Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Formerly T-Elf
Possibility of multiple instances running from one PC? Sure, if you can not log in on the same server with multiple accounts from one PC.
This allows people to play from the same connection/house with each other, and unless they repeatedly get reported for cheating (multi-boxxing is cheating ) then they aren't banned. Once reported, someone flys over invis to keep an eye on them for a little bit and if they're caught/the logs reveal they are multi-boxxing, you just hit them with the ban hammer.
It is an interesting set of circumstances. Also the most inspected thread I've seen for a long time with over 12k views.
Edit: So, for every Solo Vote for a Solo Player, it can be outmatched by 2 Votes from Partners, or by more votes if the Partners also have Children who play. The odds are stacked odds for this poll.
Single players will have to initiate the good ol' fashioned "Let's find a group and overcome this challenge together!!" where a user with 6 chars all spanking the crap out of a dangerous mob easily doesnt really sound right to me.
For all WoW players: that was cheating, multiboxing doesn't also allow you to control all game instances at same time with emulated input. If you don't have to alt tab to another game instance = cheating, because you depend on 3rd party software. It wouldn't fly in most of other games, dunno why blizzard let it happen.
Having a hard rule about not doing it going forward and making it clear that is not the intended way to play is better rather than having a soft rule about types of multiboxing. It is better for the individual people that would rather not have to do it to stay competitive. It is also better for the community to understand what is appropriate behavior based on design intention. If Ashes was meant to be a multiboxed game it doesn't reflect it based on any metric I've seen to date and therefore I'm honestly shocked it's being considered legal to begin with despite difficulty of enforcement. It is inarguably pay to win and due to how this game fundamentally works it should not be allowed. If this was any other game multiboxing would not be as big of an issue but still should not ever be directly endorsed by a developer (directly or indirectly) through the rules themselves. It is beyond me why so many people would advocate for such an amazing concept having such a lapse of integrity so great I could drive a bus through it.
The quote at the top of the post is really the only solution. So many people in this thread are fearful of some heavy-handed implementation that has yet to happen on top of maybe not understanding why it's an issue to begin with.
To put things extremely simple for everyone:
1) Multiboxers, even when they are working under the current limitations set out by Intrepid, can and absolutely will generate more hours of playtime towards their goals than actually exist in the day. That's a problem in a game that revolves so heavily around player interaction to accomplish anything in the game world.
2) A policy of allowing multiboxing due to not having a foolproof way of addressing it is a poor argument. Not to mention other people do something wrong does not justify allowing others to do it. If I remember correctly they want to have an active GM within their community and that is a great use of that person's time to respond to possible instances of non-macro multiboxing.
1. Stall
2. Doing caravans with autoforward (ingame option!) and going left-right.
3. Master only 1 tree, example cooking
Everything you do with your other accounts is to help main account, so what is the problem? People are paying for other accounts and am talking about not using any cheats! If i do caravan trade, fishing, making pots, everything usefull i will transfer to main account.
Maybe some people dont like it because they dont have 2 pcs?
If there is something like auto-follow, I could see myself buying another account and playing on 2 pc's, and have 1 character be just a mule and buffbot, this alone would add a pay-to-win element to the game.
I appreciate it when whole Cities have the time to provide feedback. Cheers, Athens!
that makes it paradise for botters
In no way (at least to me) can it be assumed the fact that a player can control more than 1 character from separate accounts and simultaneously is something harmless and does not affect the others.
It is a change of great impact on the bases of the game and breaks with the minimum equity that should exist in terms of user interaction with the game.
Of course, it is obvious that it is in the company's interest that it be something well received and that it be taken as a valid option since it represents more income.
I also understand users who have the income to dedicate to this type of practice and want to do it since they find it an advantage over the basic option of controlling a single character in a single account, but this is precisely what has them to make understand that it is not something harmless, it is clearly an "advantage" in exchange for a greater investment of money.
After all, it is an MMORPG where you can choose between playing solitaire and accepting the limitations that this implies, or making use of the MMO aspect to access content that alone becomes impossible or very challenging, both options exist for all, within the game and without investing extra money.
Yet it would be funny to deploy a theoretical tactical nuke on various bosses within PvE. Using classes and skills in synergy to speedrun dungeon bosses. Just saying.
I really don't mind people multi boxing so long as there is zero automation (1 keystroke = 1 action, not 1 action per char or client a single action). If you can play two or three or 25 characters at full skill by hackermanning like a 8 pc set up, i don't even know what to say i guess you are a god. However most multi boxes though are aggressively bad at the game, to the point that its not even really worth considering the incredibly rare event of a talented multi boxer player. I can't speak for other MMO's than wow as i just don't have any significant experience with them so i don't know how bad of an issue this has been in other games.
If allowing same IP but different computer multi boxing is the pragmatic easiest situation to deal with that's fine with me. If for some reason multi boxing becomes a real problem in the future i would like a change in policy but to me it's just a very niche issue that's not worth investing a huge amount of resources into fixing if there is basically almost any other thing you could be more efficiently be spending dev/engineering time on.
I think that put more time and effort is something that do not define multiboxers.
Put more money for less time and effort suits perfect.
My Brothers, and Mom we all played world of warcraft together, I can't think of a funner family achievement we had then watching my brother succeed as a raider, and become part of a successful guild. He learned so many good things from WoW and we all bonded playing, even if we were casuals.
You can't print an amount of money that I would accept over having had that experience. That was peak gaming.
Watching my mom whom wasn't a gamer, start crafting and making her own friends, that was special.
I can't ever accept a solution that would stop multiple people in a household or IP from playing together, I just can't.
No?
So if someone spent a lot of time and effort to make an undetectable bot would you be okay with that too?