Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
To often in every game I play the melee magic warrior is weaker than a regular warrior despite having the same disadvantages of being in melee range and all the accompanying issues, and gets weaker magic powers despite having to confront and compete with the warriors in close proximity.
I dont want the melee magic to be have ranged casted attacks, I just want it to be a viable playstyle.
Hope this can happen as in ESO the closest thing is a magic dragonknight and if you play eso you know that stamina melee is superior to melee magic in just about every way due to the way CC, dodge mechanics, and block work. As well as the obvious damage differences
That being said, I've dabbled in everything save healing. At the end of the day, the most fun classes were always the ones with balanced tool kits with a fair amount of strengths and weaknesses and decent complexity so skill was the final determinate factor in success. The best example that comes to mind is Feral Druid in Wrath. Arguable the highest skill caps required for any class at the time but it rewarded you if you could pull it off which was absolutely not a guarantee. That pairs with tons of layers between its ability to shapeshift into other specs let it perform at the top end but also react for off-spec purposes in an emergency.
DAoC had some of the more (most?) unique specs which really stand out. Having 45 unique classes, the level of innovation in MMO specs still isn't matched in my opinion. One class could cast 2 spells at the same time but all their spells took twice as long to cast. Another had the player become untargettable while the player cast through a puppet of sorts. The bonedancer was basically a necromancer that could summon other casters. At one point you could have multiple healer skeletons that, when paired with his life drains, made the player near-unkillable when out soloing. The list is long but overall while there were parallels, such as each realm having an archer of some sort, the bow-wielder in each realm still played differently in a material way.
Reaper Necromancer- GW2
Apparently I have a thing for tanky 2h swords and self healing with a flavor of dark magic.
I intend to play an Orc Paladin with a 2h sword.
Basically I always prefer playing with smaller groups and taking on larger groups. This means the class I am looking to play needs to have big dmg when needed, the ability to cause chaos in an enemy group as well as mobility to make plays. The class would be a high skill cap as knowing when and how to use the CCs, the mobility abilities to get into a fight or get out is what will make or break the class. Its about being able to read the flow of the fight and knowing what is the best action to do that will have the biggest impact. Is it using an AOE CC to set up a combo for a group member, do they need peels... is it using your mobility to get in and finish off a healer or dmg dealer. The class I am looking to play is the one that gives you enough tools to make things happen if you know what to do.
I'm planning on being a bard this time around though. I don't know what to look forward to because bards can change drastically depending on the game they in. As long as I get options as you would with a bard I think I will be pretty happy.
U.S. East
- Frufire
With dual pistols as DD build.
With pistol+shield as TANK build.
With pistol+dagger as HYBRID build.
Something uniq like that because every MMORPG is just copying ARCHERS.
2nd Class was alway some sort of magical DD, preferrably AoE damage type (bombs+animist in DAoC) or sth like Necromancer (GW2).
What we know so far about the archetypes/classes in AoC, i'm pretty sure i will find something to have fun with
“Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it.”
Terry Pratchett
Tank main, Rogue sub seems to be the class for that. I hope with adding Rogue it gives me mobility along with stealth to escape and survive. Along with bleeds and poisons to whittle someone down and isolate them. Ramping up damage over time. With an ultimate like Garen's from League Of Legends that executes someone below 25% health. Would be good at getting to the back line and messing with them. I would be tanky but still have to be focused at some point. Would be sooooo fun to play.
Sounds pretty cool. Yes I would also love to play a Tank in PVP with 2 handed weapon. Not be forced to use sword and shield.
Absolutelly my favourite one, i love it soo much.
Why? it's the nature made into a class, nature magic and spirits ... it's as important as the mage is, or probably more ... i feel an empty space inside when the druid miss into any mmorpg...
Hunter-druid ... beast master class , Druid-hunter .. feral druid? xD or just ranger . Oh right you already called the archer with the ranger name
@arodicus
The healer is not a class dude xD . Do you like a priest or a mage or a druid or ... .
If you like to heal you will be forced to like priests, bards, druids, shamans, paladins and some more. Those usually are the healers of most of the mmorpg .
Then Psyjic skill line in ESO was something different and fun to play. Portals, time traveling...nice!
But I am already excited for Apostle class in AoC. I imagine Tank with some healing dots, raising his sword or trident to the sky and use divine power to heal
Having a feeling that Acolyte is my class of choice.
https://youtu.be/QtlvI2HC0zk
I like magic but I also like the up in your face combat style.
Unfortunately ESO's performance has gotten worse even though they've removed so many aspects of gameplay it just keeps getting worse lol
My one true love is bard however, which is rather unfortunate because in many MMOs these are considered "luxury" classes and many parties aren't interested in sacrificing dps for versatility. In one game particularly even if i could find a party people would consistently insist that I play a pure cleric/priest as opposed to bard, even if we already had a healer because the bard class was widely considered inferior. This could be partially due to players not understanding the role of bard and having bad experiences with bards they may have played with in the past but I first hand know how hard it can be as a healer to keep players alive, or as a tank to keep yourself alive, so it always kinda made me feel like man, you guys don't know what your missing.
I have actually never had a more engaging party experience than being able to assist those roles by increasing their heals effectiveness or improving that tanks def or even the dpsers damage depending on what is most important at any given time. It requires a fundamental understanding of each party role as well as effective positioning to ensure your aoes can reach many members without putting oneself in danger. Many games make claims that the bard is a pivotal role, and can sway the tides of battle, but when it come to actual gameplay they are wildly undervalued. I am really hopeful that this will not be the case in ashes of creation
really looking forward to soul weaver (bard/cleric)
I like the idea of subclass which you get from joining a organization. Not a big fan of werewolves and vampires tbh but sounds viable as long as it's not op. I dont know how it's done in ESO but being a vampire or a werewolf in the single player ES games was really op.
I am thinking more in the lines of like for example:
Joining the dwarf hunter's guild or whatever and by leveling up your reputation with them you gain a explosive augment to one of your hunter spells and creates like a explosive arrow
Joining the Elven hunter guild gives you a passive ability to shoot 20m farther (which would mean you wont have to calculate the drop-off when using your bow so much)
etc. etc.
I've always found it annoying how there are big-shot mage, rogue, hunter, paladin, warrior factions but none of them give you anything meaningful for your class when you grind rep with them. They should be able to give you something meaningful, because for them to be such big-shots they probably have a secret or two they are not telling people about and differences on how they wield their weapons, or the stance they take etc.
Some MMO examples:
Also have had some very funny moments while playing healer with friends.
This time round i'm going for "GLORY" ,not going into detail's at this point, but let's just say it rhymes with "STANK"
Very little
A fun, though not optimized class was the Enforcer (BattleRage, Sorcerer, Auramancy) from ArchAge. It was fun being able to throw a fireball for AoE mass damage, then slow spell as they approached you while picking at them, slice them up with a sword when they got close enough, Blink back when they telegraphed a big attack, and rinse and repeat.
My ideal class would be the equivalent of Irelia from LoL in a MMORPG. Having floating blades doing multiple strikes while fighting up in a monster's face, dashing or dodging big attacks, or doing a whirl of blades in a blender like style. I'm hoping that the Bladecaller will scratch that itch!
But what I like the most and is extremely rare is the utilitary role. Blinding enemies, making my self invisible, disguising an allie so he can infiltrate himself in the enemy site, stunting or silencing.
I think a bard with some of these would be an amazing combo, and a fresh idea for mmo's "utilitary".
It will be very intresting to see not only zombies and skeletons
Looking forward to see how its gonna turnout.