Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
If I remember right, Camelot Unchained also has created its own engine so it can handle the planned massive PvP battles. In other hand, that has also shown with the time of the development.
You are correct. But look at how long it took to build the networking into UE and then what happened to the backend when we tested. As I said, a lot of work building their engine.
And how many people did Blizzard have working on the game? And how long did the people work together in the same company?
Intrepid started from scratch, with a bunch of people who just joined the company. I say that they are doing well and the end result will amaze us all.
Or I am entirely wrong and don't know anything about the game industry. Whatever.
All I am trying to say is that Intrepid is continually developing and a lot of us don't care how long it takes them to make an amazing game.
agreed, they could take till 2025 and if the game is everything they say it is then I would be happy
when have consoles ever beaten PC graphics?
Never, but they've held back PC games plenty. The fact that they are supporting/pushing raytracing means a big jump forward in graphics for both mediums. If this game takes 5 more years to come out though. It may look very dated by the time of release if they don't continuously improve their engine during the development process.
I'm still a proud member of the PC master race!
We'll have to see what happens with the upcoming generation of GPUs. Even though a lot of GPUs support ray tracing, the fps hit you take from enabling it (up to 50% less fps in some cases) doesn't make it worth investing in. Unless Nvidia and AMD can close the gap in performance I don't see much point in supporting ray tracing right now.
I would agree that it wouldn't be worth it for Intrepid to implement ray tracing from scratch in to Ashes, but I'm sure they have looked in to the UE4 support for it that is built in to version 4.22 and higher.
Yes i am... just never thought they are going delay this game for so long.
@noaani I'm stealing "quarantine" from you...I don't care if someone else made it up, I'm stealing it from you
I can say that I see full launch happening in 2023 (though I hope for a SMOOTH launch in 2022), as well. It makes me sad to say so, but developing, testing, reiterating, testing, testing, and reiterating again on systems that are brand new to the industry....gonna take a while.
The node system alone introduces so many hooks into other systems that it will add a lot of time, thought, and headaches to the process.
Think of questing alone..."Find the elf in the woods" will be much more difficult when a metropolis pops out of that particular forest because people mined the bejeebus out of a gold deposit nearby. EVERYTHING will need to be designed around the node system and the wrenches it will be throwing into machines like confetti.
Either way, as a wise man once (might have) said:
"Give me perfection, or give me delays with a reasonable explanation prior to said delay!"
Then I thought about it... But you know... The node layout while randomly generated. The region is pre determined what'll look like at certain stages.
So possibly a very fragile if x=y string determines elf's position?
Then the tool they have that'll literally cut every tree / object within a perimeter of area, Or add back on command.
...
It'll be fine PFFFFFFFFT
Haha it's slightly more complicated than that, and that's assuming quest NPCs like that stay in the same place rather than wondering around. It would be quite funny to have a forest-dwelling NPC suddenly appear inside a city because the node levelled up at the wrong moment.
you forgot about alpha 2
I wouldn't recommend to necro old threads going forward, especially since this one became obsolete within the past week or two.
There is currently no way to buy Alpha 1 access unless they feel they could use/handle the additional testing. If you want to guarantee yourself some sort of early access, it's best to purchase the $250 bundle for Alpha 2 access. There is currently no release plan for Alpha 2 at the moment.
Also, welcome to the community and hope you enjoy learning more about the game.
That is not dead which can eternal lie. And with strange aeons even death may die.
This thread is from 7 months ago nice necro , you can't buy into alpha 1 anymore right now you can't either win competitions or wait until Alpha 2.