost mage that is all about cc and casting, fire mage that's all about single and aoe dps, lightning mage that's all about single target dps, and etc.
In terms of if I could create my perfect class for Ashes, it'd probably be a melee class with a big 2h sword, burst dps skills with some of them having gap closing dashes and others with slight slows while having one decent ranged aoe pull skill.
The only time I got super involved with other roles was when I transitioned to Discipline Priest in WoW:MoP, as I really enjoyed being able to leverage a dps mentality to serve a hybrid role with good support cooldowns. Passively blanketing the raid in absorb shields really made for a difficult spec to balance so I would caution against going overboard with that kind of mechanic, but hybrid off-healers definitely fill an important playstyle niche.
Given that this game is slated to include both action & tab target, a similar concept may work well. I would love to see a high fantasy version of the spellslinger with a bow!
Building mechanics into your design that are iconic without being so complicated that it saps the fun, leads to memorable classes overall.
A lot of games don't do them justice. Please please please allow for them to be pet based in Ashes Of Creation.
Necros are my all time favorite class and I'd love to be able to actually raise multiple undead and build around what I can summon. In a game lile AoC I'd love to be able to raise a small, but reasonable number of undead. (Example: 10-15 skeletons with various gear/armor or a mixture of that with zombies) and be able to tell them to go stand "guard" in certain areas etc.
I realize that is a bit hard to do, so I would just be satisfied with being able to raise a variety of undead.
DO N O T. Be like ESO's necromancer, please. The main thing with the necromancer in this game should be summoning and buffing your summons. Especially since you start off as a summoner then choose to become a necromancer. (For reference in ESO you can only summon 1 skeletal mage and 1 ghost, both of which don't have hitboxes and don't actually exist physically in the game world.)
Lastly I'd like to mention vampires. I really, really think AoC could benefit massively from having these "subclasses" that are attractable by other players or mobs in game. Like a vampire subclass, werewolves, etc. Especially in a game that is as deep as AoC, my dream would be to one day see a system like this in place. I really love how ESO does this, but I feel like the devs haven't given it much credit. Literally no other MMO lets players infect other players with a possible subclass or lets you change your playstyle based on a subclass you get from the world itself. Liches, vampires, werewolves, even hunter/church organizations with unique abilities to them could be cool.
It was a priest, in chain armour and a two handed staff that debuffed enemies, controlled auras and healed surrounding allies.
This is what i hope the bard to be in AoC tbh xD
A Warden/Druid type would be awesome.
Formerly T-Elf
I think that 10-15 summons with differing gear would be game breaking. I would rather have a necro with either the ability to summon three consistent skelletons or more skelletons that require you to summon them during combat. (Not more then 5)
My perfect idea of a healer is one that does more than applies buffs and watches health bars. As a rune priest in Warhammer Online, I would blend offensive abilities with healing but not necessarily both in one spell like Ashes of Creation's priests seem like they would be. Being able to be in the fray with the other fighters and even seen as a threat would make being a healer more enjoyable and not some glorified buff bot. The abilities I would possess would also be both audibly and visually awe inspiring. Basically, I want that feeling I got when Rydia in Final Fantasy II reappears after losing her for a really long time and does so in spectacular fashion by wiping the floor of an enemy poised to kill the rest of my party. Or that scene in Lord of the Rings: The Two Towers when Gandalf and the Rohirrim come cascading down the mountain side with blinding white light saturating everything as they came crashing magnificently into the Uruk-hai. That's the kind of experience I want! :-)