JamesSunderland wrote: » On all 3 issues you are assuming the Corrupted player will always have the necessary time to "cheat" the system, which seems pretty unreasonable. and i'm saying this as someone who experienced this system on Lineage 2 for more than a decade.
Neurath wrote: » I don't get how I see so many people saying people will exploit the corruption system...How would they exploit the corruption system? The only way I can see an exploit is if someone blocks access to a door, there is a fight and someone gets turned corrupted. I don't see any other way it can be exploited. Edit: Corrupted Players have a chance to kill Bounty Hunters, it would not be in a corrupted's interest to leave their gear behind, because if they left their gear behind they'd stand no chance at all.
Namil wrote: » Currently as it stands there isn't much in the way of preventing corrupted players from cheating the intended repercussions of the system, I have a few ideas that I think might be a good solution to this but this is more so an open discussion. Right now I can think of 3 major issues:1) Players can easily take their important equipment and crafting reagents and store them in a safe place and wait for bounty hunters to kill them so the whole point of the corruption system would boil down to an eye for an eye, rather than an eye for your gear (if that makes sense).2) Having familiar faces kill you over and over to remove the corruption rating, this would mean that people are free to grief and kill as many players as they'd like with few repercussions and this is especially going to be a problem when exp isn't a factor at max level.3) Group PvP and directly trading stolen goods to players who are marked as a non-combatant to minimise loss in case of death. To start off I think corruption levels shouldn't be lowered per death, it should be a timer that adds exponentially longer increments of time depending on how far corrupted you are to demotivate players from doubling down on being fully corrupt and ontop of this, the node of influence where the PK happened should not allow players from entering zones which might be deemed safe such as town or cities or if they do then they should be captured or killed by guards and have the same consequences as if they had died from a player except the items they lose should be thrown into the void or be forcefully committed to the node's reliquary and not be rewarded to any player specifically. If a player is killed by a node, only then should the corruption time lessen because there's no way the player could've gamed their item loss. Once a player becomes corrupted, their inventory should be locked out from transferring to a location where they would not drop on death. This still means they can swap out their gear but P2P trading and depositing into banks / caravans or chests would not be an option. This doesn't totally negate people gaming their item drops as they could be killed repeatedly to have all of their gear drop by a friend but they'd be totally defenceless during this period where they have no gear on, their gear would take heavy damage on repeated deaths, their PvE progression would be stunted because they wouldn't be able to fight against mobs and this would all be ontop of the already hefty death penalties in the game. Finally to combat some of these heftier penalties, I think removing scaling combat dampening as corruption duration got longer would be a good idea. The incentive not to be an absolute bandit is already there in this case but if you do choose to go down that path then you'll have to seriously hide but at least you'll be able to protect yourself in the process as I'm not personally a fan of dampening in games. I know some of these ideas definitely won't be for everyone and there are certainly some flaws but what do you think? Do you have any ideas that could prevent the player-base cheating the system and making Corruption redundant?
CaptainChuck wrote: » Another way to abuse this system, is that higher level players can grief low levels by dealing enough dmg to almost kill them but not kill them. The low level player would be forced to use potions, bandages etc. constantly and it would needless to say ruin his experience with the game. Another thing is that this would affect streamers pretty negatively. They will be forced to hide their server, for the first few levels, as otherwise they will be ghosted and griefed by several hundred low level players. The gear drop mechanic wont affect these players as nobody cares about low level gear and since there will be way too many of them, it will require the streamer to die multiple multiple times before the griefers are completely corrupted. When i mentioned this initially, all of them instantly stood against me because i was "simping" for streamers in my post. None of them even bothered to consider that what im saying is, there is currently no consistent way to deal with mass griefers that target a single player, or higher level players that grief low levels as the chance of a bounty hunter of their level coming to take them out is unlikely.
CaptainChuck wrote: » When i mentioned this initially, all of them instantly stood against me because i was "simping" for streamers in my post. None of them even bothered to consider that what im saying is, there is currently no consistent way to deal with mass griefers that target a single player, or higher level players that grief low levels as the chance of a bounty hunter of their level coming to take them out is unlikely.
hazardnumberseven wrote: » Totally disingenuous. The thread is there for people to go and read and see that.
Namil wrote: » hazardnumberseven wrote: » Totally disingenuous. The thread is there for people to go and read and see that. What are you referring to?
hazardnumberseven wrote: » Namil wrote: » hazardnumberseven wrote: » Totally disingenuous. The thread is there for people to go and read and see that. What are you referring to? This.https://forums.ashesofcreation.com/discussion/44758/corruption-system#latest
Namil wrote: » noaani wrote: » I believe corrupt players are unable to trade with others. There is also the probability that corrupt players won't be able to unequip items. These two things should completely negate the above ways to "game" the system. Well I hope so, in which case it would be essentially aligning with my post but I couldn't find any information like that anywhere unless someone could link it.
noaani wrote: » I believe corrupt players are unable to trade with others. There is also the probability that corrupt players won't be able to unequip items. These two things should completely negate the above ways to "game" the system.
Namil wrote: » @noaani You telling me I wasn't around for the 'Initial Discussions' doesn't matter, and it doesn't matter that you have spoken about it. This is a completely open format and everyone is allowed to post their ideas, start discussions and talk about the game however they please and I'll continue to do that. Using this logic, you may aswell stop talking about the systems entirely because as far as tangible gameplay of the systems goes, the amount of this we've had access to hasn't honestly changed that dramatically because non of it is honestly close to completion. Why don't they just shut down the forums until the next Alpha phase initiates in this case.
noaani wrote: » The fact that you will get such a reply is no reason to not start a thread like this though - as you were not a part of the initial discussions. ... Now, if you are able to come up with any other potential exploits that you can see in the corruption system, I'd be happy to reply to you with a very easy work around to it.
noaani wrote: » Due to this, there is no point you saying "I see this exploit here, what do Intrepid have to say about it?", because Intrepid have nothing to say about it until it is tested.
noaani wrote: » You should perhaps take back literally that entire post above this one. There is an edit button right there.
Namil wrote: » I hope you're joking. This is you directly telling me there wasn't any point in making the thread because the thread is literally entirely based on this topic you're saying there's no point in talking about. You literally contradicted yourself in your post so which one is it.
noaani wrote: » It is me telling you there is no point directing this question at Intrepid, I didn't say there is no point talking about it.
Namil wrote: » If you're exhausted, that's fine. But that doesn't give you a special right to act like a warm glow shines out of your asses because you don't want to talk about a specific subject anymore, constructively build on the post, share your knowledge or don't post instead of telling people there's no point in trying to start a discussion. Even better, if you have spoken about this in detail and have covered these exploits and thought of work-arounds then why don't you literally just share that information and your ideas instead of talking to someone who genuinely just wanted an active conversation about this system like they've done something wrong.
Covid19 wrote: » Is anyone else worried about how much 'corrupted' players get cut off the game, I keep seeing that corrupted players shouldn't be able to do this or that. Like from what ive heard at a point it becomes close to impossible to win a fight due to some sort of de buffs or something that's applied when they're toxic enough, and every day I seem to come on its another thing they cant do, now ive got no actual proof of whats been put in place but ive heard at some point they cant put or take off armor, they cant trade, they cant damage thats all i can be assed to write but it seems like at a point they've just got to take an L and die a few times to actually have any sort of chance again at doing what I guess they like doing