Varkun wrote: »
Nagash wrote: »
You really do paint such a vivid picture as to why you love the Necromancer so very much, thank you for sharing
Nagash wrote: »
Jesforart wrote: »
I have two Ritualist and Dervish from GW1.
Ill try to keep this quick.
I more liked the idea behind their gameplay and origin.Ritualist could summon ghost spirits tethered to the ground by chains. But i loved the idea that the Ritualist himself was weak and feeble, wrapped in mummification bandages. The spirits were an armor that could act as a temporary defensive wall to attack, disable, trap, or consume life that could be transferred back to the Ritualist or Party. The twist to the Ritualist though, was that summoning too many spirits could deplete your mana or your health faster with the more you summoned. Real RP.. u could consume the Spirits and amp up off their power.
Ritualist weren't necessarily a DPS class, they could use their spirits as placement markers or area denial pawns; a smart Ritualist could control the field of play.
They were an offset to Necromancers. A light armor classDervishes invoked the spirits of the Gods to fight within themselves. Now thats overpowered, but what if the Dervish gained skills in a set that completed a God/Goddesses skill pack, based on your characters deep faith of a particular deity.Think about the RP in a mmo with a Religious system of government and Dervs who are the protectors of the religious faith for a Deity.
Most of their regular skills were Holy Fighting skills or Dark Fighting Skills. They needed to invoke the spirit of a deity and fully invoking that spirit took time. But you guys could push that type of gameplay. Dervs were hard to play because without the spirit, they only could primarily support.
Much Love. Happy V Day. Im in a MMO drought.