Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
This is what worries me about Ashes.
If you look at the classes table, no combination shows that you will have Dark themed abilities, playing as a tank.
You want to play Rogue/tank, tank/rogue? You can only hope that there will be some identity of evil atks.
And PvE is just one aspect, we'll need to plan for all contingencies .. So you're doing a raid/dungeon, you may still want some non-PvE types to come with, because only 20% of the dungeons will be instanced so chances are the dungeon you're going to is going to be open world, and that means you may run into other players who are not so friendly or happy to be sharing the treasure of the dungeon with you! They might even be enemies of yours already for one reason or another.
These sort of situations are what I love about PvX so much, because it breaks us out of those ruts where we just optimise like hell for 1 thing and ignore everything else.
But looking at all the classes then maybe i will try for Rogue and then later on, go for the Predator class. (Rogue/Ranger)
Do you mean like an undead summoner type melee class, as in WoW? I don't think you can get that specific tbh. The closest I think you can get is the Summoner/Cleric (Necromancer) type. Using heavy armor and close combat weapons. Although the class itself might not synergize well with that gear, but idk.
Another point is leveling. Don't want the need to hard force leveling because your class sucks at clearing mobs. If that's the case I will most likely take a dps main class and add bard/cleric/tank to it.
Nothing too specific, just daydreaming. I was thinking more like the necromancer/warrior hybrid-class Shadow Knight from EverQuest, but the Death Knight from WoW is pretty similar thematically.
Summoner+Cleric (Necro) is by far the class I am most excited about.
Then, yeah, Necromancer is what you're looking for. It's just the gear synergy that might mess it up a bit. Shifting you into a more ranged approach.
That is not dead which can eternal lie. And with strange aeons even death may die.
https://knightsofember.com/forums/members/winner909098.54
Y'know a plate wearing necromancer sounds kinda cool. I'm excited to see if I can pull it off!
From what I understand the secondary archetypes to be capable of, you won't get any new abilities through them. You will just alter the abilities of your chosen primary archetype. So Tank as the primary archetype might be required for tanking, just as picking Cleric as primary for healing or Bard as support buffing. Having a fighter/tank (Dreadnought) might just allow you to defend yourself and a few allies a bit better. Maybe deal some heavy-hitting blows. But Fighter would still be mainly a melee DPS type.
At least we will get some healer.
If you don't care much for min-maxing as I won't, then you can definitely go plate necro. That's the beauty of the system they're creating. I'll go for ranger/mage with leather gear personally, regardless of the meta. I just want to play my fantasy character. Games are supposed to be fun and I don't find following the meta to be fun at all.
That's most likely the case, looking at every other MMO. I'm actually surprised to see as many Tank's in the straw poll as it is.
You definately can build sub optimal...unless you want to do the hardest content as noone wants to carry you through day after day in the dungeons.
I can assure you, that there will be a meta. The question only is, how broad of the meta will get. Let's say, each class will be viable and can have 3 different types of gear combinations, that would be ultra broad. However, it could also go into the opposite direction and we'll see a meta with only 4 out of the 8 archetypes and even there will be only one or two classes viable, which would be non fun.
I'm going to build sub-optimal and carry people through the hardest content, just to prove you wrong.
That's how confident I am that this game is not a garbage World of Warcraft clone.
But at the same time, I don't want to see a repeat of WoW where every class is viable for all content. You loose class identity when everyone can do everything equally well. IMO, balancing should only be dependent on how many players choose to play those classes and archetypes, I.E how fun they are. Not dependant on their DPS output.
A mage should be a glass cannon and deal the most DPS. Dealing heavy damage in bursts but weak to damage and easily killed if the party isn't protecting them.
A bard shouldn't be top DPS or Healing but still viable due to their buffs.
The rogue should be the most viable in PVP.
The ranger should have the highest survivability and sustained range damage output even if they can't compete with mages in DPS.
Those are my feelings at least. Everyone should have a niche where they shine.
I am disgusted by WoW too, but not every class is viable in all content. My class+spec hasn't been viable in PvP (the only content I care about) since BfA launch.
Classes will have things they are good and bad at, so that's good. But mage isn't always going to be a glass cannon. For example you can pick mage+tank and have a tanky mage.
And I doubt they will make rogue the most PvP viable because classes are being designed with rock, paper, scissors in mind. Meaning if you are a rogue subclass that is highly pvp viable, there will still be some class out there that is a direct counter to you and will always have an advantage. The game won't be balanced around 1v1, but rather group content, as well.
You're totally right. All I'm saying is that viability can come in so many different forms. And I'd like it to stay that way. I just don't want the Archmage to be supplanted by the Spellblade because a few numbers were shifted in the Spellblade's favor. If the content requires a melee DPS, the Spellblade should prevail over the Archmage and vice versa.
I heard a bird ♫
Agreed!
summoner/bard if it allow to buff my party with the buffs supposed to given to my pets it's an interesting support option.
summoner/tank usually groups don't like sumoners/pet classes, but a summoner tank sounds exciting. Always wanted a ranged tank in games.
summoner/rouge ifit allow me to sacrafise my pets to gain combat buff on myself based on the pet beeing sacrafised would be an exciting pvp option.
summoner/fighter if my summons change their nature into weapons summoning shields for deffense and so on would be cool.
I'm the least interested in beast master, Conjurer, necro, BUT! basically that summoner class is a hype for me in this class system over all.
I just hope each class I'm interested in has something to offer that makes it unique, such that to me Duelist sounds awesome, and so does a Templar, and so does a god damn Dreadnought. Just walking up to people and bashing them with a mace as a Templar or a Dreadnought, or skilfully operating the blade like a Duelist would - yeah I'm pretty imaginative.